GitHub topics: spritekit-demo
banghuazhao/Spring-Festival-Crush
A Chinese Spring Festival-themed Match-3 game built with Swift, leveraging SpriteKit for game mechanics, SwiftUI for the UI, Swift Concurrency for enhanced performance, and SwiftData for model persistence.
Language: Swift - Size: 17.1 MB - Last synced at: 16 days ago - Pushed at: 8 months ago - Stars: 10 - Forks: 0

dscyrescotti/Hoop
🏀 A 2D basketball free throw game which is built using SpriteKit and SwiftUI
Language: Swift - Size: 17.1 MB - Last synced at: 27 days ago - Pushed at: about 2 years ago - Stars: 20 - Forks: 2

krayc425/TouchBreakout
Play Breakout game on your MacBook Pro with Touch Bar, using SpriteKit. 用 Touch Bar 在 Mac 上玩打砖块游戏
Language: Swift - Size: 3.36 MB - Last synced at: 27 days ago - Pushed at: about 7 years ago - Stars: 344 - Forks: 25

stanbar/WWDC-Sorting-Visualization-2019
WWDC Sorting Visualization 2019
Language: Swift - Size: 1.35 MB - Last synced at: 12 months ago - Pushed at: about 6 years ago - Stars: 4 - Forks: 0

IlijaMihajlovic/Sweet-Sweets-Mania-SpriteKit-Game-With-Continuous-Integration
A single player game in SpriteKit created completely programmatically without the use of .sks files and Xcode Scene Editor. Implemented continuous integration using Jenkins, Fastlane GitHub, and Unit Tests into one continuous integration system. So everything is automated from the first commit to the email notification at the end from Jenkins when the build finished. I used Firebase as a backend and implemented its Sign up/Login with Facebook and Anonymously into the app, and saved users data like: UID, email address, username and profile image into Firebase Database and Firebase Storage, likewise, I implemented a persistent store so all user data is saved after the user quits the app. During the development of the app, I followed the MVC design pattern, likewise, I used Sketch for creating most of the UI.
Language: Swift - Size: 55.9 MB - Last synced at: 27 days ago - Pushed at: over 4 years ago - Stars: 23 - Forks: 25

matthewreagan/SpriteShatter
SKSpriteNode animation extension to 'shatter' a node into smaller pieces
Language: Swift - Size: 1.28 MB - Last synced at: about 2 years ago - Pushed at: almost 7 years ago - Stars: 33 - Forks: 1

ShawonAshraf/omgmarble 📦
Language: Swift - Size: 5.5 MB - Last synced at: 6 months ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0

JarWarren/SKFlappyBird
Flappy Bird with SpriteKit
Language: Swift - Size: 1.39 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 14 - Forks: 2

matthewreagan/SpriteKitShaders
Demo of fragment shaders and SKWarpable with Apple's SpriteKit
Language: Swift - Size: 1.83 MB - Last synced at: about 2 years ago - Pushed at: almost 7 years ago - Stars: 30 - Forks: 1

thara/SK-2DGame-Swift-AppleReversi
「SpriteKitではじめる2Dゲームプログラミング Swift対応」 第8章 リバーシ ソースコード(Xcode 11対応)
Language: Swift - Size: 28.3 KB - Last synced at: 5 days ago - Pushed at: over 5 years ago - Stars: 0 - Forks: 0

chenfengxiaoxixi/spritekit
This is a demo with spritekit.It can help Beginner know spritekit.
Language: Objective-C - Size: 446 KB - Last synced at: 2 months ago - Pushed at: over 7 years ago - Stars: 0 - Forks: 0

syake/spritekit-demo
SpriteKit を扱ったデモ for swift
Language: Swift - Size: 560 KB - Last synced at: about 2 years ago - Pushed at: about 9 years ago - Stars: 0 - Forks: 0
