Ecosyste.ms: Repos

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GitHub topics: behavior-tree-editor

zhandouxiaojiji/behavior3editor

行为树编辑器

Language: TypeScript - Size: 5.38 MB - Last synced: 8 days ago - Pushed: 8 days ago - Stars: 105 - Forks: 52

SinyavtsevIlya/DOTS-BehaviorTree

Unity DOTS Behavior-Tree implementation

Language: C# - Size: 35.2 KB - Last synced: about 1 month ago - Pushed: over 2 years ago - Stars: 56 - Forks: 11

fian46/addons-btree

Visual Behavior Tree

Language: GDScript - Size: 178 KB - Last synced: 7 months ago - Pushed: over 2 years ago - Stars: 117 - Forks: 20

RiseRobotRise/CharacterStudio

A Character Editor made in the Godot Engine, will include many tools for NPC creation and packaging

Language: GDScript - Size: 11.3 MB - Last synced: 10 months ago - Pushed: 10 months ago - Stars: 12 - Forks: 1

vabrador/godot-behbeh-trees

Behavior trees for Godot 4 via Resources & GraphEdit

Language: GDScript - Size: 394 KB - Last synced: 12 months ago - Pushed: 12 months ago - Stars: 0 - Forks: 0

pjkui/behaviac Fork of Tencent/behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

Language: C# - Size: 37.6 MB - Last synced: 10 months ago - Pushed: over 4 years ago - Stars: 2 - Forks: 1

cas4ey/behavior-studio

BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!

Language: Python - Size: 1.85 MB - Last synced: about 1 year ago - Pushed: almost 8 years ago - Stars: 37 - Forks: 11