GitHub topics: statepattern
G-R-Dual-Mind-Lab/SpaceRun
SpaceRun is an endless space game developed in Unity and written in C#. It makes use of various patterns such as Factory, Singleton, Object Pooling, State Pattern and Observer Pattern (via Scriptable Objects), which are used for efficient management of managers, obstacles and bonuses, game and player states and event management, respectively.
Language: C# - Size: 1.15 GB - Last synced at: 2 months ago - Pushed at: 9 months ago - Stars: 0 - Forks: 0
sherwintiongson/Queued-State-Machine
A simple C implementation of Queued State Machine (QSM) LabVIEW Design Pattern.
Language: C - Size: 8.79 KB - Last synced at: over 1 year ago - Pushed at: over 5 years ago - Stars: 2 - Forks: 1
danieladam7/smartwatch
a simple smartwatch implemented with Java OOP and designs such as singleton, polymorphism and state patterns
Language: Java - Size: 281 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0
venkatesh-db/Dart-DesignPatterns
Dart design patterns simplified with real life case studies
Language: Dart - Size: 1.95 KB - Last synced at: 9 months ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0
gr4ndsmurf/EnemyAI-StatePattern
This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
Language: C# - Size: 5.81 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0
GimChuang/com.gm.state-tool
A component based tool utilizing State Pattern in Unity. 🎮
Language: C# - Size: 649 KB - Last synced at: 8 months ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0
MehrajLatifli/Player-by-State-Pattern
Example for State Pattern
Language: C# - Size: 38.7 MB - Last synced at: 5 months ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 0
lyh990517/ToDoList-Project
Language: Kotlin - Size: 323 KB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0