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Topic: "gpu-raytracing"

shiinamiyuki/akari_render

High Performance CPU/GPU Physically Based Renderer in Rust

Language: Rust - Size: 150 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 200 - Forks: 10

HummaWhite/ZillumGL

GPU Physically Based Renderer (OpenGL Base) [2021-]

Language: C++ - Size: 37.3 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 57 - Forks: 6

TACC/GraviT

GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.

Language: C++ - Size: 201 MB - Last synced at: 28 days ago - Pushed at: over 2 years ago - Stars: 17 - Forks: 8

erichlof/Joy-of-Ray-Tracing

The companion code repository for 'The Joy of Ray Tracing' video series on YouTube

Language: JavaScript - Size: 6.18 MB - Last synced at: 23 days ago - Pushed at: about 1 year ago - Stars: 14 - Forks: 3

StarsX/RayTracedSPH

Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.

Language: C - Size: 270 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 11 - Forks: 0

HummaWhite/Project3-CUDA-Path-Tracer Fork of CIS565-Fall-2022/Project3-CUDA-Path-Tracer

GPU Physically Based Renderer (CUDA Base) [2022]

Language: C++ - Size: 491 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 7 - Forks: 0

craciunoiuc/computer-graphics-2 📦

Computer Graphics 2 laboratories, homework and project.

Language: C++ - Size: 27.7 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0