Topic: "entity-component-architecture"
PixeyeHQ/actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
Language: C# - Size: 147 MB - Last synced at: 6 months ago - Pushed at: over 2 years ago - Stars: 761 - Forks: 78
nidorx/ecs-lib
Tiny and easy to use ECS (Entity Component System) library for game programming
Language: TypeScript - Size: 7.45 MB - Last synced at: 7 days ago - Pushed at: over 2 years ago - Stars: 213 - Forks: 11
Watcher3056/EasyCS
EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder. 🎮🧩
Language: C# - Size: 215 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 68 - Forks: 0
Hoodrij/Yogurt
🥛 Async Managed Component-Oriented framework for Unity
Language: C# - Size: 75.2 KB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 16 - Forks: 2
AndreasHefti/flyko-lib
FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine
Language: Kotlin - Size: 1.69 MB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 11 - Forks: 0
pixelcarrot/TowerDefense
Capstone Project: Tower Defense game which was written in Objective C and applied the Entity Component System architecture pattern
Language: Objective-C - Size: 71.7 MB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 5 - Forks: 3
zmeadows/zwerg
A purely-functional roguelike game using an entity-component-system written in Haskell.
Language: Haskell - Size: 1.41 MB - Last synced at: over 2 years ago - Pushed at: about 8 years ago - Stars: 4 - Forks: 0
Simre1/haskell-worlds
Another Haskell ECS
Language: Haskell - Size: 11.7 KB - Last synced at: 6 months ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0
zmeadows/ark
Entity-Component-System (ECS) Framework written in modern C++.
Language: C++ - Size: 1.61 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 3 - Forks: 0
adizhavo/messycode2d
WIP - 2D game engine armed with GUI and entity component architecture
Language: C++ - Size: 481 KB - Last synced at: over 1 year ago - Pushed at: over 8 years ago - Stars: 3 - Forks: 0
BinaryMuse/ts-ecs
Simple entity-component-system library in TypeScript
Language: TypeScript - Size: 102 KB - Last synced at: about 1 month ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0
LIONant-depot/MECSV2
Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
Language: C++ - Size: 13.3 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0
piotr-kozbial/gamebase-ecs
Entity-component-system library for Clojure/ClojureScript
Language: Clojure - Size: 41 KB - Last synced at: almost 2 years ago - Pushed at: over 5 years ago - Stars: 1 - Forks: 0
mastermarkus/lovelyecs
Entity Component System for LUA.
Language: Lua - Size: 106 KB - Last synced at: 7 months ago - Pushed at: over 6 years ago - Stars: 1 - Forks: 0
arthurmaul/ecscalibur
A python based game engine, driven by an Archetypal ECS, leveraging the pygame-ce library
Language: Python - Size: 21.5 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0