gitlab.com topics: doom


dodopod/zscript-quake-movement
Modifies player movement in GZDoom (which is conveniently written in ZScript, now) to more closely resemble Quake.
Last synced at: over 2 years ago - Stars: 1 - Forks: 0
maxlefou/MikuDOOM-Z---translations
Translations for the DOOM mod MikuDOOM Z, which is the ZDoom compatible portage of Mikudoom by CCIDave
Last synced at: over 2 years ago - Stars: 0 - Forks: 0

sleibrock/waddler
A data exporting tool for Doom WAD files written in Rust
Last synced at: over 2 years ago - Stars: 0 - Forks: 0

maxlefou/mr-friendly-translations
Translation files for the Doom mod Mr Friendly - https://jp.itch.io/mr-friendly
Last synced at: over 2 years ago - Stars: 0 - Forks: 0

geek.log/pyboom
Module to learn Python by detonating imaginary bombs - https://geekl0g.wordpress.com/tag/python-para-detonar-bombas.
Last synced at: 9 months ago - Stars: 0 - Forks: 0

geek.log/latverian-army
Use ansible to setup one thousand robots - https://geekl0g.wordpress.com/tag/ansible-desde-cero.
Last synced at: over 2 years ago - Stars: 0 - Forks: 0

marketplace-rpm/gzdoom
ZDoom is a family of enhanced ports (modifications) of the Doom engine for running on modern operating systems. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software.
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
BrightOne/doom-emacs
Personal fork of https://github.com/hlissner/doom-emacs
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
dodopod/zscript-weapons-library
An attempt to ease the creation of weapons with advanced features not present in the original Doom engine games.
Last synced at: over 2 years ago - Stars: 3 - Forks: 0