GitHub / bentoBAUX / Multimode-Camera-Controller-in-Unity
A Unity controller that allows seamless switching between First-Person, Third-Person, and Real-Time Strategy camera modes implemented using Cinemachine. Ideal for games requiring multiple perspectives or hybrid gameplay styles.
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PURL: pkg:github/bentoBAUX/Multimode-Camera-Controller-in-Unity
Stars: 2
Forks: 0
Open issues: 0
License: mit
Language: C#
Size: 758 KB
Dependencies parsed at: Pending
Created at: 8 months ago
Updated at: 8 months ago
Pushed at: 8 months ago
Last synced at: about 2 months ago
Topics: character-controller, cinemachine, csharp, fps, game-dev, input-system, rts, third-person, unity, view-switch