Topic: "compute-shaders"
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C++ - Size: 420 MB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 1,440 - Forks: 128

cinight/MinimalCompute
Language: C# - Size: 56.2 MB - Last synced at: about 1 month ago - Pushed at: 6 months ago - Stars: 1,363 - Forks: 131

Robert-K/gpu-particles
A GPU Particle System for Unity โจcapable of simulating and rendering millions of particles at once ๐ฅ
Language: C# - Size: 73.9 MB - Last synced at: about 1 month ago - Pushed at: over 6 years ago - Stars: 720 - Forks: 91

vilbeyli/VQEngine-Legacy
DirectX 11 Renderer written in C++11
Language: C++ - Size: 822 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 282 - Forks: 37

MauriceGit/Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
Language: C - Size: 24.9 MB - Last synced at: over 1 year ago - Pushed at: over 9 years ago - Stars: 253 - Forks: 22

KosRud/DQ-skinning-for-Unity
Language: C# - Size: 1.52 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 221 - Forks: 22

CZDanol/AnotherCraft
A Minecraft clone demo (master thesis)
Language: TeX - Size: 141 MB - Last synced at: over 1 year ago - Pushed at: almost 2 years ago - Stars: 208 - Forks: 15

AskingQuestions/Shadeup
A language for WebGPU that makes writing shaders easier
Language: JavaScript - Size: 7.41 MB - Last synced at: 4 days ago - Pushed at: 7 months ago - Stars: 186 - Forks: 5

nixon-voxell/GPUClothSimulationInUnity ๐ฆ
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Language: C# - Size: 201 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 165 - Forks: 16

FaberSanZ/Xultaik
Xultaik Game Engine
Language: C# - Size: 416 MB - Last synced at: 3 days ago - Pushed at: 6 months ago - Stars: 99 - Forks: 8

altunenes/cuneus
Code WGSL shaders & export HQ frames. Features shader hot reload and audio/video input for live manipulation.
Language: Rust - Size: 991 KB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 92 - Forks: 7

DevPoodle/compute-shader-plus
A Godot 4 plugin allowing for easy use of compute shaders.
Language: GDScript - Size: 72.3 KB - Last synced at: about 1 month ago - Pushed at: about 2 months ago - Stars: 90 - Forks: 8

b0nes164/GPUPrefixSums
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Language: C++ - Size: 438 KB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 83 - Forks: 5

luizppa/game-dev-techniques
๐ฎ A collection of game development algorithms and techniques
Language: C# - Size: 514 MB - Last synced at: 17 days ago - Pushed at: 11 months ago - Stars: 73 - Forks: 3

diharaw/volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Language: GLSL - Size: 501 KB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 54 - Forks: 5

CristianQiu/Unity-Flocking-CPU-GPU
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
Language: C# - Size: 120 MB - Last synced at: 2 months ago - Pushed at: about 4 years ago - Stars: 54 - Forks: 10

TheHugeManatee/UE4_VolumeRaymarching
DEPRECATED - check out https://github.com/tommybazar/TBRaymarchProject for a much improved version!
Language: C++ - Size: 35.3 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 52 - Forks: 14

roshanpoudyal/3D_interactive_graphics_rendering_engine
Develop a 3D interactive graphics rendering engine
Language: C - Size: 134 KB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 48 - Forks: 7

serhii-rieznik/metal-renderer
Playing with Metal
Language: Objective-C++ - Size: 8.64 MB - Last synced at: about 1 year ago - Pushed at: almost 7 years ago - Stars: 46 - Forks: 3

jadarve/lluvia
A real-time computer vision engine implemented on top of Vulkan API.
Language: C++ - Size: 58.5 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 45 - Forks: 11

Shadertech/UE5NiagaraComputeShaderIntegration
UE5 Niagara Compute Shader Integration Example (Boids)
Language: C++ - Size: 1.91 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 41 - Forks: 5

jedjoud10/VoxelTerrain
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Language: C# - Size: 112 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 39 - Forks: 2

jasonjmcghee/compute-shaders
Learning compute shaders in public, in Godot 4
Language: C# - Size: 1.56 MB - Last synced at: 3 months ago - Pushed at: about 2 years ago - Stars: 38 - Forks: 2

SaferGo/CroissantVulkanRenderer
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Language: C++ - Size: 435 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 38 - Forks: 4

aras-p/smol-compute
A tiny library for launching compute shaders on D3D11, Metal and Vulkan
Language: C - Size: 1.02 MB - Last synced at: about 21 hours ago - Pushed at: over 4 years ago - Stars: 26 - Forks: 3

Nordup/godot-path-tracing
Path-tracing in Godot 4 using vulkan compute shaders
Language: GDScript - Size: 5.07 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 23 - Forks: 3

desmarkie/ComputeShaderFlocking
3D Flocking in Unity with the Compute Shader
Language: C# - Size: 97 MB - Last synced at: almost 2 years ago - Pushed at: almost 8 years ago - Stars: 21 - Forks: 3

Kermalis/HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C# - Size: 102 MB - Last synced at: 3 months ago - Pushed at: about 3 years ago - Stars: 20 - Forks: 4

planetis-m/compute-sim
Learn and understand compute shader operations and control flow.
Language: Nim - Size: 245 KB - Last synced at: about 12 hours ago - Pushed at: about 2 months ago - Stars: 19 - Forks: 0

vojtatom/flocking.cpp
๐ฆ Flocking algorithm C++ implementation both for CPU and GPU using compute shaders
Language: C++ - Size: 120 MB - Last synced at: 3 months ago - Pushed at: about 1 year ago - Stars: 17 - Forks: 2

chances/wgpu-crystal
Bindings to wgpu-native for the Crystal programming language
Language: Crystal - Size: 390 KB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 16 - Forks: 1

Kosmonaut3d/FusionCompute
Kinect Fusion realized with OpenGL Computer Shaders
Language: C++ - Size: 43 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 15 - Forks: 2

bzgeb/UnitySimpleGPUDrawingApp
A Simple GPU-based Drawing App made with Unity
Language: C# - Size: 79.1 KB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 15 - Forks: 5

azer89/HelloVulkan
๐๐๐ฝ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Language: C++ - Size: 47.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 2

Wojimus/GPUDemos
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development.
Language: ASP.NET - Size: 87.8 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 10 - Forks: 0

parkeston/marching-cubes-mesh-slicing
Freeform mesh slicing test-ground project using marching cubes and much more.
Language: C# - Size: 29.4 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 9 - Forks: 0

blat-blatnik/Pocket-Universe
A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.
Language: C - Size: 25.6 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 9 - Forks: 0

yunusey/ComputeShadersExperiment
A compute shader experiment in Godot
Language: GDScript - Size: 175 KB - Last synced at: 30 days ago - Pushed at: over 1 year ago - Stars: 8 - Forks: 0

DevPoodle/compute-helper-demo
A demo of my Godot 4 compute-helper plugin running a slime mold simulation.
Language: GDScript - Size: 30.3 KB - Last synced at: 3 months ago - Pushed at: 10 months ago - Stars: 6 - Forks: 1

DevPoodle/godot-boids
A Godot 4 Boids simulation using RenderingDevice for rendering and computing
Language: GDScript - Size: 13.7 KB - Last synced at: 20 days ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 1

sungiant/sge
Simple graphics experiments built with Vulkan.
Language: C++ - Size: 12.8 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 0

LouieHext/PhysarumComputeShader
A simple Compute Shader for Physarum Slime Mould.
Language: C++ - Size: 33.6 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 6 - Forks: 0

Kevinsomnia/Raytracing
A Unity project that experiments with raytracing and compute shaders.
Language: HLSL - Size: 17.9 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 1

Pjbomb2/Unity-Mask-Maker-V2
Easily and quickly create texture masks from existing textures in unity
Language: C# - Size: 64.5 KB - Last synced at: 3 days ago - Pushed at: 11 months ago - Stars: 5 - Forks: 1

ryco117/ColouredSugar
Experimental audio-visualizer written in F# using OpenGL compute shaders
Language: F# - Size: 1.06 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 5 - Forks: 1

drzhn/UnitySimpleRaytracing
Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
Language: C# - Size: 1.63 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 0

JoshuaLim007/NBody-Gravity-Simulation
Brute Force calculation of n body simulation using compute shaders
Language: ShaderLab - Size: 34.9 MB - Last synced at: over 2 years ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 0

sdevkota007/Ray-Tracing
Ray Tracing with WebGL and compute shaders
Language: JavaScript - Size: 607 KB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 4 - Forks: 0

atrodo/WebGPU-Direct
Direct access to WebGPU native APIs from perl
Language: Perl - Size: 748 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 3 - Forks: 0

Azzinoth/FocalEngine
Focal Engine is an open-source, modular 3D rendering and game engine built with C++ and OpenGL, designed for real-time graphics, visualization, and interactive applications.
Language: C++ - Size: 115 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 3 - Forks: 4

berkbavas/RaycasterEngine
2D Raycaster Engine Implemented Using Compute Shaders
Language: C++ - Size: 6.56 MB - Last synced at: 2 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 1

janm31415/RenderDoosDemo
Demo apps: Uniform API for compute shaders in OpenGL and Metal
Language: C - Size: 39.1 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

milankostak/Marker-detection ๐ฆ
Experiments with color marker detection with WebGL for my dissertation
Language: JavaScript - Size: 261 KB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 1

angelomorgado/N-Body-Simulation
N-body simulation in OpenGL in C++. Recreation of 6 nbody scenarios using compute shaders.
Language: C - Size: 361 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

akoreman/Compute-Shader-Mesh-Path-Tracing
Path trace engine to raytrace meshes from Unity GameObjects. Implemented using HLSL compute shaders in Unity3D.
Language: C# - Size: 154 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 3 - Forks: 1

vini-fda/heat-wgpu
Solving the heat equation with wgpu in Rust.
Language: Rust - Size: 465 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

Vauxhat/FFT-Water-Unity
A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
Language: C# - Size: 422 KB - Last synced at: 4 months ago - Pushed at: almost 2 years ago - Stars: 2 - Forks: 0

theswiftfox/vulkanComputeExample
Example for Vulkan Compute Shaders
Language: C++ - Size: 13.7 KB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 1

novosadkry/CellularAutomata
A collection of cellular automata written in compute shaders
Language: C# - Size: 29.3 KB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

OSDVF/RealisticAtmosphere
Bachelor thesis at FIT VUT
Language: C++ - Size: 157 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

kaffelars/megagalax
Galaxy/solar system simulation toy
Language: C++ - Size: 16.5 MB - Last synced at: over 2 years ago - Pushed at: about 3 years ago - Stars: 2 - Forks: 0

v1nam/AntSimulation
ant colony simulated on the gpu with compute shaders
Language: GLSL - Size: 139 KB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 0

cau777/Compute-Shader-Helper
Simple class to speed up working with compute shaders in Unity
Language: C# - Size: 4.88 KB - Last synced at: 3 months ago - Pushed at: about 4 years ago - Stars: 2 - Forks: 0

TomDotScott/Unity-Raytracing-Experiment
An experiment into raytracing using Compute Shaders and the Unity Game Engine
Language: C# - Size: 104 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 2 - Forks: 1

oktomus/webgpu-toy-ray-tracer ๐ฆ
Language: JavaScript - Size: 25.1 MB - Last synced at: almost 2 years ago - Pushed at: over 5 years ago - Stars: 2 - Forks: 0

Aelstraz/Unity-GPU-Compute
GPU Compute provides an easy way to setup & execute GPU compute shaders asynchronously in Unity. Reduces the amount of code and complexity to execute a compute shader. Create, edit and read buffers easily (buffer strides & lengths are calculated automatically). Automatically calculate optimal GPU thread group sizes for your workload. Plus more!
Language: C# - Size: 69.3 KB - Last synced at: 15 days ago - Pushed at: 23 days ago - Stars: 1 - Forks: 0

Fur0rem/Culkan
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
Language: C - Size: 479 KB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 1 - Forks: 0

janm31415/RenderDoos
Uniform API for compute shaders in OpenGL and Metal
Language: C - Size: 646 KB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 1 - Forks: 0

ARez2/sandengine
A falling sand simulation engine written in Rust and GLSL
Language: Rust - Size: 1.05 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

VarunRamakri7/CoupledWaterAnimation
A project to showcase Water Animation using Coupled SPH and Wave Equations
Language: C++ - Size: 123 MB - Last synced at: 11 months ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0

rcj9719/ar-procedural-generation-unity-gpu
ARC or ARCreation is an augmented reality application developed for Android using ARCore and Unity. It is an app that generates GPU accelerated procedural elements like interactive grass and l-system trees to create an immersive experience
Language: C# - Size: 189 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 2

VarunRamakri7/NPR-SPH
A project to showcase non-photorealistic rendering and smoothed-particle hydrodynamics
Language: C++ - Size: 46.3 MB - Last synced at: 11 months ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

JazzAppsGames/CatlikeCoding
Following Catlikecoding's Tutorials.
Language: C# - Size: 79.1 KB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

Seaqqull/unity-noise-generator
Language: ShaderLab - Size: 1.34 MB - Last synced at: 22 days ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

D-K-E/raytracing-gl
OpenGL compute shader port of 'Raytracing ...' series by P. Shirley
Language: C - Size: 1.13 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 2

divitsharma/Marching-Cubes
Procedurally generated terrain and terrain editor implemented using Marching Cubes.
Language: C# - Size: 105 MB - Last synced at: over 2 years ago - Pushed at: about 5 years ago - Stars: 1 - Forks: 0

xelfia/GPU-GEMS-3D-Fluid-Simulation Fork of Scrawk/GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
Language: C# - Size: 28.3 KB - Last synced at: over 2 years ago - Pushed at: about 7 years ago - Stars: 1 - Forks: 0

csd4ni3l/fractal-viewer
Fractal viewer in Python using compute shaders and the Arcade and Pyglet modules. Currently supports Julia, multi-Julia, Mandelbrot, Multibrot, Burning Ship, Newton Fractal and the Sierpinsky Carpet.
Language: Python - Size: 218 KB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

onutosora/physarum
Physarum made in godot with compute shaders
Language: GDScript - Size: 13.7 KB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 0 - Forks: 0

McDaMastR/CollatzConjectureSimulator
Efficiently calculate the longest total stopping times of Collatz sequences.
Language: C - Size: 578 KB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 0 - Forks: 0

alanff15/ComputeShader_OpenGL
OpenGL compute shaders with Cuda-like abstraction in C++
Language: C - Size: 15.8 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 0 - Forks: 0

Topxic/RealtimeSmokeSimulation
SimpleRealtimeSmokeSimulation is a lightweight C++ application that demonstrates a real-time 2D smoke simulation using a grid-based solver for incompressible fluid dynamics. The simulation is GPU-accelerated using OpenGL compute shaders, enabling interactive performance.
Language: C++ - Size: 3.94 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

fares-soliman/Ocean-Simulator-IFFT
Ocean simulator using IFFTs in OpenGL
Language: C++ - Size: 13.4 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

OverworkedCriminal/Cellular-automaton
Sand/water/smoke simulation on a grid
Language: C - Size: 1.66 MB - Last synced at: 3 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

berkbavas/ParticleSimulator
Particle simulation implemented using a compute shader
Language: C++ - Size: 8.82 MB - Last synced at: 3 months ago - Pushed at: 6 months ago - Stars: 0 - Forks: 0

Ne0nWinds/Interactive-Cyclic-Cellular-Automata
Interactive Cyclic Cellular Automata implemented with D3D11 compute shaders
Language: C - Size: 17.6 KB - Last synced at: 5 days ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

Ne0nWinds/Edge-Of-Chaos-Cellular-Automata
Implementation of the Computation At The Edge Of Chaos paper [Langton; 1990] via D3D11 Compute Shaders
Language: C - Size: 21.5 KB - Last synced at: 5 days ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

AndyCarnevale/automata
Exploring Cellular Automata, Numpy, Compute Shaders, and related topics
Language: Python - Size: 9.77 KB - Last synced at: 4 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

quilde/dust_renderer
a 2d sdf-based renderer
Language: Rust - Size: 13.6 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

AveryBurke/lloyd_gpu
Lloyd's Algorithm, parallelized and implemented in WebGPU, to learn about compute shaders
Language: TypeScript - Size: 1.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

muditbhargava66/hair-simulation-project
A high-performance, physically-based hair simulation system using Vulkan and GLFW.
Language: C++ - Size: 893 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

matthiasbroske/GPUStableFluids
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
Language: C# - Size: 500 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

Vixenka/RORSK
A simple program to compare and emilinate arithmetic calculation differences for 32-bit integers and 32-bit floating-point numbers between devices using Vulkan API.
Language: Rust - Size: 273 MB - Last synced at: 3 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

fornwall/webgpu-compute-playground
Online editor to try out and share WebGPU compute shader snippets.
Language: HTML - Size: 18.6 KB - Last synced at: 7 days ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

aleksandrpp/SoftGround
High performance runtime collider deformation in Unity
Language: C# - Size: 38.1 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

aleksandrpp/InteractiveSmoke
Counter-Strike 2 smoke w/ Unity Compute Shader
Language: C# - Size: 37.2 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

aleksandrpp/CG.Common
Some wrappers for comfortable prototyping of simple Unity Compute Shader use cases.
Language: C# - Size: 4.88 KB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

markx86/raycaster
A simple raycaster made with raylib
Language: C - Size: 54.7 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

yksen/computer-modelling
๐ University course
Language: C++ - Size: 4.76 MB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

arxiver/general-processing
General processing using GPU through compute shaders
Language: C - Size: 864 KB - Last synced at: about 8 hours ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0
