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GitHub / TriceHelix / BurstSkinning

Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TriceHelix%2FBurstSkinning
PURL: pkg:github/TriceHelix/BurstSkinning

Stars: 1
Forks: 2
Open issues: 0

License: bsd-3-clause
Language: C#
Size: 183 KB
Dependencies parsed at: Pending

Created at: over 2 years ago
Updated at: almost 2 years ago
Pushed at: almost 2 years ago
Last synced at: almost 2 years ago

Topics: burst-compiler, csharp, job-system, skinning, unity

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