Topic: "depth-buffer"
mtrebi/Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Language: C++ - Size: 16.5 MB - Last synced at: 2 months ago - Pushed at: about 8 years ago - Stars: 102 - Forks: 23

Not-Smelly-Garbage/Reshade-Unlocked Fork of crosire/reshade
A generic post-processing injector for games and video software.
Language: C++ - Size: 19.7 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 97 - Forks: 11

aalekhm/PixSoR
PixSoR - Pixel Software Renderer with Shader Emulation.
Language: C++ - Size: 5.53 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 4 - Forks: 0

jooonior/tf2-how-to-record-depth
Guide on how to record depth layer in TF2
Language: HLSL - Size: 12.4 MB - Last synced at: 30 days ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 0

Bipinoli/Rasterization-3D-Renderer
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Language: C++ - Size: 802 KB - Last synced at: about 1 month ago - Pushed at: almost 7 years ago - Stars: 2 - Forks: 1

avoroshilov/sw_render
Simple software rendering
Language: C++ - Size: 85.9 KB - Last synced at: about 1 year ago - Pushed at: over 7 years ago - Stars: 2 - Forks: 1

oPisiti/Py3dRender
An exercise on the inner workins of 3d graphical engines, with support for orthographic and perspective projections
Language: Python - Size: 1.13 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 0 - Forks: 0

jcfgonc/CG-Shadow-Project
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
Language: C - Size: 3.16 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0
