GitHub topics: d3d8
crosire/d3d8to9
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
Language: C++ - Size: 310 KB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 996 - Forks: 86

elishacloud/dxwrapper
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Language: C - Size: 15.2 MB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 1,436 - Forks: 97

elishacloud/DirectX-Wrappers
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
Language: C++ - Size: 713 KB - Last synced at: 11 days ago - Pushed at: about 2 years ago - Stars: 229 - Forks: 45

shimon1024/thd3d8mitigation
Direct3D 8の非互換性緩和レイヤー 今のところパッチは受け付けていないです
Language: C - Size: 163 KB - Last synced at: 1 day ago - Pushed at: 4 months ago - Stars: 8 - Forks: 0

AlpyneDreams/d8vk Fork of doitsujin/dxvk
Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk
Language: C++ - Size: 19.1 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 487 - Forks: 9

NyankoLab/xxGraphic
A 3D Graphic API Library
Language: C - Size: 5.55 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 19 - Forks: 5

elishacloud/BloodRayne-2-Patch
Fixes the BloodRayne 2 'BR2 FSAA Patch 1.666' patch on Windows 8.1 and Windows 10.
Language: C - Size: 787 KB - Last synced at: 11 days ago - Pushed at: about 4 years ago - Stars: 20 - Forks: 1

OpenFarCry1/Far-Cry-1-CryEngine1
Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.
Language: C++ - Size: 12.8 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 22 - Forks: 14

ddrmax/swiftshader-ex Fork of google/swiftshader
This fork is all about trying to add SwiftShader support for D3D10 and D3D11 in the same way as WARP. SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Language: C++ - Size: 43.3 MB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 6 - Forks: 0

Reversive/argentum-imgui
ImGui integration (DX7!) for the popular 2D MMORPG Argentum Online
Language: C++ - Size: 672 KB - Last synced at: almost 2 years ago - Pushed at: about 3 years ago - Stars: 6 - Forks: 0

shimon1024/fps_test_dx8
Language: C++ - Size: 11.7 KB - Last synced at: 1 day ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0
