GitHub / rohkumar-dev / Microfacet-BSDF-Implementation
A physically-based rendering project implementing a Dielectric Microfacet BSDF using the GGX distribution and Fresnel equations for realistic light reflection and transmission. Includes ideal reflection, refraction, and roughness parameterization for realistic rendering.
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License: mit
Language: C++
Size: 6.95 MB
Dependencies parsed at: Pending
Created at: 4 months ago
Updated at: 4 months ago
Pushed at: 4 months ago
Last synced at: 4 months ago
Topics: bsdf, dielectric, microfacet, raytracing