An open API service providing repository metadata for many open source software ecosystems.

Topic: "real-time-rendering"

NVlabs/instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

Language: Cuda - Size: 183 MB - Last synced at: 8 days ago - Pushed at: 4 months ago - Stars: 16,625 - Forks: 1,977

QianMo/Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Size: 752 MB - Last synced at: 3 months ago - Pushed at: over 3 years ago - Stars: 9,412 - Forks: 1,722

QianMo/Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

Language: HTML - Size: 12.3 GB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 3,645 - Forks: 1,059

QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

Size: 31.5 MB - Last synced at: 3 months ago - Pushed at: about 7 years ago - Stars: 2,599 - Forks: 528

AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

Language: C++ - Size: 221 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 1,995 - Forks: 385

QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

Size: 66.3 MB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 1,903 - Forks: 367

yashbhalgat/HashNeRF-pytorch

Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/

Language: Python - Size: 36.1 MB - Last synced at: 2 months ago - Pushed at: 10 months ago - Stars: 987 - Forks: 105

diharaw/hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

Language: C++ - Size: 2.83 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 844 - Forks: 47

cadenji/foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.

Language: C - Size: 35.6 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 844 - Forks: 65

Illation/ETEngine

Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14

Language: C++ - Size: 544 MB - Last synced at: 11 days ago - Pushed at: over 1 year ago - Stars: 791 - Forks: 61

taichi-dev/taichi-nerfs

Implementations of NeRF variants based on Taichi + PyTorch

Language: Python - Size: 150 MB - Last synced at: 18 days ago - Pushed at: about 1 year ago - Stars: 786 - Forks: 52

wanmeihuali/taichi_3d_gaussian_splatting

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.

Language: Jupyter Notebook - Size: 7.71 MB - Last synced at: 6 days ago - Pushed at: about 1 year ago - Stars: 708 - Forks: 66

AcademySoftwareFoundation/OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

Language: CSS - Size: 51.4 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 575 - Forks: 26

mikeroyal/AR-VR-Guide

A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

Language: C++ - Size: 2.13 MB - Last synced at: 16 days ago - Pushed at: over 1 year ago - Stars: 447 - Forks: 46

AntonPalmqvist/physically-based-api

A database of physically based values for CG artists.

Language: JavaScript - Size: 247 MB - Last synced at: 26 days ago - Pushed at: about 1 month ago - Stars: 420 - Forks: 16

WangFeng18/3d-gaussian-splatting

Implementation for 3d gaussian splatting

Language: Python - Size: 12.5 MB - Last synced at: 26 days ago - Pushed at: 8 months ago - Stars: 352 - Forks: 19

PrismPipeline/QuiltiX

QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

Language: Python - Size: 33.1 MB - Last synced at: 17 days ago - Pushed at: 3 months ago - Stars: 292 - Forks: 31

cg-tuwien/Auto-Vk

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

Language: C++ - Size: 1.11 MB - Last synced at: 7 months ago - Pushed at: 10 months ago - Stars: 281 - Forks: 18

NullTale/GiLight2D

⚪ Experimental ✨ 2D Raytracing for Unity Urp

Language: C# - Size: 411 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 174 - Forks: 12

longxiang-ai/Human101

The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".

Size: 81.4 MB - Last synced at: 3 months ago - Pushed at: over 1 year ago - Stars: 111 - Forks: 1

autodesk-forks/MaterialX Fork of AcademySoftwareFoundation/MaterialX

MaterialX C++ and Python libraries

Language: Mathematica - Size: 618 MB - Last synced at: 28 minutes ago - Pushed at: about 2 hours ago - Stars: 107 - Forks: 24

nvpro-samples/vk_gaussian_splatting

Sample implementing several rendering methods for 3D gaussian splatting

Language: C++ - Size: 1.3 MB - Last synced at: 29 days ago - Pushed at: 3 months ago - Stars: 76 - Forks: 4

AppliedAcousticsChalmers/ReTiSAR

Real-Time Spherical Array Renderer for binaural reproduction in Python

Language: Python - Size: 341 MB - Last synced at: 1 day ago - Pushed at: over 1 year ago - Stars: 75 - Forks: 10

xuechao-chen/DDGI

Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"

Language: C++ - Size: 85.3 MB - Last synced at: 4 months ago - Pushed at: over 4 years ago - Stars: 66 - Forks: 15

diharaw/sky-models

A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.

Language: C++ - Size: 492 KB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 65 - Forks: 10

nvpro-samples/vk_lod_clusters

Sample for cluster-based continuous level of detail rasterization or ray tracing

Language: C++ - Size: 2.61 MB - Last synced at: 29 days ago - Pushed at: about 1 month ago - Stars: 63 - Forks: 1

Zilize/GDC-Index

The Game Developers Conference (GDC) 中英文摘要索引

Size: 525 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 56 - Forks: 8

danielshervheim/atmosphere

A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.

Language: C++ - Size: 985 KB - Last synced at: 2 months ago - Pushed at: about 2 years ago - Stars: 49 - Forks: 10

NiklasLundstrom/Ray-Traced-Reflective-Shadow-Maps

RT-RSM is a real-time Global Illumination technique using GPU ray tracing

Language: C++ - Size: 255 MB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 49 - Forks: 4

LanLou123/DXE

A voxel cone traced realtime Global Illumination rendering engine in dx12, wip

Language: C++ - Size: 919 MB - Last synced at: about 1 year ago - Pushed at: over 3 years ago - Stars: 48 - Forks: 4

nvpro-samples/vk_animated_clusters

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

Language: C++ - Size: 696 KB - Last synced at: 29 days ago - Pushed at: about 1 month ago - Stars: 44 - Forks: 2

HarveyLijh/Babylon_PostEffect_Designer_JL

Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing

Language: JavaScript - Size: 6.12 MB - Last synced at: 2 months ago - Pushed at: about 2 years ago - Stars: 25 - Forks: 4

papagiannakis/Elements

Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum

Language: Jupyter Notebook - Size: 416 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 22 - Forks: 32

StarsX/RenderingX12

Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……

Language: C - Size: 780 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 20 - Forks: 1

nvpro-samples/vk_tessellated_clusters

Sample for adaptive triangle tessellation in ray tracing

Language: C++ - Size: 1.45 MB - Last synced at: 29 days ago - Pushed at: about 2 months ago - Stars: 16 - Forks: 1

diharaw/texture-space-decals

A method for baking persistent decals to textures using UV-space rasterization.

Language: C++ - Size: 741 KB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 13 - Forks: 2

javiersalcedopuyo/UnityRayMarching

Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)

Language: C# - Size: 5.05 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 13 - Forks: 2

LumiOwO/RT-Octree

[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"

Language: C++ - Size: 8.1 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 12 - Forks: 2

playerony/TensorFlowTTS-ts

This project implements TensorflowTTS in Tensorflow.js using Typescript, enabling real-time text-to-speech in the browser. With pre-trained model for English language, you can generate high-quality speech from text input.

Language: TypeScript - Size: 31.5 MB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 11 - Forks: 5

cg-tuwien/FastMVR

Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)

Language: C++ - Size: 28.2 MB - Last synced at: about 1 year ago - Pushed at: almost 3 years ago - Stars: 11 - Forks: 1

rse/studio-canvas

Real-Time Virtual Studio Canvas Rendering

Language: TypeScript - Size: 348 MB - Last synced at: 1 day ago - Pushed at: 11 days ago - Stars: 10 - Forks: 1

IngInx747/xengine

An experimental real-time render engine

Language: C++ - Size: 281 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 10 - Forks: 2

doinel1a/webgl-speaker-configurator

Real-time interactive 3D product configurator developed with React.js and Sketchfab accessible directly via the web.

Language: JavaScript - Size: 1.02 MB - Last synced at: about 2 months ago - Pushed at: 5 months ago - Stars: 9 - Forks: 4

lambdaxymox/cglinalg

A low-dimensional linear algebra library for real-time computer graphics.

Language: Rust - Size: 3.79 MB - Last synced at: 19 days ago - Pushed at: 19 days ago - Stars: 8 - Forks: 1

sa08MilneB57/interactive-wavefunctions

Interactive visualisations of analytic solutions to the schroedinger equation (Simple quantum systems) for educational use.

Language: JavaScript - Size: 2.16 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 2

Chaf-Libraries/LSRViewer

Large Scene Rendering Viewer

Language: C++ - Size: 315 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 2

wangkepfe/OpenGL-Terrain-RealTimeRendering

OpenGL rendering engine for terrain simulation

Language: C++ - Size: 243 MB - Last synced at: over 2 years ago - Pushed at: almost 7 years ago - Stars: 8 - Forks: 2

skyloutyr/VTT

A 3d/2d capable self-hosted virtual tabletop

Language: C# - Size: 7.39 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 7 - Forks: 0

felipemdutra/pheV3

3D Physics Engine that aims to simulate Rigid Body physics, including linear and rotational motion, collisions, and more!

Language: C++ - Size: 71.3 KB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 7 - Forks: 1

SuikaSibyl/vxpg

Real-Time Path Guiding Using Bounding Voxel Sampling

Size: 7.81 KB - Last synced at: 10 months ago - Pushed at: 11 months ago - Stars: 7 - Forks: 0

samilauronen/robosim

A 3D robot arm simulator made with C++ and OpenGL

Language: C++ - Size: 12.7 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 7 - Forks: 1

juhyeonkim95/DXRPathTracer

This is a custom real-time path tracer based on DirectX12.

Language: C++ - Size: 84.7 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 0

nyalloc/moka

Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!

Language: C++ - Size: 618 MB - Last synced at: about 3 hours ago - Pushed at: over 4 years ago - Stars: 7 - Forks: 2

tsssni/carol-engine

Real-time renderer based on Direct3D 12

Language: C++ - Size: 154 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 5 - Forks: 0

Laravel-Samples/Laravel-Private_Notifications_Socket-io

Real-time private notifications that allows logged users to receive transfer notifications, amount update and unread notifications updates in real-time.

Language: PHP - Size: 2.63 MB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 5 - Forks: 3

GATECH-EIC/Omni-Recon

[ECCV 2024 Oral] "Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields" by Yonggan Fu, Huaizhi Qu, Zhifan Ye, Chaojian Li, Kevin Zhao, and Yingyan (Celine) Lin

Language: Python - Size: 16.9 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 4 - Forks: 0

FilipeLopesPires/TemporalAnamorphose

Temporal Anamorphose: a study on real-time image manipulation using Unity shaders.

Language: ShaderLab - Size: 14 MB - Last synced at: 4 months ago - Pushed at: about 1 year ago - Stars: 4 - Forks: 0

hbatagelo/impvis

Real-time 3D implicit function viewer

Language: C++ - Size: 15.7 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 1

111116/shexp-demo

Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation

Language: C++ - Size: 51.3 MB - Last synced at: about 2 months ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 2

potato3d/rtrt

Library for real-time ray tracing on the CPU

Language: C++ - Size: 544 KB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 0

city-super/V3DG

[SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)

Language: Python - Size: 4.91 MB - Last synced at: 29 days ago - Pushed at: 29 days ago - Stars: 3 - Forks: 0

ZzzhHe/ZzRenderer

An OpenGL 3D PBR Renderer

Language: C++ - Size: 343 MB - Last synced at: 2 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 0

GeorgTsabou/Polychoros

Immersive Audiovisual Performance featuring a duet of a physical dancer and a virtual entity.

Language: C# - Size: 588 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

cjsonnnnn/Simple-Point-of-Sale

a cross-domain website that built by using Flask, MySQL, and Vue3

Language: Vue - Size: 304 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

tstullich/odin

Odin is a path tracer that is written using the Vulkan API and compute shaders

Language: C++ - Size: 12.5 MB - Last synced at: 3 days ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

mimetaur/SpherescapeSoundscape

One of a series of long-running audiovisual installation works created in Unity.

Language: C# - Size: 7.55 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

mimetaur/StudyInSlowAccumulation

One of a series of long-running audiovisual installation works created in Unity.

Language: C# - Size: 13.2 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

BeardedPlatypus/thesis-paper

The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.

Language: TeX - Size: 24.8 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 3 - Forks: 0

Mobiletainment/Real-Time-Rendering-DirectX

A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10

Language: C++ - Size: 3.03 MB - Last synced at: about 2 years ago - Pushed at: over 12 years ago - Stars: 3 - Forks: 2

Klus3kk/clueengine

The project consists of the simple 3D Engine written in C.

Language: C - Size: 395 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 2 - Forks: 0

gamingdoom/wgpu-pathtracer

A Real-Time Pathtracer in WGPU

Language: Rust - Size: 1.09 GB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 2 - Forks: 0

Esri/stream-service-viewer

Sample Stream Layer JavaScript Viewer subscribing to a Stream Service with optional Attribute and/or Spatial filters

Language: CSS - Size: 140 KB - Last synced at: 1 day ago - Pushed at: 4 months ago - Stars: 2 - Forks: 0

Ardeshir-Rashidi/Unreal-Engine-5-Niagara-Ocean-Simulation

Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.

Size: 45.1 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 2 - Forks: 0

JancsikDominik/falcor-tutorial

Language: C++ - Size: 68.4 KB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 2 - Forks: 0

connorwhite-online/r3f-kerosene

Get react-three-fiber projects off the ground faster with this light framework for modeled glTFs. 🔥

Language: JavaScript - Size: 26.3 MB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

mimetaur/UndulatingPlain

Undulating Plain (2018), live audiovisual simulation created for LOOPS festival in Rochester, NY.

Language: C# - Size: 14.4 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 0

sshuvo01/Doge

3D renderer using C++ and OpenGL

Language: C - Size: 497 MB - Last synced at: almost 2 years ago - Pushed at: about 3 years ago - Stars: 2 - Forks: 0

JolifantoBambla/Auto-Vk-Starter

A template for projects using the Auto-Vk library.

Language: C++ - Size: 31.3 KB - Last synced at: 3 months ago - Pushed at: almost 4 years ago - Stars: 2 - Forks: 0

potato3d/grid-rt

GPU-accelerated ray tracing using GLSL and CUDA

Language: C++ - Size: 226 KB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 2 - Forks: 0

mimetaur/ResultsUnknown

One of a series of long-running audiovisual installation works created in Unity.

Language: C# - Size: 12.8 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 0

sighive/Real-Time-Rendering-4th-Summary

Real-Time Rendering第4版中文总结

Size: 0 Bytes - Last synced at: over 2 years ago - Pushed at: about 6 years ago - Stars: 2 - Forks: 0

emanuele-xyz/VPL

Virtual Point Lights Implementation

Language: C++ - Size: 0 Bytes - Last synced at: about 15 hours ago - Pushed at: about 15 hours ago - Stars: 1 - Forks: 0

Prateek61/WDSS

Wavelet-Driven Super-Sampling

Language: Python - Size: 78.3 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 1 - Forks: 0

PedroPerez14/sRAT-RT

Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"

Language: C++ - Size: 124 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 1 - Forks: 0

yvann-ba/Cub3D

Raycasting-based 3D game simulation in C. Converts 2D maps to 3D environments with real-time rendering and player-controlled movement

Language: C - Size: 15 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 1 - Forks: 0

ron-che-debugger/LightSim3D

A GPU-accelerated, interactive Monte Carlo path tracer that enables real-time camera movement and object rotation, delivering realistic global illumination with physically based rendering and direct light sampling.

Language: C++ - Size: 4.96 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0

obelepe/Blender

Blender is a powerful open-source 3D creation suite used for modeling, animation, rendering, compositing, and more

Size: 1.95 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

drudiyo/Adobe-Premiere-Pr

Adobe Premiere Pro is an advanced video editing software that provides tools for professional-grade movie creation

Size: 0 Bytes - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

rt2013G/rdiye

A work in progress 3D game engine built while learning game development and graphics programming in OpenGL

Language: C++ - Size: 630 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

BCaven/creativity-optional

stream processor for dynamic real-time rendering

Language: Python - Size: 68.7 MB - Last synced at: 4 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 6

nikolausrauch/opengl-playground

My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading

Language: C++ - Size: 6.57 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

Sandy0002/Web-Application-For-Finance

This is an extension of FINAL YEAR PROJECT in which further features such as news feed, stock analysis have been added.

Language: Python - Size: 115 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 1

Draxeytina/knowledgebase

A real-time search application with data analytics. Built with Rails.

Language: Ruby - Size: 78.1 KB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0

PubNubDevelopers/collaboration-demo Fork of PubNubDevelopers/codoodler

PubNub's collaboration demo where you can draw with others in real-time.

Language: JavaScript - Size: 1.35 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 1

phil-stein/bee_engine

simple 3d game-engine in C ( C89 ), using OpenGL 4.6

Language: C - Size: 2.33 GB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

potato3d/rtrt2

Library for real-time ray tracing on the CPU (v2 - simpler)

Language: C++ - Size: 5.09 MB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 1 - Forks: 0

mimetaur/StudyInRotationAndMateriality

A study in Unity techniques and 3D aesthetics. Informed some of my other work.

Language: C# - Size: 7.21 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

mimetaur/EmergingForms

Performance for Unity and modular synthesizer at EdgeCut (HYBRIDITY) at NEW INC in February 2020.

Language: Max - Size: 13.2 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

javiersalcedopuyo/VirtualPhoenixEngine

Toy engine. First steps with Vulkan, following vulkan-tutorial.com

Language: C++ - Size: 11.3 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 1 - Forks: 0

BeardedPlatypus/thesis-latex

My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.

Language: TeX - Size: 141 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 1 - Forks: 1