GitHub topics: smaa
Luracasmus/smaa-mc
Iris shader pack implementing a modified SMAA 1x in Minecraft using only compute shaders
Language: Shell - Size: 71.3 KB - Last synced at: about 17 hours ago - Pushed at: about 18 hours ago - Stars: 3 - Forks: 0

dmnsgn/glsl-smaa
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
Language: JavaScript - Size: 2.51 MB - Last synced at: 9 days ago - Pushed at: about 4 years ago - Stars: 97 - Forks: 7

turol/smaaDemo
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
Language: C++ - Size: 87.3 MB - Last synced at: about 1 month ago - Pushed at: 10 months ago - Stars: 74 - Forks: 3

Chman/SMAA 📦
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
Language: C# - Size: 102 KB - Last synced at: 29 days ago - Pushed at: about 6 years ago - Stars: 425 - Forks: 73

energyinpython/crispyn
CRIteria Significance determining in PYthoN - The Python 3 Library for determining criteria weights for MCDA methods.
Language: Python - Size: 1000 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 12 - Forks: 3

GuestJim/Serious-Statistics-The-Aliasing-Adventure
The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation
Language: R - Size: 884 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

EdoardoLuciani/TheVulkanTemple
Vulkan renderer with advanced graphics algorithms applied
Language: C++ - Size: 195 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 0
