GitHub / TUM-MLCMS / Crowd-Simulation-and-Visualization-in-Unity
A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TUM-MLCMS%2FCrowd-Simulation-and-Visualization-in-Unity
PURL: pkg:github/TUM-MLCMS/Crowd-Simulation-and-Visualization-in-Unity
Stars: 32
Forks: 4
Open issues: 0
License: mit
Language: C#
Size: 20.7 MB
Dependencies parsed at: Pending
Created at: almost 5 years ago
Updated at: over 2 years ago
Pushed at: over 4 years ago
Last synced at: over 2 years ago
Topics: pathfinding, pedestrian, simulation, simulation-element, unity