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GitHub / vinit714 / Optimizing-Real-Time-Path-Planning-for-NPC-Navigation-Leveraging-CentA--Algorithm

CentA*, an A* algorithm extension, revolutionizes NPC pathfinding in Unreal Engine 5. Optimal start and end node selection improves efficiency. Developed with Blueprints and C++, it introduces diverse enemy behaviors via a behavior tree. Balancing accuracy and efficiency accommodates obstacles, dynamic environments, and multiple agents.

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vinit714%2FOptimizing-Real-Time-Path-Planning-for-NPC-Navigation-Leveraging-CentA--Algorithm
PURL: pkg:github/vinit714/Optimizing-Real-Time-Path-Planning-for-NPC-Navigation-Leveraging-CentA--Algorithm

Stars: 1
Forks: 1
Open issues: 0

License: None
Language: C++
Size: 271 KB
Dependencies parsed at: Pending

Created at: over 1 year ago
Updated at: about 1 year ago
Pushed at: about 1 year ago
Last synced at: about 1 year ago

Commit Stats

Commits: 17
Authors: 2
Mean commits per author: 8.5
Development Distribution Score: 0.118
More commit stats: https://commits.ecosyste.ms/hosts/GitHub/repositories/vinit714/Optimizing-Real-Time-Path-Planning-for-NPC-Navigation-Leveraging-CentA--Algorithm

Topics: a-star-algorithm, a-star-path-finding, ai, navigation, npc, pathfinding, real-time, realtime, unreal-engine-5

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