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GitHub / StarsX / ParticleEmitter

An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.

JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StarsX%2FParticleEmitter

Stars: 20
Forks: 6
Open Issues: 0

License: None
Language: C
Repo Size: 287 MB
Dependencies: 0

Created: over 4 years ago
Updated: about 1 month ago
Last pushed: 6 months ago
Last synced: 6 months ago

Topics: fluid-simulation, lagrangian-dynamics, particle-emissions, particle-system, smooth-particle-hydrodynamics, sph, tessellation

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