GitHub / Sollimann / BehaviorTree
A behavior tree library to integrate with i.e Unity Game Engine for controlling agents / AIs / NPCs
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sollimann%2FBehaviorTree
Stars: 5
Forks: 1
Open issues: 0
License: None
Language: C#
Size: 50.8 KB
Dependencies parsed at: Pending
Created at: over 4 years ago
Updated at: 7 days ago
Pushed at: over 4 years ago
Last synced at: 4 days ago
Topics: agent, ai, ai-planning, behavior-tree, finite-state-machine, game-development, mission-control, mission-planning, robot, robotics, unity, unity-game-engine, unreal, unreal-engine