Topic: "real-time-rendering"
NVlabs/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
Language: Cuda - Size: 183 MB - Last synced at: 8 days ago - Pushed at: 4 months ago - Stars: 16,625 - Forks: 1,977

QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Size: 752 MB - Last synced at: 3 months ago - Pushed at: over 3 years ago - Stars: 9,412 - Forks: 1,722

QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Language: HTML - Size: 12.3 GB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 3,645 - Forks: 1,059

QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Size: 31.5 MB - Last synced at: 3 months ago - Pushed at: about 7 years ago - Stars: 2,599 - Forks: 528

AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Language: C++ - Size: 221 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 1,995 - Forks: 385

QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Size: 66.3 MB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 1,903 - Forks: 367

yashbhalgat/HashNeRF-pytorch
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Language: Python - Size: 36.1 MB - Last synced at: 2 months ago - Pushed at: 10 months ago - Stars: 987 - Forks: 105

diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Language: C++ - Size: 2.83 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 844 - Forks: 47

cadenji/foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Language: C - Size: 35.6 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 844 - Forks: 65

Illation/ETEngine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Language: C++ - Size: 544 MB - Last synced at: 11 days ago - Pushed at: over 1 year ago - Stars: 791 - Forks: 61

taichi-dev/taichi-nerfs
Implementations of NeRF variants based on Taichi + PyTorch
Language: Python - Size: 150 MB - Last synced at: 18 days ago - Pushed at: about 1 year ago - Stars: 786 - Forks: 52

wanmeihuali/taichi_3d_gaussian_splatting
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Language: Jupyter Notebook - Size: 7.71 MB - Last synced at: 6 days ago - Pushed at: about 1 year ago - Stars: 708 - Forks: 66

AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Language: CSS - Size: 51.4 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 575 - Forks: 26

mikeroyal/AR-VR-Guide
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Language: C++ - Size: 2.13 MB - Last synced at: 16 days ago - Pushed at: over 1 year ago - Stars: 447 - Forks: 46

AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
Language: JavaScript - Size: 247 MB - Last synced at: 26 days ago - Pushed at: about 1 month ago - Stars: 420 - Forks: 16

WangFeng18/3d-gaussian-splatting
Implementation for 3d gaussian splatting
Language: Python - Size: 12.5 MB - Last synced at: 26 days ago - Pushed at: 8 months ago - Stars: 352 - Forks: 19

PrismPipeline/QuiltiX
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Language: Python - Size: 33.1 MB - Last synced at: 17 days ago - Pushed at: 3 months ago - Stars: 292 - Forks: 31

cg-tuwien/Auto-Vk
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Language: C++ - Size: 1.11 MB - Last synced at: 7 months ago - Pushed at: 10 months ago - Stars: 281 - Forks: 18

NullTale/GiLight2D
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Language: C# - Size: 411 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 174 - Forks: 12

longxiang-ai/Human101
The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
Size: 81.4 MB - Last synced at: 3 months ago - Pushed at: over 1 year ago - Stars: 111 - Forks: 1

autodesk-forks/MaterialX Fork of AcademySoftwareFoundation/MaterialX
MaterialX C++ and Python libraries
Language: Mathematica - Size: 618 MB - Last synced at: 28 minutes ago - Pushed at: about 2 hours ago - Stars: 107 - Forks: 24

nvpro-samples/vk_gaussian_splatting
Sample implementing several rendering methods for 3D gaussian splatting
Language: C++ - Size: 1.3 MB - Last synced at: 29 days ago - Pushed at: 3 months ago - Stars: 76 - Forks: 4

AppliedAcousticsChalmers/ReTiSAR
Real-Time Spherical Array Renderer for binaural reproduction in Python
Language: Python - Size: 341 MB - Last synced at: 1 day ago - Pushed at: over 1 year ago - Stars: 75 - Forks: 10

xuechao-chen/DDGI
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
Language: C++ - Size: 85.3 MB - Last synced at: 4 months ago - Pushed at: over 4 years ago - Stars: 66 - Forks: 15

diharaw/sky-models
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Language: C++ - Size: 492 KB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 65 - Forks: 10

nvpro-samples/vk_lod_clusters
Sample for cluster-based continuous level of detail rasterization or ray tracing
Language: C++ - Size: 2.61 MB - Last synced at: 29 days ago - Pushed at: about 1 month ago - Stars: 63 - Forks: 1

Zilize/GDC-Index
The Game Developers Conference (GDC) 中英文摘要索引
Size: 525 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 56 - Forks: 8

danielshervheim/atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
Language: C++ - Size: 985 KB - Last synced at: 2 months ago - Pushed at: about 2 years ago - Stars: 49 - Forks: 10

NiklasLundstrom/Ray-Traced-Reflective-Shadow-Maps
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
Language: C++ - Size: 255 MB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 49 - Forks: 4

LanLou123/DXE
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Language: C++ - Size: 919 MB - Last synced at: about 1 year ago - Pushed at: over 3 years ago - Stars: 48 - Forks: 4

nvpro-samples/vk_animated_clusters
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
Language: C++ - Size: 696 KB - Last synced at: 29 days ago - Pushed at: about 1 month ago - Stars: 44 - Forks: 2

HarveyLijh/Babylon_PostEffect_Designer_JL
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
Language: JavaScript - Size: 6.12 MB - Last synced at: 2 months ago - Pushed at: about 2 years ago - Stars: 25 - Forks: 4

papagiannakis/Elements
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
Language: Jupyter Notebook - Size: 416 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 22 - Forks: 32

StarsX/RenderingX12
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
Language: C - Size: 780 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 20 - Forks: 1

nvpro-samples/vk_tessellated_clusters
Sample for adaptive triangle tessellation in ray tracing
Language: C++ - Size: 1.45 MB - Last synced at: 29 days ago - Pushed at: about 2 months ago - Stars: 16 - Forks: 1

diharaw/texture-space-decals
A method for baking persistent decals to textures using UV-space rasterization.
Language: C++ - Size: 741 KB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 13 - Forks: 2

javiersalcedopuyo/UnityRayMarching
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
Language: C# - Size: 5.05 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 13 - Forks: 2

LumiOwO/RT-Octree
[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"
Language: C++ - Size: 8.1 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 12 - Forks: 2

playerony/TensorFlowTTS-ts
This project implements TensorflowTTS in Tensorflow.js using Typescript, enabling real-time text-to-speech in the browser. With pre-trained model for English language, you can generate high-quality speech from text input.
Language: TypeScript - Size: 31.5 MB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 11 - Forks: 5

cg-tuwien/FastMVR
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
Language: C++ - Size: 28.2 MB - Last synced at: about 1 year ago - Pushed at: almost 3 years ago - Stars: 11 - Forks: 1

rse/studio-canvas
Real-Time Virtual Studio Canvas Rendering
Language: TypeScript - Size: 348 MB - Last synced at: 1 day ago - Pushed at: 11 days ago - Stars: 10 - Forks: 1

IngInx747/xengine
An experimental real-time render engine
Language: C++ - Size: 281 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 10 - Forks: 2

doinel1a/webgl-speaker-configurator
Real-time interactive 3D product configurator developed with React.js and Sketchfab accessible directly via the web.
Language: JavaScript - Size: 1.02 MB - Last synced at: about 2 months ago - Pushed at: 5 months ago - Stars: 9 - Forks: 4

lambdaxymox/cglinalg
A low-dimensional linear algebra library for real-time computer graphics.
Language: Rust - Size: 3.79 MB - Last synced at: 19 days ago - Pushed at: 19 days ago - Stars: 8 - Forks: 1

sa08MilneB57/interactive-wavefunctions
Interactive visualisations of analytic solutions to the schroedinger equation (Simple quantum systems) for educational use.
Language: JavaScript - Size: 2.16 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 2

Chaf-Libraries/LSRViewer
Large Scene Rendering Viewer
Language: C++ - Size: 315 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 2

wangkepfe/OpenGL-Terrain-RealTimeRendering
OpenGL rendering engine for terrain simulation
Language: C++ - Size: 243 MB - Last synced at: over 2 years ago - Pushed at: almost 7 years ago - Stars: 8 - Forks: 2

skyloutyr/VTT
A 3d/2d capable self-hosted virtual tabletop
Language: C# - Size: 7.39 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 7 - Forks: 0

felipemdutra/pheV3
3D Physics Engine that aims to simulate Rigid Body physics, including linear and rotational motion, collisions, and more!
Language: C++ - Size: 71.3 KB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 7 - Forks: 1

SuikaSibyl/vxpg
Real-Time Path Guiding Using Bounding Voxel Sampling
Size: 7.81 KB - Last synced at: 10 months ago - Pushed at: 11 months ago - Stars: 7 - Forks: 0

samilauronen/robosim
A 3D robot arm simulator made with C++ and OpenGL
Language: C++ - Size: 12.7 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 7 - Forks: 1

juhyeonkim95/DXRPathTracer
This is a custom real-time path tracer based on DirectX12.
Language: C++ - Size: 84.7 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 0

nyalloc/moka
Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
Language: C++ - Size: 618 MB - Last synced at: about 3 hours ago - Pushed at: over 4 years ago - Stars: 7 - Forks: 2

tsssni/carol-engine
Real-time renderer based on Direct3D 12
Language: C++ - Size: 154 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 5 - Forks: 0

Laravel-Samples/Laravel-Private_Notifications_Socket-io
Real-time private notifications that allows logged users to receive transfer notifications, amount update and unread notifications updates in real-time.
Language: PHP - Size: 2.63 MB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 5 - Forks: 3

GATECH-EIC/Omni-Recon
[ECCV 2024 Oral] "Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields" by Yonggan Fu, Huaizhi Qu, Zhifan Ye, Chaojian Li, Kevin Zhao, and Yingyan (Celine) Lin
Language: Python - Size: 16.9 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 4 - Forks: 0

FilipeLopesPires/TemporalAnamorphose
Temporal Anamorphose: a study on real-time image manipulation using Unity shaders.
Language: ShaderLab - Size: 14 MB - Last synced at: 4 months ago - Pushed at: about 1 year ago - Stars: 4 - Forks: 0

hbatagelo/impvis
Real-time 3D implicit function viewer
Language: C++ - Size: 15.7 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 1

111116/shexp-demo
Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
Language: C++ - Size: 51.3 MB - Last synced at: about 2 months ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 2

potato3d/rtrt
Library for real-time ray tracing on the CPU
Language: C++ - Size: 544 KB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 0

city-super/V3DG
[SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)
Language: Python - Size: 4.91 MB - Last synced at: 29 days ago - Pushed at: 29 days ago - Stars: 3 - Forks: 0

ZzzhHe/ZzRenderer
An OpenGL 3D PBR Renderer
Language: C++ - Size: 343 MB - Last synced at: 2 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 0

GeorgTsabou/Polychoros
Immersive Audiovisual Performance featuring a duet of a physical dancer and a virtual entity.
Language: C# - Size: 588 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

cjsonnnnn/Simple-Point-of-Sale
a cross-domain website that built by using Flask, MySQL, and Vue3
Language: Vue - Size: 304 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

tstullich/odin
Odin is a path tracer that is written using the Vulkan API and compute shaders
Language: C++ - Size: 12.5 MB - Last synced at: 3 days ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

mimetaur/SpherescapeSoundscape
One of a series of long-running audiovisual installation works created in Unity.
Language: C# - Size: 7.55 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

mimetaur/StudyInSlowAccumulation
One of a series of long-running audiovisual installation works created in Unity.
Language: C# - Size: 13.2 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

BeardedPlatypus/thesis-paper
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
Language: TeX - Size: 24.8 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 3 - Forks: 0

Mobiletainment/Real-Time-Rendering-DirectX
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
Language: C++ - Size: 3.03 MB - Last synced at: about 2 years ago - Pushed at: over 12 years ago - Stars: 3 - Forks: 2

Klus3kk/clueengine
The project consists of the simple 3D Engine written in C.
Language: C - Size: 395 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 2 - Forks: 0

gamingdoom/wgpu-pathtracer
A Real-Time Pathtracer in WGPU
Language: Rust - Size: 1.09 GB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 2 - Forks: 0

Esri/stream-service-viewer
Sample Stream Layer JavaScript Viewer subscribing to a Stream Service with optional Attribute and/or Spatial filters
Language: CSS - Size: 140 KB - Last synced at: 1 day ago - Pushed at: 4 months ago - Stars: 2 - Forks: 0

Ardeshir-Rashidi/Unreal-Engine-5-Niagara-Ocean-Simulation
Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.
Size: 45.1 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 2 - Forks: 0

JancsikDominik/falcor-tutorial
Language: C++ - Size: 68.4 KB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 2 - Forks: 0

connorwhite-online/r3f-kerosene
Get react-three-fiber projects off the ground faster with this light framework for modeled glTFs. 🔥
Language: JavaScript - Size: 26.3 MB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

mimetaur/UndulatingPlain
Undulating Plain (2018), live audiovisual simulation created for LOOPS festival in Rochester, NY.
Language: C# - Size: 14.4 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 0

sshuvo01/Doge
3D renderer using C++ and OpenGL
Language: C - Size: 497 MB - Last synced at: almost 2 years ago - Pushed at: about 3 years ago - Stars: 2 - Forks: 0

JolifantoBambla/Auto-Vk-Starter
A template for projects using the Auto-Vk library.
Language: C++ - Size: 31.3 KB - Last synced at: 3 months ago - Pushed at: almost 4 years ago - Stars: 2 - Forks: 0

potato3d/grid-rt
GPU-accelerated ray tracing using GLSL and CUDA
Language: C++ - Size: 226 KB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 2 - Forks: 0

mimetaur/ResultsUnknown
One of a series of long-running audiovisual installation works created in Unity.
Language: C# - Size: 12.8 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 0

sighive/Real-Time-Rendering-4th-Summary
Real-Time Rendering第4版中文总结
Size: 0 Bytes - Last synced at: over 2 years ago - Pushed at: about 6 years ago - Stars: 2 - Forks: 0

emanuele-xyz/VPL
Virtual Point Lights Implementation
Language: C++ - Size: 0 Bytes - Last synced at: about 15 hours ago - Pushed at: about 15 hours ago - Stars: 1 - Forks: 0

Prateek61/WDSS
Wavelet-Driven Super-Sampling
Language: Python - Size: 78.3 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 1 - Forks: 0

PedroPerez14/sRAT-RT
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"
Language: C++ - Size: 124 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 1 - Forks: 0

yvann-ba/Cub3D
Raycasting-based 3D game simulation in C. Converts 2D maps to 3D environments with real-time rendering and player-controlled movement
Language: C - Size: 15 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 1 - Forks: 0

ron-che-debugger/LightSim3D
A GPU-accelerated, interactive Monte Carlo path tracer that enables real-time camera movement and object rotation, delivering realistic global illumination with physically based rendering and direct light sampling.
Language: C++ - Size: 4.96 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0

obelepe/Blender
Blender is a powerful open-source 3D creation suite used for modeling, animation, rendering, compositing, and more
Size: 1.95 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

drudiyo/Adobe-Premiere-Pr
Adobe Premiere Pro is an advanced video editing software that provides tools for professional-grade movie creation
Size: 0 Bytes - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

rt2013G/rdiye
A work in progress 3D game engine built while learning game development and graphics programming in OpenGL
Language: C++ - Size: 630 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

BCaven/creativity-optional
stream processor for dynamic real-time rendering
Language: Python - Size: 68.7 MB - Last synced at: 4 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 6

nikolausrauch/opengl-playground
My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading
Language: C++ - Size: 6.57 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

Sandy0002/Web-Application-For-Finance
This is an extension of FINAL YEAR PROJECT in which further features such as news feed, stock analysis have been added.
Language: Python - Size: 115 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 1

Draxeytina/knowledgebase
A real-time search application with data analytics. Built with Rails.
Language: Ruby - Size: 78.1 KB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0

PubNubDevelopers/collaboration-demo Fork of PubNubDevelopers/codoodler
PubNub's collaboration demo where you can draw with others in real-time.
Language: JavaScript - Size: 1.35 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 1

phil-stein/bee_engine
simple 3d game-engine in C ( C89 ), using OpenGL 4.6
Language: C - Size: 2.33 GB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

potato3d/rtrt2
Library for real-time ray tracing on the CPU (v2 - simpler)
Language: C++ - Size: 5.09 MB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 1 - Forks: 0

mimetaur/StudyInRotationAndMateriality
A study in Unity techniques and 3D aesthetics. Informed some of my other work.
Language: C# - Size: 7.21 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

mimetaur/EmergingForms
Performance for Unity and modular synthesizer at EdgeCut (HYBRIDITY) at NEW INC in February 2020.
Language: Max - Size: 13.2 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

javiersalcedopuyo/VirtualPhoenixEngine
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
Language: C++ - Size: 11.3 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 1 - Forks: 0

BeardedPlatypus/thesis-latex
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
Language: TeX - Size: 141 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 1 - Forks: 1
