Topic: "hybrid-renderer"
maxartz15/VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Language: C# - Size: 90.9 MB - Last synced at: 6 days ago - Pushed at: over 2 years ago - Stars: 460 - Forks: 87

flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Language: C++ - Size: 246 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 199 - Forks: 18

AkanshDivker/Simple-ECS
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Language: C# - Size: 145 KB - Last synced at: 4 days ago - Pushed at: over 4 years ago - Stars: 51 - Forks: 6

ZijingPeng/DXR-Hybrid-Rendering
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
Language: C++ - Size: 182 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 37 - Forks: 7

yknishidate/vulkan-minimal-hybrid-rendering
Vulkan Minimal Hybrid Rendering
Language: C++ - Size: 313 KB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 12 - Forks: 0

janschiefer/yew_ssr_client_hybrid_rendering_template
Yew hybrid rendering
Language: Rust - Size: 20.5 KB - Last synced at: over 1 year ago - Pushed at: about 2 years ago - Stars: 2 - Forks: 0

laironcosta1994/Simple-ECS
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Language: C# - Size: 96.7 KB - Last synced at: 22 days ago - Pushed at: 8 months ago - Stars: 1 - Forks: 0
