Topic: "data-oriented"
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Language: C++ - Size: 36.2 MB - Last synced at: 1 day ago - Pushed at: 4 days ago - Stars: 10,908 - Forks: 944

SanderMertens/flecs
A fast entity component system (ECS) for C & C++
Language: C - Size: 139 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 6,937 - Forks: 504

guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
Language: C++ - Size: 105 MB - Last synced at: 10 days ago - Pushed at: 3 months ago - Stars: 2,548 - Forks: 314

kelindar/column
High-performance, columnar, in-memory store with bitmap indexing in Go
Language: Go - Size: 765 KB - Last synced at: 13 days ago - Pushed at: over 1 year ago - Stars: 1,465 - Forks: 61

sebas77/Svelto.ECS
Svelto ECS C# Entity Component System
Language: C# - Size: 1.52 MB - Last synced at: 8 days ago - Pushed at: 9 months ago - Stars: 1,273 - Forks: 96

begla/Intrinsic
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Language: C++ - Size: 94.3 MB - Last synced at: 9 days ago - Pushed at: about 2 years ago - Stars: 1,045 - Forks: 75

polymonster/pmtech
Lightweight, multi-platform, data-oriented game engine.
Language: C++ - Size: 389 MB - Last synced at: 5 months ago - Pushed at: about 1 year ago - Stars: 881 - Forks: 49

leudz/shipyard
Entity Component System focused on usability and flexibility.
Language: Rust - Size: 13.8 MB - Last synced at: 2 days ago - Pushed at: 21 days ago - Stars: 786 - Forks: 53

Rythe-Interactive/Rythe-Engine
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
Language: C++ - Size: 335 MB - Last synced at: 2 days ago - Pushed at: 3 days ago - Stars: 533 - Forks: 27

dasifefe/rust-game-development-frameworks
List of curated frameworks by the **Game Development in Rust** community.
Size: 110 KB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 520 - Forks: 21

Ubpa/UECS
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Language: C++ - Size: 889 KB - Last synced at: 14 days ago - Pushed at: about 3 years ago - Stars: 378 - Forks: 54

Ukendio/jecs
A fast, portable Entity Component System for Luau
Language: Luau - Size: 5.39 MB - Last synced at: 2 days ago - Pushed at: 4 days ago - Stars: 215 - Forks: 46

BeanCheeseBurrito/Flecs.NET
A C# wrapper for flecs
Language: C# - Size: 4.06 MB - Last synced at: 9 days ago - Pushed at: about 1 month ago - Stars: 177 - Forks: 19

athos/Postmortem
A simple debug library for Clojure(Script) that features data-oriented logging and tracing
Language: Clojure - Size: 204 KB - Last synced at: 12 months ago - Pushed at: over 2 years ago - Stars: 155 - Forks: 2

ryo33/egui_cable
Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API
Language: Rust - Size: 198 KB - Last synced at: 1 day ago - Pushed at: 5 months ago - Stars: 130 - Forks: 6

zero-one-group/fxl
fxl is a Clojure spreadsheet library
Language: Clojure - Size: 229 KB - Last synced at: 10 days ago - Pushed at: over 3 years ago - Stars: 128 - Forks: 9

SungJJinKang/EveryCulling
This library integrates multiple culling methods into one library.
Language: C++ - Size: 620 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 117 - Forks: 9

zefhub/zef
Toolkit for graph-relational data across space and time
Language: Python - Size: 10.4 MB - Last synced at: 15 days ago - Pushed at: 8 months ago - Stars: 113 - Forks: 2

jeffreylanters/unity-entity-component-system
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
Language: C# - Size: 7.37 MB - Last synced at: 11 months ago - Pushed at: over 1 year ago - Stars: 102 - Forks: 9

richardbiely/gaia-ecs
A simple and powerful entity component system (ECS) written in C++17
Language: C++ - Size: 8.81 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 96 - Forks: 4

kelindar/ecs
Example of Entity Component System in Go
Language: Go - Size: 95.7 KB - Last synced at: 8 days ago - Pushed at: 2 months ago - Stars: 70 - Forks: 1

Chillu1/CSharpECSComparison
Comparison chart for C# ECS solutions/frameworks
Size: 23.4 KB - Last synced at: 6 days ago - Pushed at: almost 2 years ago - Stars: 53 - Forks: 5

ludaludaed/KECS
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Language: C# - Size: 2.75 MB - Last synced at: 11 months ago - Pushed at: over 2 years ago - Stars: 36 - Forks: 2

zero-one-group/fxl.js
ƛ fxl.js is a data-oriented JavaScript spreadsheet library. It provides a way to build spreadsheets using modular, lego-like blocks.
Language: TypeScript - Size: 490 KB - Last synced at: 7 days ago - Pushed at: 8 months ago - Stars: 32 - Forks: 4

lanl/MATAR
MATAR is a C++ software library to allow developers to easily create and use dense and sparse data representations that are also portable across disparate architectures using Kokkos.
Language: C++ - Size: 18.3 MB - Last synced at: 13 days ago - Pushed at: 17 days ago - Stars: 26 - Forks: 14

albin-johansson/wanderer 📦
An incomplete 2D indie game with farming and survival aspects.
Language: C++ - Size: 11.4 MB - Last synced at: 26 days ago - Pushed at: over 2 years ago - Stars: 23 - Forks: 4

StableCoder/foe-engine
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
Language: C++ - Size: 5.17 MB - Last synced at: 11 days ago - Pushed at: about 1 month ago - Stars: 22 - Forks: 1

H2CO3/hash_table
Fast, data-oriented, stdlib-style hash table
Language: C++ - Size: 12.7 KB - Last synced at: 2 days ago - Pushed at: over 8 years ago - Stars: 21 - Forks: 0

RSGMercenary/Atlas
Hierarchy-Based Entity Component System (ECS) Framework
Language: C# - Size: 1.89 MB - Last synced at: 11 days ago - Pushed at: 5 months ago - Stars: 13 - Forks: 2

eloraiby/ProximityQuery
Cache Friendly Proximity Query
Language: C++ - Size: 4.48 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 12 - Forks: 3

ggraca/belts
A data-oriented game engine for Ruby
Language: Ruby - Size: 5.63 MB - Last synced at: about 19 hours ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 0

Renondedju/Ruken
Ruken is a data-oriented Vulkan based game engine
Language: C++ - Size: 29.2 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 10 - Forks: 3

cathei/Svelto.ECS.Schema
Schema and State Machine extension for Svelto.ECS
Language: C# - Size: 746 KB - Last synced at: 16 days ago - Pushed at: almost 3 years ago - Stars: 10 - Forks: 0

briancairl/multi_field_array
Data-oriented multi-field array container class template written in C++17
Language: C++ - Size: 82 KB - Last synced at: 12 days ago - Pushed at: almost 3 years ago - Stars: 9 - Forks: 1

Phuire-Research/Stratimux
Asynchronous Graph Programming Framework
Language: TypeScript - Size: 30.5 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 6 - Forks: 0

n00bmind/robotrider
Robot rider retro rampage!
Language: C++ - Size: 37.6 MB - Last synced at: 3 days ago - Pushed at: almost 3 years ago - Stars: 6 - Forks: 0

rajive/doma
Data-Oriented Microservices Architecture Framework using DDS
Language: Shell - Size: 171 KB - Last synced at: over 1 year ago - Pushed at: almost 5 years ago - Stars: 6 - Forks: 0

Rythe-Interactive/Rythe-Core
Core module of Rythe-Engine. Contains the ECS, filesystem, asset handling, math, threading, and various other features used by other modules and applications.
Language: C++ - Size: 2.82 MB - Last synced at: 11 days ago - Pushed at: 4 months ago - Stars: 5 - Forks: 0

zmeadows/aerocore
ECS game engine + shoot 'em up
Language: C - Size: 11.7 MB - Last synced at: 9 months ago - Pushed at: about 5 years ago - Stars: 5 - Forks: 0

Descrout/tecs
Simple archetype based ECS(entity-component-system) written in dart.
Language: Dart - Size: 58.6 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 3 - Forks: 0

andykswong/muds
modular library for data-oriented design
Language: Rust - Size: 1.14 MB - Last synced at: 4 days ago - Pushed at: about 1 year ago - Stars: 3 - Forks: 0

WillBlackney/Multithreading-In-Unity--Bachelor-Thesis-Project
The thesis document, presentations slides and unity project from my bachelor degree thesis.
Language: C# - Size: 252 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 3 - Forks: 0

rticommunity/connextauto-bus
Common Data Architecture : Data Model + Component Interfaces using DDS
Language: CMake - Size: 195 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 2 - Forks: 1

nasso/libgote
C library providing a general set of classes and data structures for use by game engines
Language: C - Size: 2.31 MB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 2 - Forks: 0

jsfoao/nata-engine
Language: C++ - Size: 46.1 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

xiaoyuechen/einu
EINU Engine
Language: C++ - Size: 9.1 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 2 - Forks: 0

TheDiG3/InventorySystemPlugin
Data Oriented Inventory and Crafting System Plugin for Unreal Engine
Language: C++ - Size: 189 KB - Last synced at: about 1 year ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 3

wagnerks/ecss
High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.
Language: C++ - Size: 52.7 KB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 1 - Forks: 0

ghuter/chi
New C-based programming language designed for systems programming, with a modular design.
Language: C - Size: 391 KB - Last synced at: 8 months ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

Damonsoft/NttSharp
A tiny, easy to use library for game development in C#.
Language: C# - Size: 61.5 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 0

rajive/doma-skel
DOMA Skeleton - Document and Setup a DOMA Repository - Clone Me!
Language: Lua - Size: 38.1 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

qhdwight/qengine-net
NET 6.0 ECS Game Engine
Language: C# - Size: 169 KB - Last synced at: 16 days ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 0

BrianChevalier/nano.env
Simple functions for reading environment variables with coercion, validation, defaults, and docs.
Language: Clojure - Size: 4.88 KB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 0

ryuukk/decs
ECS lib without STD and without the GC, written in D
Language: D - Size: 19.5 KB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 0

MateusMP/TightECS
A Tight Entity Component System library
Language: C++ - Size: 155 KB - Last synced at: about 1 year ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

cakekindel/engsure-rs
Model validation that humans can read - pr. "ensure"
Language: Rust - Size: 9.77 KB - Last synced at: 17 days ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

loganzartman/zecs
strongly-typed, functional, unopinionated, fast-enough entity-component-system system for hobby use
Language: TypeScript - Size: 119 KB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

thiago-rezende/horus
Application Development Framework
Language: C - Size: 141 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

v-pan/do-compiler
Experimenting with creating a data oriented compiler, inspired by Carbon
Language: Rust - Size: 141 KB - Last synced at: about 1 month ago - Pushed at: 6 months ago - Stars: 0 - Forks: 1

jultty/mirante-spring
Backend for Mirante, a data-oriented educational system
Language: Java - Size: 3.44 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

elemel/sparrow
Entity-component-system (ECS) library using sparse sets
Language: Lua - Size: 62.5 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

alvivar/lions
A Tank VS Tank Unity game a la Battle City while experimenting to achieve the simplest, smallest approach to iterate lists of GameObjects with functionality.
Language: C# - Size: 16.5 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

gaujay/lfjson
A memory-optimized and data-oriented JSON library written in C++
Language: C++ - Size: 471 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

delonnewman/hash_delegator
Thread-safe immutable objects that provide delegation and basic validation to hashes.
Language: Ruby - Size: 28.3 KB - Last synced at: 12 months ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

Alfred-Sung/Flare
Language: Java - Size: 2.26 MB - Last synced at: about 2 years ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

jfrimmel/talks-and-sources
This repository contains a list of talks and papers, that I find insightful and worth sharing
Size: 14.6 KB - Last synced at: 28 days ago - Pushed at: about 4 years ago - Stars: 0 - Forks: 0

DiegoKrupitza/DataorientedProgramming-Objectoriented
Language: Python - Size: 137 KB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 0 - Forks: 0

gmevelec/qwm-game
Cross OS open source 3D game using data-oriented paradigm
Language: CMake - Size: 70.3 KB - Last synced at: over 1 year ago - Pushed at: over 7 years ago - Stars: 0 - Forks: 0
