An open API service providing repository metadata for many open source software ecosystems.

Topic: "entity-component"

redox-os/orbtk

The Rust UI-Toolkit.

Language: Rust - Size: 16.3 MB - Last synced at: 27 days ago - Pushed at: over 2 years ago - Stars: 3,792 - Forks: 187

leudz/shipyard

Entity Component System focused on usability and flexibility.

Language: Rust - Size: 13.8 MB - Last synced at: 5 days ago - Pushed at: about 2 months ago - Stars: 799 - Forks: 55

bakpakin/tiny-ecs

ECS for Lua

Language: Lua - Size: 4.33 MB - Last synced at: 24 days ago - Pushed at: over 2 years ago - Stars: 730 - Forks: 61

phisko/kengine

Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

Language: C++ - Size: 64.5 MB - Last synced at: 23 days ago - Pushed at: over 2 years ago - Stars: 616 - Forks: 32

vittorioromeo/ecst

[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.

Language: C++ - Size: 1.04 MB - Last synced at: 22 days ago - Pushed at: almost 6 years ago - Stars: 482 - Forks: 47

Ubpa/UECS

Ubpa Entity-Component-System (U ECS) in Unity3D-style

Language: C++ - Size: 889 KB - Last synced at: 29 days ago - Pushed at: over 3 years ago - Stars: 381 - Forks: 54

JuDelCo/Entitas-Cpp

Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#

Language: C++ - Size: 22.5 KB - Last synced at: 29 days ago - Pushed at: almost 2 years ago - Stars: 350 - Forks: 62

nidorx/ecs-lib

Tiny and easy to use ECS (Entity Component System) library for game programming

Language: TypeScript - Size: 7.45 MB - Last synced at: 3 days ago - Pushed at: over 2 years ago - Stars: 209 - Forks: 11

Yelnats321/EntityPlus

A C++14 Entity Component System

Language: C++ - Size: 218 KB - Last synced at: 7 months ago - Pushed at: almost 5 years ago - Stars: 190 - Forks: 11

shawnscode/crayon

A small, portable and extensible game framework written in Rust.

Language: Rust - Size: 4.04 MB - Last synced at: 23 days ago - Pushed at: over 2 years ago - Stars: 182 - Forks: 9

markmandel/brute

A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.

Language: Clojure - Size: 158 KB - Last synced at: 6 days ago - Pushed at: over 9 years ago - Stars: 180 - Forks: 6

dustinlacewell/react-ecs

An entity-component-system for React

Language: TypeScript - Size: 11.5 MB - Last synced at: 6 days ago - Pushed at: almost 2 years ago - Stars: 128 - Forks: 18

arvidsson/Mix

C++ minimal entity-component system single header library

Language: C++ - Size: 75.2 KB - Last synced at: over 1 year ago - Pushed at: almost 7 years ago - Stars: 120 - Forks: 17

lume/element-behaviors

An entity-component system for HTML elements.

Language: TypeScript - Size: 256 KB - Last synced at: 10 days ago - Pushed at: 9 months ago - Stars: 107 - Forks: 3

BlackMATov/evolved.lua

Evolved ECS (Entity-Component-System) for Lua

Language: Lua - Size: 838 KB - Last synced at: about 19 hours ago - Pushed at: 1 day ago - Stars: 100 - Forks: 1

adngdb/entity-system-js

ensy - A very simple Entity System for JavaScript

Language: JavaScript - Size: 583 KB - Last synced at: 8 days ago - Pushed at: over 2 years ago - Stars: 89 - Forks: 5

torkleyy/nitric

[ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric

Language: Rust - Size: 105 KB - Last synced at: 6 days ago - Pushed at: over 4 years ago - Stars: 85 - Forks: 2

yosriady/ecs

:rabbit: Entity Component System

Language: Elixir - Size: 12.7 KB - Last synced at: about 1 month ago - Pushed at: about 4 years ago - Stars: 68 - Forks: 4

kgorking/ecs

A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.

Language: C++ - Size: 1.5 MB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 65 - Forks: 3

pvigier/ecs

A simple and easy to use entity-component-system C++ library

Language: C++ - Size: 68.4 KB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 65 - Forks: 9

PeteyChan/SimpleECS

Probably the simplest to use ECS for C#

Language: C# - Size: 1.14 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 57 - Forks: 14

AkanshDivker/Simple-ECS

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

Language: C# - Size: 145 KB - Last synced at: about 2 months ago - Pushed at: over 4 years ago - Stars: 51 - Forks: 6

vittorioromeo/bcs_thesis

My bachelor's thesis on the Entity-Component-System pattern and ECST

Language: TeX - Size: 14.5 MB - Last synced at: 2 months ago - Pushed at: about 4 years ago - Stars: 39 - Forks: 2

endel/behaviour.js

Plugable Entity Component System for Games

Language: JavaScript - Size: 45.9 KB - Last synced at: 21 days ago - Pushed at: about 5 years ago - Stars: 29 - Forks: 2

Lusito/typed-ecstasy

An entity component system for TypeScript (and JavaScript), based on ashley

Language: TypeScript - Size: 5.54 MB - Last synced at: about 1 month ago - Pushed at: over 2 years ago - Stars: 28 - Forks: 1

Falldot/Entitas-Go 📦

Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.

Language: Go - Size: 21.5 KB - Last synced at: about 1 month ago - Pushed at: almost 4 years ago - Stars: 26 - Forks: 8

pangdogs/framework

Golaxy Distributed Service Development Framework. Golaxy分布式服务开发框架。

Language: Go - Size: 2.41 MB - Last synced at: 21 days ago - Pushed at: 21 days ago - Stars: 24 - Forks: 5

JuDelCo/CoreECS

Deterministic lightweight ECS framework

Language: C# - Size: 79.1 KB - Last synced at: about 1 month ago - Pushed at: 3 months ago - Stars: 19 - Forks: 1

pmbittner/Polypropylene

EDSL for Polymorphism-Aware Entity Component Systems

Language: C++ - Size: 529 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 19 - Forks: 1

fullptr/apecs

A petite entity component system

Language: C++ - Size: 94.7 KB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 17 - Forks: 0

tebjan/Stride.CustomRootRenderFeature

Demo implementation of a Stride root render feature that you can use in the graphics compositor

Language: C# - Size: 1.26 MB - Last synced at: about 1 month ago - Pushed at: over 4 years ago - Stars: 17 - Forks: 4

lucasstarsz/Slope-ECS

An Entity Component System written in Java, based on Austin Morlan's C++ ECS.

Language: Java - Size: 362 KB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 16 - Forks: 1

Milambeer/unity-entitas-infinite-runner

Little game with unity and entitas in c#

Language: C# - Size: 2.71 MB - Last synced at: 5 months ago - Pushed at: over 7 years ago - Stars: 12 - Forks: 3

AndreasHefti/flyKo 📦

A fully component based 2D game API with DSL support completely designed on the Entity Component System design approach

Language: Kotlin - Size: 8.2 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 10 - Forks: 0

OlegDzhuraev/CeresECL

Experimental architectural approach for gamedev

Language: C# - Size: 134 KB - Last synced at: about 2 months ago - Pushed at: almost 4 years ago - Stars: 10 - Forks: 0

Ethan13310/ECS

A C++17 Entity Component System library

Language: C++ - Size: 99.6 KB - Last synced at: almost 2 years ago - Pushed at: about 4 years ago - Stars: 10 - Forks: 1

pangdogs/core

Golaxy Distributed Service Development Framework Core. Golaxy分布式服务开发框架内核。

Language: Go - Size: 1.35 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 9 - Forks: 0

theraot/Theraot.ECS

An Entity-Component-System solution for .NET

Language: C# - Size: 508 KB - Last synced at: 4 days ago - Pushed at: over 5 years ago - Stars: 8 - Forks: 0

ymherklotz/YAGE

2D game engine with integrated Entity Component System

Language: C++ - Size: 7.59 MB - Last synced at: 2 months ago - Pushed at: almost 7 years ago - Stars: 8 - Forks: 1

doanamo/Game-Engine-12-2013 📦

🔒 Archived. Side scrolling shoot-them-up style game prototype.

Language: C++ - Size: 22.1 MB - Last synced at: over 1 year ago - Pushed at: over 7 years ago - Stars: 7 - Forks: 1

rohdesamuel/cubez

C API Game Engine

Language: C++ - Size: 125 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 5 - Forks: 1

goldenratio/super-ecs

Super ECS - Entity Component System library for JavaScript/TypeScript games

Language: TypeScript - Size: 705 KB - Last synced at: 14 days ago - Pushed at: about 2 months ago - Stars: 5 - Forks: 0

OlegDzhuraev/PlutoECL 📦

Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity.

Language: C# - Size: 200 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 5 - Forks: 0

ccaven/xacer3d

WebGL-based 3D rendering engine

Language: JavaScript - Size: 80.1 KB - Last synced at: about 1 year ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 0

exomia/ecs

exomia/ecs is an entity component system for the exomia framework

Language: C# - Size: 150 KB - Last synced at: 5 days ago - Pushed at: over 3 years ago - Stars: 5 - Forks: 0

dsentker/DoctrineWatcher

Allows to track changes on doctrine entities with an easy-to-use and highly customizable API.

Language: PHP - Size: 304 KB - Last synced at: 24 days ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

fullptr/datamatic

A code generator for entity component systems

Language: Python - Size: 325 KB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 0

loodakrawa/ScatteredLogic

A simple, lightweight and fast Entity Component System

Language: C# - Size: 301 KB - Last synced at: over 2 years ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 0

lajohnston/eco

Entity Component System for JavaScript/HTML5 games

Language: JavaScript - Size: 226 KB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 4 - Forks: 0

Eforen/UberEntitySystem

My version of an entity system. My goal is to make a system that does not need to have special build steps that make things complicated and take longer.

Language: C# - Size: 69.3 KB - Last synced at: 3 months ago - Pushed at: over 7 years ago - Stars: 4 - Forks: 0

adizhavo/ECS_Cpp

An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity class.

Language: C++ - Size: 178 KB - Last synced at: almost 2 years ago - Pushed at: about 8 years ago - Stars: 4 - Forks: 0

MrSmith33/datadriven

Entity component system (ECS)

Language: D - Size: 40 KB - Last synced at: 3 months ago - Pushed at: over 8 years ago - Stars: 4 - Forks: 0

zmeadows/ark

Entity-Component-System (ECS) Framework written in modern C++.

Language: C++ - Size: 1.61 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 3 - Forks: 0

misterpah/khaEC

A Entity Component system for Haxe Kha

Language: Haxe - Size: 74.2 KB - Last synced at: about 1 year ago - Pushed at: about 7 years ago - Stars: 3 - Forks: 0

conceptsandtraining/lib-ente

An entity component framework for PHP.

Language: PHP - Size: 215 KB - Last synced at: 16 days ago - Pushed at: almost 6 years ago - Stars: 2 - Forks: 4

janfic/userlang

A Compiler for a Domain-specific Language for Entity Component Modeling: an NCF Independent Study Project for Interterm 2019

Language: Groovy - Size: 69.3 KB - Last synced at: over 2 years ago - Pushed at: over 6 years ago - Stars: 2 - Forks: 0

bayganik/EgoCS_RaceCar_Example

A unity 3D example game using EgoCS framework https://github.com/andoowhy/EgoCS

Language: C# - Size: 15.1 MB - Last synced at: about 2 months ago - Pushed at: over 8 years ago - Stars: 2 - Forks: 2

HexDecimal/python-tcod-ec

Entity/Component containers for implementing composition over inheritance. Works well with type hinting.

Language: Python - Size: 95.7 KB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0

superPuero/ECS-Smart-Box

C++ implementation of basic ECS using heap allocated, type erased components, that are using mechanism similar to unique_ptr.

Language: C++ - Size: 18.6 KB - Last synced at: 3 months ago - Pushed at: 5 months ago - Stars: 1 - Forks: 0

laironcosta1994/Simple-ECS

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

Language: C# - Size: 96.7 KB - Last synced at: 2 months ago - Pushed at: 9 months ago - Stars: 1 - Forks: 0

timfi/pyecs

An implementation of the Entity-Component-System pattern.

Language: Python - Size: 193 KB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 1

N-A-D/ecfw

C++20 entity component system

Language: C++ - Size: 477 KB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 1 - Forks: 0

ladroid/panda-engine

Panda Game Engine

Language: C++ - Size: 18.1 MB - Last synced at: 4 months ago - Pushed at: over 4 years ago - Stars: 1 - Forks: 0

SET001/ecsengine

Simple entity component system (ECS) engine for JavaScript

Language: TypeScript - Size: 147 KB - Last synced at: about 1 month ago - Pushed at: almost 7 years ago - Stars: 1 - Forks: 0

mcamier/ganeshEngine

Language: C++ - Size: 1.01 MB - Last synced at: almost 2 years ago - Pushed at: almost 7 years ago - Stars: 1 - Forks: 1

bayganik/mmECS_RaceCar_Example

A unity 3D example game using my own Entity Component System (ECS)

Language: C# - Size: 4.47 MB - Last synced at: about 2 years ago - Pushed at: almost 8 years ago - Stars: 1 - Forks: 0

re-ovo/nebula

A 3D Engine based on WebGPU

Language: TypeScript - Size: 222 KB - Last synced at: 2 days ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

jefferyy56/ECS-Smart-Box

C++ implementation of basic ECS using heap allocated, type erased components, that are using mechanism similar to unique_ptr.

Size: 1000 Bytes - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

pangdogs/foundation

GOLAXY分布式服务开发框架,可以像积木一样快速搭建服务器应用。

Size: 11.7 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

bakkerjoeri/heks

A game development framework in JavaScript leveraging events and entities composed of components.

Language: TypeScript - Size: 1.13 MB - Last synced at: 10 months ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

alirezakh74/Mithras-Engine

entity component based game engine

Language: C++ - Size: 39.1 KB - Last synced at: 3 months ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

RockyF/qunity-engine

An game engine base on qunity-core

Language: TypeScript - Size: 131 KB - Last synced at: almost 2 years ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

RockyF/qunity-core

An entity-component framework

Language: TypeScript - Size: 214 KB - Last synced at: almost 2 years ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

tstavrianos/TS.ECS

Simple Entity-Component-System in C#

Language: C# - Size: 23.4 KB - Last synced at: over 2 years ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

jamolnng/uecs

μecs: Micro Entity Component System

Language: C++ - Size: 70.3 KB - Last synced at: about 1 year ago - Pushed at: over 5 years ago - Stars: 0 - Forks: 0