Topic: "image-based-lighting"
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C++ - Size: 420 MB - Last synced at: 25 days ago - Pushed at: almost 3 years ago - Stars: 1,386 - Forks: 126

vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Language: C++ - Size: 154 MB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 650 - Forks: 30

Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
Language: C++ - Size: 1.05 GB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 519 - Forks: 37

schell/renderling
GPU driven real-time renderer, backed by wgpu and rust-gpu
Language: Rust - Size: 49.3 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 146 - Forks: 6

mateeeeeee/Adria-DX11
DirectX 11 graphics engine
Language: C++ - Size: 457 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 133 - Forks: 11

SaferGo/CroissantVulkanRenderer
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Language: C++ - Size: 435 MB - Last synced at: almost 2 years ago - Pushed at: about 2 years ago - Stars: 38 - Forks: 4

changwoonchoi/IBL-NeRF
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
Language: Python - Size: 1.08 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 32 - Forks: 1

Algor1tm/Athena
3D Game Engine
Language: C++ - Size: 254 MB - Last synced at: 9 days ago - Pushed at: 9 days ago - Stars: 20 - Forks: 1

Kermalis/HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C# - Size: 102 MB - Last synced at: about 1 month ago - Pushed at: almost 3 years ago - Stars: 20 - Forks: 4

Aermoss/Nickel2
A game engine written for Windows using C++ and OpenGL 4.6.
Language: C++ - Size: 961 MB - Last synced at: 23 days ago - Pushed at: 4 months ago - Stars: 19 - Forks: 2

BrassLion/rust-pbr
PBR renderer written with Rust and wgpu-rs
Language: Rust - Size: 19.2 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 15 - Forks: 0

azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Language: C++ - Size: 47.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 2

diharaw/runtime-ibl
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
Language: GLSL - Size: 16 MB - Last synced at: almost 2 years ago - Pushed at: over 5 years ago - Stars: 11 - Forks: 1

AmrHMorsy/Cloth-Simulation-OpenGL
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
Language: C++ - Size: 263 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 7 - Forks: 2

upf-gti/HDR4EU
Matching real light illumination conditions in synthetic scenes
Language: JavaScript - Size: 1.17 GB - Last synced at: 25 days ago - Pushed at: over 2 years ago - Stars: 7 - Forks: 2

5j54d93/Apple-visionOS-Workshop
This repository showcases all the features I learned from Apple's visionOS workshop, including SwiftUI, Model3D, RealityView, ImmersiveSpace, Anchors, Sky Spheres, USDZ, Ambient Audio, Spatial Audio, Notifications, and more.
Language: Swift - Size: 472 MB - Last synced at: 22 days ago - Pushed at: 3 months ago - Stars: 5 - Forks: 0

pulkitjuneja/GlEn
An ECS , OpenGl based game engine
Language: C++ - Size: 209 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 4 - Forks: 1

upf-gti/hdre.js
JS parser/creator for HDR environment images packed with filtered levels used in PBR
Language: JavaScript - Size: 32.4 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 3 - Forks: 1

azer89/SimpleOpenGL
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Language: C++ - Size: 451 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 0

visgraf/vfx
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Language: C - Size: 32.9 MB - Last synced at: 7 days ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

OlaPietka/Image-Based-Lighting
Transforming LDR images into an HDR photograph, creating an equirectangular map, and rendering synthetic objects with accurate lighting using Blender
Language: Jupyter Notebook - Size: 20.2 MB - Last synced at: about 1 year ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

niepp/srpbr
a software-renderer with pbr shading
Language: C++ - Size: 120 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 1

LinkClinton/LRTR-Lab
Link's Real-Time Rendering Lab.
Language: C++ - Size: 6.9 MB - Last synced at: over 1 year ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

kirillov-n-s/3d_graphics_engine
OpenGL-based 3D rendering engine with PBR materials, displacement mapping and image-based lighting
Language: C++ - Size: 139 KB - Last synced at: 9 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

Delantonio/pbr
RT PBR using image-based lighting with Cook-Torrance GGX specular BRDF
Language: TypeScript - Size: 50.5 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

Derpius/equi2octa
Small command line utility to convert equirectangular HDRIs to octahedral
Language: C++ - Size: 6.84 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

lealzhan/Milk
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
Language: C++ - Size: 9.53 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

MikeDM16/CG-VI2-ImageBasedLighting
Image-based lighting with Embree: Performance and convergence times
Language: C++ - Size: 21.5 MB - Last synced at: about 2 years ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0
