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GitHub topics: smaa

Luracasmus/smaa-mc

Iris shader pack implementing a modified SMAA 1x in Minecraft using only compute shaders

Language: Shell - Size: 71.3 KB - Last synced at: about 17 hours ago - Pushed at: about 18 hours ago - Stars: 3 - Forks: 0

dmnsgn/glsl-smaa

SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

Language: JavaScript - Size: 2.51 MB - Last synced at: 9 days ago - Pushed at: about 4 years ago - Stars: 97 - Forks: 7

turol/smaaDemo

Subpixel Morphological AntiAliasing OpenGL/Vulkan demo

Language: C++ - Size: 87.3 MB - Last synced at: about 1 month ago - Pushed at: 10 months ago - Stars: 74 - Forks: 3

Chman/SMAA 📦

A highly customizable implementation of Subpixel Morphological Antialiasing for Unity

Language: C# - Size: 102 KB - Last synced at: 29 days ago - Pushed at: about 6 years ago - Stars: 425 - Forks: 73

energyinpython/crispyn

CRIteria Significance determining in PYthoN - The Python 3 Library for determining criteria weights for MCDA methods.

Language: Python - Size: 1000 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 12 - Forks: 3

GuestJim/Serious-Statistics-The-Aliasing-Adventure

The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation

Language: R - Size: 884 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

EdoardoLuciani/TheVulkanTemple

Vulkan renderer with advanced graphics algorithms applied

Language: C++ - Size: 195 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 0