GitHub topics: cell-devs
yelfaram/Cadmium-Cell-DEVS-Football-Player-Interaction
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SimulationEverywhere-Models/Cell-DEVS-CO2_spread_indoor
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SimulationEverywhere-Models/CDPP-UAV
A model of the controller for an Unmanned Aerial Vehicle.
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SimulationEverywhere-Models/CDPP-TUMOR-IMMUNE-SYSTEM
A tumor grows from the center of the model. It consists of necro (dead) cells, surrounded By dormant cells, surrounded by proliferative cells. Immunity cells move at random around the tumor, until they encounter and attack proliferative cells.
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SimulationEverywhere-Models/CDPP-UAV-PATH-PLANNER
A UAV’s target location probability modeled as a gradient terrain which has a diffusion function modeling increasing uncertainty. The UAV uses a hill climb algorithm to search this terrain.
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SimulationEverywhere-Models/CDPP-TOGETHERNESS
The cellular automaton called “Togetherness” is based on a random initial system where the cells try to move to empty locations or to swap positions among themselves.
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SimulationEverywhere-Models/CDPP-TRUSS
The 2-D truss model represents a structure commonly used in building or aircraft construction. Using fundamental structural analysis equations, an iterative method to solve for nodal displacements is implemented. A linear approximation of the strain is used. Nodes, represented by a cells, are identified relative to the top left corner of the truss.
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SimulationEverywhere-Models/CDPP-TENSION
A simple surface tension model. The particles tend to group according to the existing surface tension using a majority vote rule.
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SimulationEverywhere-Models/CDPP-TURING-MACHINE
A Cell-DEVS version of the Turing Machine cellular automaton.
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SimulationEverywhere-Models/CDPP-URBAN-POPULATION
A model of urban population for land use planning, which simulates the conversion from non-urban land use to urban land use.
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SimulationEverywhere-Models/CDPP-TARGET-SEEKER
A simple target seeker in pursuit of a static target. It acts to steer the character towards a specified position in global space. This behavior adjusts the character so that its velocity is radially aligned towards the target.
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SimulationEverywhere-Models/CDPP-STOCK-MARKET
A model to simulate the dynamic of stock market using Cell-DEVS automata.
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SimulationEverywhere-Models/CDPP-SOLAR-STORM
Simulate the dynamics of magnetosphere-ionosphere coupling to real-time monitor substorm solar activity.
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SimulationEverywhere-Models/CDPP-SATELLITE-CLOUDS
Simulates clouds in a satellite image using Cell-DEVS.
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SimulationEverywhere-Models/CDPP-SHIP-EVACUATION
Simulates the evacuation of a ship in an emergency.
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SimulationEverywhere-Models/CDPP-SOIL-EROSION
It models the effects of uniform rain falling on a volume of earth as the rain falls. It is represented as a 4D model, each 3D plane representing a different phenomenon.
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SimulationEverywhere-Models/CDPP-SUBSTANCE-CLASSIFIER
A substance generator places different amounts of substances into a queue. In order to classify and ship it properly, a classifier takes the substance and measures it's purity. Depending on the value measured, it's classified as First or Second class.
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SimulationEverywhere-Models/CDPP-SEEKERS
A model of autonomous devices seeking heat sources on a plane (using a temperature spread model).
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SimulationEverywhere-Models/CDPP-RULE110
Examination of Rule 110.
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SimulationEverywhere-Models/CDPP-SHARKS
A model of shark feeding. It includes two sea areas, one with herring, and other dominated by sharks. If there is not enough room for the herring well, it moves to the shark's area. Sharks eat nearby herring.
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SimulationEverywhere-Models/CDPP-SORT
A sort algorithm developed using cellular automata. It's behavior is similar to bubble-sort.
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SimulationEverywhere-Models/CDPP-SHIP-EVACUATION-2
Simulates the evacuation of a ship in an emergency. (Documentation in Spanish).
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SimulationEverywhere-Models/PLASTIC-DEFORMATION
Deformation in a 2D space using Margolus neighborhood, based on distribution rules of virtual clay.
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SimulationEverywhere-Models/CDPP-SHALLOW-WATER
This work is based on shallow water equations (shallow water) that model the propagation of disturbances in water or other incompressible fluids in response to gravitational and rotational accelerations.(in spanish)
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SimulationEverywhere-Models/PLANTS
A model of plant population in fens
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SimulationEverywhere-Models/CDPP-RESOURCE-DISTRIBUTION
A model of cache memory distribution is setup to analyze different resource allocation strategies to maximize the performance of the multi-core processors.
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SimulationEverywhere-Models/PINBALL
Simulates a pinball. An integer (1..8) in each cell indicates the existence of a ball and its direction, or the lack of a ball in the cell (0). There is a different value (9) to represent a “brick” in the cell.
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SimulationEverywhere-Models/CDPP-SORT-3
A 3rd version of the sorting algorithm.
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SimulationEverywhere-Models/CDPP-RICE
Pollution process from a factory to a rice field through the water supply. Residing in one cell of the soil, each plant in the field will be infected eventually. According to the pollution degree, the plants are divided into 3 groups: healthy, infected or deadly.
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SimulationEverywhere-Models/CDPP-SUPERCOOLING
2D and 3D models that simulate free dentritic growth in supercooled liquids. The relationships between growth speed and other supercooling parameters are also analyzed.
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SimulationEverywhere-Models/CDPP-SNOWFLAKE
Formation of snowflake crystals, which has a rich diversity of forms with striking hexagonal symmetry structure.
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SimulationEverywhere-Models/CDPP-SENSOR-NET-MALWARE
Sensor Network Malware Propagation - Model of spread of malware across a Sensor Network.
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SimulationEverywhere-Models/CDPP-SANDPILE
Avalanches in a landslide that can happen as a result of earthquakes. Sand pile models are studied to predict landslide behavior as a result of an earthquake.
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SimulationEverywhere-Models/CDPP-SMOG
A model of smog spreading in a residential neighborhood.
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SimulationEverywhere-Models/CDPP-SORT-2
An optimized sort algorithm similar to the above, but here the space is no-wrapped.
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SimulationEverywhere-Models/CDPP-REGULATORY-BEHAVIOUR-OF-MUSCLE-THIN-FILAMENTS
A model used to simulate the regulatory behaviour of skeletal muscle thin filaments. The model implemented simulates the interactions between the actin sites and a troponin sites.
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SimulationEverywhere-Models/PHOTO-RESIST-ETCHING
Simulates the etching process which controlled by a photo resistor. This process is extensively used in chemical processing of for creating semiconductor devices. Depending on the material used, the model accepts an etching distributed function.
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SimulationEverywhere-Models/CDPP-ROCK-FALL
Cell-DEVS model has been used to simulate the commonplace natural phenomenon rock fall in 3D version.
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SimulationEverywhere-Models/PERSIAN-TAPESTRY
The model simulates many nice shapes of persian tapestries. One variation has 64×64 dimensions with no wrapped borders and four ones in the middle, one with rapped borders and one with 16 ones in middle with no wrapped borders. Larger tapestries also can be made with extending the dimensions. It also has the implementation of the model in DEVS-View 3D modeler. https://www.youtube.com/watch?v=0z5Jr73DP3g&list=PLA7006DDBBF660D55
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SimulationEverywhere-Models/PEDESTRIAN-MOVEMENT
This is a modeling and simulation of pedestrians walking around an open space, with obstacles, trying to reach respective destination points
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SimulationEverywhere-Models/PATH-PLANNING-VORONOI
A robot path planning algorithm to construct a Voronoi Diagrama around the obstacles in the room
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SimulationEverywhere-Models/PATTERN
A model creating patterns in a fabric.
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SimulationEverywhere-Models/PARITY-CHECKER
Computes the parity bit using the value of its neighbors.
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SimulationEverywhere-Models/PARTICLE-COLLISION
Behavior of gas particles. The collision of two particles modifies their particle direction and its purity.
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SimulationEverywhere-Models/PATH-PLANNING
Solves path planning algorithms to allow a robot to find a destination from a source.
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SimulationEverywhere-Models/NEIGHBORHOOD-FLOOD
To simulate flood status in the neighborhood
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SimulationEverywhere-Models/NEAREST-NEIGHBOR-CLASSIFFIER
he nearest neighbour classifier is a popular supervised tool for classification of test data based on the nearest training sample. In this version, Manhatan distance is employed. The model can divide the feature space based on up to 7 training classes and determine the curves for neighbouring classes.
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SimulationEverywhere-Models/CDPP-VOTERS
A model showing the influence of neighbors in the vote decision using cellular automata. Download model and sample simulations
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SimulationEverywhere-Models/CDPP-VOLCANIC-PARTICLE-TRANSPORTATION
the transport models of snow particles and volcanic particles are defined and simulated using Cell-DEVS formalism. Download model and sample simulations
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SimulationEverywhere-Models/CDPP-VANTS
Behavior of a group of ants eating grass. Ants first eat the leaves and later the root. If an ant does not grass, it keeps moving forward. When grass is found, it rotates 90° to the right, seeking for more grass. Download model and sample simulations
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SimulationEverywhere-Models/CDPP-VEGETATION
A model of growth of vegetation in a forest. Download model and sample simulations
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SimulationEverywhere-Models/CDPP-URBAN-GROWTH
Urban growth simulates the development of land uses. Watch simulation video on YouTube: https://www.youtube.com/watch?v=0fdFDZ_4FDU&ab_channel=ARSLab
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SimulationEverywhere-Models/CDPP-RADAR-TRACK-IDENTIFIER
Model for tracking targets moving across a radar's area of interest.
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SimulationEverywhere-Models/CDPP-MOBILE-COVERAGE
The model simulates a cellular network and identifies the network coverage for each mobile user equipment at each position.
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SimulationEverywhere-Models/CDPP-MKS
A 2-dimensional model, capable of deriving the incremental velocity of a mass under the influence of a spring and viscous damper model of a programmable microwave oven system, with buttons, alarm, etc.
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SimulationEverywhere-Models/CDPP-RECONFIGURABLE-ROBOTS
A set of reconfigurable robots moving in the plane.
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SimulationEverywhere-Models/CDPP-RADAR
A simple radar system used to control air traffic in airports.
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SimulationEverywhere-Models/CDPP-MOL
Method of lines (MOL) is the method to solve the problem of Differential Equations Ordinary (ODEs) and partial differential equations (PDEs). This model is to sove ODEs system (as result of applying a MOL PDE) using the CD++ simulator.
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SimulationEverywhere-Models/CDPP-TRAFFIC-SHOCKWAVES
The modelled artificial system simulates the behaviour of the traffic flow.
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SimulationEverywhere-Models/CDPP-TRAFFIC-ROUNDABOUT
The Cell-DEVS models used to simulate the behaviour of a typical traffic roundabout.
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SimulationEverywhere-Models/CDPP-TRAFFIC-LIGHT-SYSTEM
A complete traffic light controller in an intersection of two two-way streets.
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SimulationEverywhere-Models/CDPP-TRAFFIC-MONITOR
The real system which is focused on is the traffic flow on a one-way two-lane highway.
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SimulationEverywhere-Models/CDPP-TRAFFIC-LIGHT-CROSSING
Some modifications to the model trafficlightsys, implemented with Cell-DEVS to analyze more complex phenomena.
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SimulationEverywhere-Models/CDPP-MUSIC-AUTOMATION
Music Conversion Automation.
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SimulationEverywhere-Models/CDPP-MOSQUITO
A sample 4D model. Three 3D models interconnected. In one of them, the temperature is stored (as the average of its neighbourhood). Using the temperature value of a cell, the atmospheric pressure in the corresponding 3D plane is computed. There are also mosquitoes fly in the third 3D model (a mosquito dies if the cell's temperature is below 16ºC).
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SimulationEverywhere-Models/CDPP-PURSUER
Simulates the behavior of a group of people following a leader (hide-and-seek game). People are hidden, and when found by the leader, they follow the leader and form a line behind them.
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SimulationEverywhere-Models/CDPP-RANDOM
A cellular automata for generating high quality random numbers.
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SimulationEverywhere-Models/CDPP-MINE-CLEARING-ROBOTS
The model involves the mapping of a 10×10 minefield using four robots. The individual robots are constrained to move about the minefield in order to scan the ground to detect the presence or absence of mines. It was assumed that the robots were in contact and were updating a common map of the minefield.
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SimulationEverywhere-Models/CDPP-MOBILE-AD-HOC
Models of fixed and mobile Ad-hoc networks (networks without an infrastructure: there are no routers, switches, etc. Instead, each ad-hoc node can act as a router and forward data from one node to another).
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SimulationEverywhere-Models/CDPP-REACTION-DIFFUSION
A model of reaction and diffusion models in 3D.
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SimulationEverywhere-Models/CDPP-TRAFFIC-COMBINATION
Track Combining Simulation with rule-184 in 2D Cellular Automaton Model.
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SimulationEverywhere-Models/CDPP-TRAFFIC-CONTROLLER
A traffic controller that works with lights and sensors
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SimulationEverywhere-Models/CDPP-TRAFFIC
A simple traffic model, with cars travelling on one-way northbound and eastbound. The former have priority when a possible collision occurs.
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SimulationEverywhere-Models/CDPP-Sympatric-Speciation
The model has to simulate the process of sympatric speciation with 400 cells over different configurations of landscape and considering four types of individuals according to their genotypes.
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SimulationEverywhere-Models/CDPP-Settlement-Growth-
Scenario-based cellular automata urban growth and policy application.
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SimulationEverywhere-Models/CDPP-Settlement-Growth
Simulation of population settlement growth in the Chainjing Region of China using Cell-DEVS.
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SimulationEverywhere-Models/CDPP-Simulation-of-Corrosion
The model has to simulate the 3-D corrosion growth on metal.
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SimulationEverywhere-Models/CDPP-Salt-and-Pepper-Noise-Filtering
A model to study how the Salt and Pepper noise is detected and removed from the image.
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SimulationEverywhere-Models/CDPP-Protein-folding
A model to simulate protein folding in a two dimensional hydrophobic polar model where amino acids are classified to be either a hydrophobic amino acid or a polar amino acid.
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SimulationEverywhere-Models/CDPP-PRISONNERS-DILEMMA
The Prisoner’s Dilemma CA model shows why two purely “rational” individuals might choose not to cooperate, even if it appears that it is in their best interests to do so.
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SimulationEverywhere-Models/CDPP-PREDATOR-PREY
A model of a predator following a pray insida a maze, following the smell of the prey.
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SimulationEverywhere-Models/CDPP-Predator-and-prey
3D Visualization of Predator Prey Cell-DEVs
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SimulationEverywhere-Models/CDPP-POWER-DISSIPATION
Allows the estimation of power dissipation in a surface
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SimulationEverywhere-Models/CDPP-POPULATION-2
A variation on the Population model.
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SimulationEverywhere-Models/CDPP-POPULATION
Reproduction of the population of a species located in a given area. Used to study the relationship between the initial state, and the viability of the species in the area.
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SimulationEverywhere-Models/CDPP-POOL-TABLE
A ball bouncing in a pool table. Simulates diagonal motion on a square grid. For instance, a top left motion would result in a ball moving either up or to the left, with a bias towards which ever the angle of motion was closer to.
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SimulationEverywhere-Models/CDPP-POLLUTION
Studies the diffusion of pollution in a lagoon. (Documentation in Spanish)
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SimulationEverywhere-Models/CDPP-Plant-Species-Competition
Two Plant Species Competition
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SimulationEverywhere-Models/CDPP-Packing-and-shipping
A model to simulate product packing and shipping.
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SimulationEverywhere-Models/CDPP-NERVE-CELLS-VESICLES-AND-SYNAPSINS
Molecular interaction of synapsin with vesicles which occur inside a nerve cell.
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SimulationEverywhere-Models/CDPP-NERVE-CELLS-ACTIVE-ZONE
Transmission of signals at nerve cell terminals requires a complex sequence of interactions. One result is the docking of vesicles containing neurotransmitter at a specialized region of the cell membrane called the active zone. In a simple 2D Cell-DEVS, a fundamental sequence has been modeled which includes (i) opening of calcium ion channels, (ii) activation of calmodulin by calcium ions, (iii) activation of calcium-calmodulin-dependent protein kinase II by activated calmodulin, (iv) phosphorylation of synapsin by activated kinase and (v) release of synaptic vesicles held in a cluster by synapsin.
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SimulationEverywhere-Models/CDPP-MOBILE-NETWORK
to find out the number of BSs which cover a mobile user in different location of an area have been considered.
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SimulationEverywhere-Models/CDPP-Metal-Decarburization
Cell-DEVSsimulation of Decarburization of Metal Droplets in Basic Oxygen Steelmaking using Lopez
Language: Mathematica - Size: 462 KB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

SimulationEverywhere-Models/CDPP-Macaque-pathogen-transmission
Simulation of Macaque Pathogen Transmission
Language: Mathematica - Size: 4.07 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

SimulationEverywhere-Models/CDPP-Image-morphology
Binary image morphology for erosion, dilation, opening and closing.
Language: Mathematica - Size: 809 KB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

SimulationEverywhere-Models/CDPP-Generation-of-Chess-Variants
Cell-DEVS model for Generation of Chess Variants.
Language: Mathematica - Size: 7.45 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

SimulationEverywhere-Models/CDPP-FSSP Fork of BenEarle/FSSP
Solutions to the Firing Squad Synchronization Problem for SYSC5104
Size: 1.56 MB - Last synced at: almost 2 years ago - Pushed at: over 6 years ago - Stars: 0 - Forks: 0

SimulationEverywhere-Models/CDPP-Football-ground-Robot-simulation
Football stadium simulation using Blender.
Language: Mathematica - Size: 31.4 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

SimulationEverywhere-Models/CDPP-FISH-MIGRATION
A cellular fish migration model which simulates the procedure of fish migration and performs simulation under different conditions in order to compare the effects of different construction strategies and help decision making on budget arrangement. Download model and sample simulations.
Language: Mathematica - Size: 69.3 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

SimulationEverywhere-Models/CDPP-Cyst
Simulation of the generation of a cyst from cluster of cells that do not initially have lumen using Cell-DEVS
Language: Mathematica - Size: 8.39 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0
