Topic: "physically-based-rendering"
f3d-app/f3d
Fast and minimalist 3D viewer.
Language: C++ - Size: 489 MB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 3,441 - Forks: 291

xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Language: C++ - Size: 298 MB - Last synced at: 28 days ago - Pushed at: about 1 year ago - Stars: 2,863 - Forks: 208

Overload-Technologies/Overload
3D game engine with lua scripting
Language: C++ - Size: 37.4 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 2,189 - Forks: 265

AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Language: C++ - Size: 221 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 1,980 - Forks: 376

QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Size: 66.3 MB - Last synced at: 10 days ago - Pushed at: over 5 years ago - Stars: 1,903 - Forks: 367

Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C++ - Size: 420 MB - Last synced at: 4 days ago - Pushed at: almost 3 years ago - Stars: 1,429 - Forks: 127

Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Language: C++ - Size: 74.9 MB - Last synced at: 6 months ago - Pushed at: over 3 years ago - Stars: 1,388 - Forks: 115

kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Language: TeX - Size: 120 MB - Last synced at: 29 days ago - Pushed at: about 1 month ago - Stars: 1,185 - Forks: 79

wahn/rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Language: Rust - Size: 210 MB - Last synced at: 23 days ago - Pushed at: over 1 year ago - Stars: 817 - Forks: 58

ange-yaghi/manta-ray
An open source physically based renderer.
Language: C++ - Size: 675 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 770 - Forks: 23

Angelo1211/SoftwareRenderer
Software rendering engine with PBR. Built from scratch on C++.
Language: C++ - Size: 210 MB - Last synced at: about 1 month ago - Pushed at: over 4 years ago - Stars: 648 - Forks: 68

AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Language: CSS - Size: 51.5 MB - Last synced at: about 1 month ago - Pushed at: 3 months ago - Stars: 558 - Forks: 25

Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
Language: C++ - Size: 1.05 GB - Last synced at: 4 days ago - Pushed at: 12 days ago - Stars: 519 - Forks: 37

AuburnSounds/Dplug
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Language: D - Size: 34.9 MB - Last synced at: 9 days ago - Pushed at: 9 days ago - Stars: 514 - Forks: 32

Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Language: C++ - Size: 1.71 MB - Last synced at: 4 days ago - Pushed at: over 5 years ago - Stars: 441 - Forks: 24

ekzhang/rpt
A physically-based path tracer
Language: Rust - Size: 10.8 MB - Last synced at: 29 days ago - Pushed at: about 3 years ago - Stars: 419 - Forks: 14

pezcode/Cluster
Clustered shading implementation with bgfx
Language: C++ - Size: 2.2 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 373 - Forks: 26

AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
Language: HTML - Size: 72.1 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 368 - Forks: 15

alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
Language: C++ - Size: 53.5 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 335 - Forks: 17

avilapa/vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Language: C++ - Size: 849 MB - Last synced at: 4 days ago - Pushed at: about 6 years ago - Stars: 271 - Forks: 32

qiutang98/flower
Miku fan-made free MikuMikuDacne renderer
Language: C - Size: 436 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 269 - Forks: 28

TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Language: C++ - Size: 37.8 MB - Last synced at: about 13 hours ago - Pushed at: about 14 hours ago - Stars: 194 - Forks: 10

Bauxitedev/godot-texture-painter
A GPU-accelerated texture painter written in Godot 3.0
Language: GDScript - Size: 3.93 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 194 - Forks: 18

JulianThijssen/Flux
A real-time physically based rendering engine written in C++ and OpenGL
Language: C++ - Size: 3.17 MB - Last synced at: over 1 year ago - Pushed at: over 5 years ago - Stars: 180 - Forks: 22

superboubek/bcd
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Language: C++ - Size: 53.8 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 179 - Forks: 25

chellmuth/gpu-motunui
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
Language: C++ - Size: 6.54 MB - Last synced at: about 1 month ago - Pushed at: over 4 years ago - Stars: 148 - Forks: 9

schell/renderling
GPU driven real-time renderer, backed by wgpu and rust-gpu
Language: Rust - Size: 49.3 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 147 - Forks: 6

HectorMF/BRDFGenerator
BRDF LUT generation for PBR Pipelines
Language: HTML - Size: 13.2 MB - Last synced at: 6 months ago - Pushed at: over 7 years ago - Stars: 145 - Forks: 22

astra-vision/rain-rendering
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Language: Python - Size: 5 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 141 - Forks: 23

mateeeeeee/Adria-DX11
DirectX 11 graphics engine
Language: C++ - Size: 457 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 133 - Forks: 11

GraphicsEnthusiast/DreamRender
My cpu offline renderer for learning.
Language: C++ - Size: 666 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 128 - Forks: 7

chicio/Spectral-Clara-Lux-Tracer
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
Language: C++ - Size: 79.8 MB - Last synced at: 18 days ago - Pushed at: about 2 years ago - Stars: 116 - Forks: 7

TzuChieh/Photon-v2
A program that takes photographs of a virtual world.
Language: C++ - Size: 76.4 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 89 - Forks: 6

Hyper3D/hyper3d-envmapgen 📦
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Language: Rust - Size: 1.23 MB - Last synced at: about 2 months ago - Pushed at: over 7 years ago - Stars: 84 - Forks: 2

KaminariOS/rustracer
Vulkan path tracing with Rust
Language: Rust - Size: 20.2 MB - Last synced at: 22 days ago - Pushed at: over 1 year ago - Stars: 76 - Forks: 3

kbladin/ElkEngine
Simple graphics engine used as submodule in many of my projects
Language: C++ - Size: 7.91 MB - Last synced at: about 1 month ago - Pushed at: about 6 years ago - Stars: 62 - Forks: 11

Enigmatisms/AdaPT 📦
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Language: Python - Size: 1.34 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 57 - Forks: 1

HummaWhite/ZillumGL
GPU Physically Based Renderer (OpenGL Base) [2021-]
Language: C++ - Size: 37.3 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 57 - Forks: 6

chicio/Exploring-SceneKit
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Language: Swift - Size: 176 MB - Last synced at: 18 days ago - Pushed at: over 3 years ago - Stars: 56 - Forks: 3

AlerianEmperor/LuxRenderer
Powerful Path Tracing Engine For Realistic Rendering
Language: C++ - Size: 140 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 47 - Forks: 6

SamuelTallet/SketchUp-PBR-Plugin
Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.
Language: JavaScript - Size: 152 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 47 - Forks: 5

iftodebogdan/GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Language: C++ - Size: 745 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 46 - Forks: 4

amanshenoy/path-tracer
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Language: C++ - Size: 198 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 44 - Forks: 2

TAMS-Group/tamsviz
Visualization and Annotation Tool for ROS
Language: C++ - Size: 10.7 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 43 - Forks: 5

emackey/testing-pbr
Various tests of Physically-Based Rendering via Three.js
Language: JavaScript - Size: 41.7 MB - Last synced at: 28 days ago - Pushed at: about 8 years ago - Stars: 39 - Forks: 3

nikolausrauch/software-rasterizer
C++ CPU Software-Rasterizer
Language: C++ - Size: 71.2 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 35 - Forks: 2

Danielmelody/CanvasToy
lightweight webgl rendering tool
Language: JavaScript - Size: 15 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 35 - Forks: 2

penumbra23/PBR-Shaders
Standard PBR shader written in Unity Cg
Language: ShaderLab - Size: 230 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 35 - Forks: 14

xh5a5n6k6/cadise
A developing physically-based offline renderer written in C++.
Language: C++ - Size: 22.7 MB - Last synced at: 19 days ago - Pushed at: almost 2 years ago - Stars: 34 - Forks: 1

abusch/rustracer
A toy raytracer written in Rust based on PBRT
Language: Rust - Size: 57 MB - Last synced at: about 1 month ago - Pushed at: almost 3 years ago - Stars: 30 - Forks: 2

papaboo/Bifrost3D
Global illumination rendering engine
Language: C++ - Size: 13.5 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 27 - Forks: 6

doppioslash/PBSUnityBookCode
The code and assets for my book "Physically Based Shader Development for Unity 2017"
Language: C# - Size: 41.6 MB - Last synced at: about 1 month ago - Pushed at: over 6 years ago - Stars: 27 - Forks: 6

lightest/clouds
WebGL2 based Volumetric sky and clouds
Language: JavaScript - Size: 4.96 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 26 - Forks: 1

Cewein/nerv_pathtracer
a pathtracer with physically based rendering in mind
Language: C++ - Size: 31.8 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 26 - Forks: 1

Kitware/iMSTK
Mirror of https://gitlab.kitware.com/iMSTK/iMSTK
Language: C++ - Size: 83.7 MB - Last synced at: 9 days ago - Pushed at: 9 days ago - Stars: 25 - Forks: 13

ravi688/VulkanRenderer
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Language: C - Size: 130 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 25 - Forks: 2

slongle/The-last-time
Physically based renderer
Language: C++ - Size: 60.6 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 25 - Forks: 1

gillett-hernandez/rust-pathtracer
Wavelength aware path tracer written in rust
Language: Rust - Size: 103 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 24 - Forks: 2

yblein/tracing
A simple physically-based path tracer
Language: Rust - Size: 9.14 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 23 - Forks: 3

slongle/Rainbow
My renderer for learning
Language: C++ - Size: 290 MB - Last synced at: over 1 year ago - Pushed at: over 5 years ago - Stars: 22 - Forks: 0

maxbrundev/AmberEngine
Personal OpenGL C++ Game Engine Project
Language: C++ - Size: 152 MB - Last synced at: about 1 month ago - Pushed at: 6 months ago - Stars: 21 - Forks: 0

voithos/muon
A subatomic path tracer.
Language: C++ - Size: 16 MB - Last synced at: 10 days ago - Pushed at: over 2 years ago - Stars: 21 - Forks: 1

sporsh/sundog.js
physically based path tracer written in JavaScript
Language: JavaScript - Size: 4.26 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 20 - Forks: 3

Kermalis/HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C# - Size: 102 MB - Last synced at: about 1 month ago - Pushed at: almost 3 years ago - Stars: 20 - Forks: 4

LBNL-ETA/pyradiance
Python wrapper for the validated RADIANCE ray-tracing engine
Language: C - Size: 13 MB - Last synced at: 9 days ago - Pushed at: 9 days ago - Stars: 19 - Forks: 4

thalesfm/differentiable-renderer
Physically based differentiable rendering in C++
Language: C++ - Size: 676 KB - Last synced at: almost 2 years ago - Pushed at: almost 3 years ago - Stars: 18 - Forks: 1

alexmeli100/pbrt-rust
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
Language: Rust - Size: 33.4 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 17 - Forks: 1

rsahlin/graphics-by-opengl
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
Language: Java - Size: 4.62 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 17 - Forks: 4

BrassLion/rust-pbr
PBR renderer written with Rust and wgpu-rs
Language: Rust - Size: 19.2 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 15 - Forks: 0

HummaWhite/Zillum
CPU Physically Based Renderer [2020-]
Language: C++ - Size: 11.3 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 14 - Forks: 3

pedromsferraz/PhysicsBasedClothAnimation
A 3D cloth animation created using Verlet Integration.
Language: C++ - Size: 28.3 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 14 - Forks: 2

fgarlin/skytracer
A spectral volumetric path tracer for atmosphere rendering
Language: C++ - Size: 403 KB - Last synced at: 19 days ago - Pushed at: 8 months ago - Stars: 13 - Forks: 0

juhyeonkim95/Mitsuba3DopplerToF
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
Language: C++ - Size: 37.7 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 12 - Forks: 3

studio42gmbh/jara
JARA is a educational 100% Java based ray tracer.
Language: Java - Size: 485 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 12 - Forks: 2

thewildnath/PathTracer
Direct Volume Rendering Path Tracer
Language: C - Size: 47.7 MB - Last synced at: about 1 year ago - Pushed at: about 5 years ago - Stars: 12 - Forks: 1

pjessesco/caramel
🍭 Simple physically-based offline renderer
Language: C++ - Size: 289 MB - Last synced at: 4 days ago - Pushed at: 5 days ago - Stars: 11 - Forks: 0

azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Language: C++ - Size: 47.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 2

TheFlyingPiano99/HomebrewGraphicsEngine
A grahics/videogame engine writen in C++ using OpenGL.
Language: C++ - Size: 1010 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 2

zjiayao/pyTracer
Physically Based Rendering with Python
Language: Python - Size: 609 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 11 - Forks: 3

giannic/melt
Physically-based melting simulation
Language: C - Size: 3.42 MB - Last synced at: about 1 year ago - Pushed at: about 13 years ago - Stars: 11 - Forks: 4

mchenwang/PupilOptixLab
OptiX ray tracing toy framework
Language: C++ - Size: 11.1 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 10 - Forks: 5

mad-s/hijiki
Another physically based renderer named after edible seaweed
Language: Rust - Size: 1.64 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 10 - Forks: 0

IngInx747/xengine
An experimental real-time render engine
Language: C++ - Size: 281 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 10 - Forks: 2

LinkClinton/rainbow-renderer
a simple physical based rendering renderer.
Language: C++ - Size: 5.19 MB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 9 - Forks: 1

Derpius/gmod-pbr
PBR textures for GMod and any mountable game
Size: 23.1 MB - Last synced at: 10 months ago - Pushed at: almost 3 years ago - Stars: 9 - Forks: 0

nitrix/layman 📦
A simple 3D engine for the layman.
Language: C - Size: 13.4 MB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 9 - Forks: 1

0x2A/physicam
Language: C++ - Size: 19.4 MB - Last synced at: about 2 years ago - Pushed at: almost 8 years ago - Stars: 9 - Forks: 0

romanlarionov/VirtualVistaVulkan
Physically Based Renderer Written with Vulkan
Language: C++ - Size: 470 MB - Last synced at: almost 2 years ago - Pushed at: over 6 years ago - Stars: 8 - Forks: 2

HummaWhite/Project3-CUDA-Path-Tracer Fork of CIS565-Fall-2022/Project3-CUDA-Path-Tracer
GPU Physically Based Renderer (CUDA Base) [2022]
Language: C++ - Size: 491 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 7 - Forks: 0

topfs2/shadow-swan
Physically based rendering in c++ and OpenGL
Language: C++ - Size: 141 MB - Last synced at: about 2 years ago - Pushed at: about 4 years ago - Stars: 7 - Forks: 2

Kataglyphis/GraphicEngine 📦
Serves as starting point for my rendering research/projects in modern OpenGL.
Language: C++ - Size: 279 MB - Last synced at: 7 days ago - Pushed at: 6 months ago - Stars: 6 - Forks: 0

tyanyuy3125/rendertoy2
RenderToy2 is the Monte-Carlo-estimated PBR final project for Advanced Computer Graphics (Fall 2023, IIIS, Tsinghua University). Course grade is A+.
Language: C++ - Size: 37.2 MB - Last synced at: 11 months ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0

sshashank124/fission
Physically-Based Ray Tracing Renderer
Language: Rust - Size: 34.6 MB - Last synced at: almost 2 years ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 3

yumcyaWiz/Photorealism2
Physically Based Full Spectral Renderer
Language: C++ - Size: 1.3 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 6 - Forks: 1

lingtorp/RayTracer
Minimalistic ray tracer written in C++17
Language: C - Size: 1.04 MB - Last synced at: 5 days ago - Pushed at: almost 5 years ago - Stars: 6 - Forks: 0

aidenyg/TFG-PBR
Trabajo de Fin de Grado: Iluminación basada en la física para gráficos por computador.
Language: JavaScript - Size: 173 KB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 6 - Forks: 0

HaydenD100/OpenGL-Multiplayer-FPS
Multiplayer FPS OpenGL Rendering/Game Engine written in c++
Language: C++ - Size: 1.02 GB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 5 - Forks: 1

WinteryFox/Vixen
Yet another PBR 3D game engine
Language: C++ - Size: 42.7 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 5 - Forks: 0

MatheusMarkies/MagicByte
Render Pipeline for Unity 3D.
Language: HLSL - Size: 87.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 5 - Forks: 1

biteworks/PBR-Database-Importer
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
Language: Python - Size: 25.4 KB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 0
