GitHub / TeoGrajqevci / RayMarching_tool
A 3D modeling tool written in C++ and OpenGL, leveraging Signed Distance Fields (SDFs) to create, blend, and manipulate primitive shapes.
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TeoGrajqevci%2FRayMarching_tool
PURL: pkg:github/TeoGrajqevci/RayMarching_tool
Stars: 1
Forks: 0
Open issues: 0
License: None
Language: C++
Size: 1.81 MB
Dependencies parsed at: Pending
Created at: 5 months ago
Updated at: about 1 month ago
Pushed at: about 1 month ago
Last synced at: about 1 month ago
Topics: 3d, c, cpp, glsl, glsl-shaders, graphics, macos, modeling, opengl, raymarching, raymarching-distance-fields, software, tool, tooling