An open API service providing repository metadata for many open source software ecosystems.

Topic: "compute-shader"

Pjbomb2/TrueTrace-Unity-Pathtracer

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

Language: C# - Size: 14.5 GB - Last synced at: about 21 hours ago - Pushed at: about 22 hours ago - Stars: 869 - Forks: 60

WindyDarian/Vulkan-Forward-Plus-Renderer 📦

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

Language: C++ - Size: 169 MB - Last synced at: 22 days ago - Pushed at: about 8 years ago - Stars: 682 - Forks: 66

Ninjajie/Fusion

Unity Physics on GPU

Language: C# - Size: 463 MB - Last synced at: about 1 month ago - Pushed at: almost 6 years ago - Stars: 457 - Forks: 58

KrisYu/Water

Simple calculation to render cheap water effects.

Language: Swift - Size: 10.2 MB - Last synced at: 19 days ago - Pushed at: about 8 years ago - Stars: 384 - Forks: 16

simeonradivoev/ComputeStochasticReflections

Compute Stochastic Screen Space Reflections for unity post processing

Language: C# - Size: 2.61 MB - Last synced at: 13 days ago - Pushed at: 8 months ago - Stars: 295 - Forks: 27

chenjd/Unity-Boids-Behavior-on-GPGPU

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

Language: C# - Size: 15.8 MB - Last synced at: 19 days ago - Pushed at: over 3 years ago - Stars: 252 - Forks: 52

b0nes164/GPUSorting

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Language: Cuda - Size: 352 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 240 - Forks: 11

tcoppex/sparkle

:sparkler: A particle engine running on the GPU, using c++14 and OpenGL 4.4.

Language: C++ - Size: 926 KB - Last synced at: 15 days ago - Pushed at: 5 months ago - Stars: 195 - Forks: 12

simeonradivoev/GPU-Planetary-Rendering

GPU atmosphertic scattering and planet generation in Unity 3D

Language: C# - Size: 13.9 MB - Last synced at: 6 days ago - Pushed at: 2 months ago - Stars: 191 - Forks: 22

mkrebser/GPUInstance

Instancing & Animation library for Unity3D

Language: C# - Size: 95.6 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 190 - Forks: 35

nixon-voxell/GPUClothSimulationInUnity 📦

Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8

Language: C# - Size: 201 MB - Last synced at: about 1 month ago - Pushed at: over 2 years ago - Stars: 165 - Forks: 16

latentcat/graphpu

Large-scale 3D graph vis software written in Rust.

Language: Rust - Size: 49.5 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 150 - Forks: 14

fuqunaga/GpuTrail

ComputeShader implementation trails for Unity

Language: C# - Size: 108 MB - Last synced at: about 1 month ago - Pushed at: 9 months ago - Stars: 140 - Forks: 15

arceryz/raylib-gpu-particles

Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.

Language: C - Size: 23.4 MB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 123 - Forks: 5

FrancoYudica/Shapeify

Recreate your images with simple shapes

Language: GDScript - Size: 103 MB - Last synced at: 6 days ago - Pushed at: 3 months ago - Stars: 115 - Forks: 8

qhdwight/voxel-game-rs

Voxel game written in Bevy making heavy use of WGSL compute shaders

Language: Rust - Size: 523 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 101 - Forks: 4

Kjolnyr/bevy_app_compute

App compute plugin for Bevy

Language: Rust - Size: 164 KB - Last synced at: 20 days ago - Pushed at: about 1 month ago - Stars: 98 - Forks: 26

LesleyLai/GLGrassRenderer

OpenGL Grass Renderer

Language: C++ - Size: 31.9 MB - Last synced at: 1 day ago - Pushed at: about 2 months ago - Stars: 95 - Forks: 16

nvpro-samples/gl_vk_simple_interop

Display an image created by Vulkan compute shader, with OpenGL

Language: C++ - Size: 900 KB - Last synced at: 2 months ago - Pushed at: 12 months ago - Stars: 94 - Forks: 18

StarsX/ComputeRaster

Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).

Language: C - Size: 286 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 94 - Forks: 4

aras-p/UnityGPUTexCompression

How to do DXT/BCn texture compression in Unity using compute shaders

Language: C# - Size: 487 KB - Last synced at: about 8 hours ago - Pushed at: almost 2 years ago - Stars: 85 - Forks: 10

BoyBaykiller/OpenTK-PathTracer

C# OpenGL Path Tracer, Real-Time GPU accelerated

Language: C# - Size: 78.5 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 83 - Forks: 12

DenizBicer/Physarum

Implementation of Physarum- Slime mold behaviour on Unity3D.

Language: C# - Size: 14.7 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 83 - Forks: 6

achalpandeyy/OceanFFT

OpenGL Demo: Simulating Ocean Waves with FFT

Language: C++ - Size: 564 KB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 80 - Forks: 4

KaminariOS/rustracer

Vulkan path tracing with Rust

Language: Rust - Size: 20.2 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 76 - Forks: 3

CJT-Jackton/Crystal-Caustics

💎 Approximated crystal caustics effect in Unity.

Language: C# - Size: 57 MB - Last synced at: about 1 month ago - Pushed at: about 5 years ago - Stars: 74 - Forks: 10

pavelkouril/unity-marching-cubes-gpu

GPU ComputeShader implementation of Marching Cubes algorithm

Language: C# - Size: 37.1 KB - Last synced at: about 2 months ago - Pushed at: almost 8 years ago - Stars: 74 - Forks: 9

mynamesiegfried/Neural-Network-Playground

A visual Deep Learning Framework for the Web - Built with WebGPU, Next.js and ReactFlow.

Language: JavaScript - Size: 3.4 MB - Last synced at: 4 months ago - Pushed at: almost 2 years ago - Stars: 72 - Forks: 12

Arlorean/UnityComputeShaderTest

Unity Compute Shader Realtime Ray Tracing

Language: C# - Size: 275 KB - Last synced at: 6 days ago - Pushed at: about 8 years ago - Stars: 68 - Forks: 19

DenizBicer/Pixel-Sorting

Fake pixel sorting effect implemented with a compute shader in Unity.

Language: C# - Size: 33.3 MB - Last synced at: about 1 month ago - Pushed at: about 2 years ago - Stars: 65 - Forks: 8

multiprecision/sph_opengl

SPH simulation in OpenGL compute shader.

Language: C - Size: 8.34 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 63 - Forks: 9

b0nes164/ShaderOneSweep 📦

A compute shader implementation of the OneSweep sorting algorithm.

Language: HLSL - Size: 93.8 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 57 - Forks: 6

aceyan/UE4_GPGPU_flocking

Doing flocking/Boids in UE4 using GPGPU

Language: C++ - Size: 619 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 54 - Forks: 14

AlexSabourinDev/cranberry_blog

A collection of primarily graphics programming focused blog posts.

Language: Jupyter Notebook - Size: 13.7 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 53 - Forks: 2

aceyan/Unity3D_PBR_Path_Tracer

Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.

Language: C# - Size: 41.3 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 48 - Forks: 11

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

Language: C# - Size: 70.3 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 46 - Forks: 3

Erfan-Ahmadi/CircleCollision

Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512

Language: C++ - Size: 15.4 MB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 46 - Forks: 2

sydneyzh/gpu_occlusion_culling_vk 📦

GPU occlusion culling using compute shader with Vulkan

Language: C++ - Size: 14 MB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 44 - Forks: 11

podgorskiy/ShaderBoiler

Aimed to eliminate preprocessor hell in shaders and kernels.

Language: C++ - Size: 93.8 KB - Last synced at: about 1 month ago - Pushed at: about 8 years ago - Stars: 44 - Forks: 5

piellardj/water-webgpu

WebGPU water simulation handling up to a million particles.

Language: TypeScript - Size: 77.9 MB - Last synced at: about 2 months ago - Pushed at: 10 months ago - Stars: 42 - Forks: 0

s-macke/WebGPU-Lab

Demos and experiments in WebGPU technology. Focus on compute shaders.

Language: TypeScript - Size: 1.68 MB - Last synced at: about 2 months ago - Pushed at: 2 months ago - Stars: 38 - Forks: 4

Shadertech/UE5NiagaraComputeShaderIntegration

UE5 Niagara Compute Shader Integration Example (Boids)

Language: C++ - Size: 1.98 MB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 35 - Forks: 5

nadult/lucid

LucidRaster: real-time GPU software rasterizer for exact OIT

Language: C++ - Size: 1.34 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 35 - Forks: 0

Dmajster/surface_nets

Pet project to learn compute shaders.

Language: C# - Size: 1.74 MB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 35 - Forks: 4

multiprecision/sph_vulkan

SPH simulation in Vulkan compute shader.

Language: C++ - Size: 4.79 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 34 - Forks: 6

timdecode/UnrealGPUSwarm

Unreal compute shader boid simulation.

Language: C++ - Size: 3.75 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 33 - Forks: 5

SquarerFive/GenericFoliage

Spawn foliage using geospatial data in UE5

Language: C++ - Size: 19.4 MB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 28 - Forks: 3

KHN190/UnityGrassShader

Unity mesh generation + compute shader for grass simulation.

Language: C# - Size: 6.51 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 28 - Forks: 7

MarcVivas/N-body

N-body simulation made with C++ and OpenGL

Language: C++ - Size: 61.1 MB - Last synced at: 17 days ago - Pushed at: 17 days ago - Stars: 26 - Forks: 3

corentin-ryr/Boat-Simulation

Buoyancy simulation with mesh intersection in Unity.

Language: C# - Size: 37 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 26 - Forks: 0

JensKrumsieck/raytracing-vulkan

Raytracer using Vulkan Compute Shaders and Avalonia UI

Language: C# - Size: 174 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 24 - Forks: 2

DenizBicer/FlowAgents

Perlin noise based flow agents made in Unity 3D.

Language: C# - Size: 19.2 MB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 23 - Forks: 3

nt314p/Astronomical-N-Body-Sim

An n-body simulation built with Unity, using compute shaders to perform calculations.

Language: C# - Size: 15.8 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 22 - Forks: 1

diharaw/gpu-particle-system

An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.

Language: C++ - Size: 1.12 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 22 - Forks: 2

aivenhoe/modular-deferred-gpu-particle-system

modular particle system using compute shaders.

Language: C# - Size: 40 KB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 22 - Forks: 5

diharaw/fft-ocean-waves

An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.

Language: C++ - Size: 13 MB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 21 - Forks: 6

misyltoad/libjobs

A cross-platform, header-only compute-shader-styled job dispatching API written in C++.

Language: C++ - Size: 13.7 KB - Last synced at: about 1 month ago - Pushed at: almost 5 years ago - Stars: 21 - Forks: 1

desmarkie/ComputeShaderFlocking

3D Flocking in Unity with the Compute Shader

Language: C# - Size: 97 MB - Last synced at: almost 2 years ago - Pushed at: almost 8 years ago - Stars: 21 - Forks: 3

yasuohasegawa/UnityFakeVolumetricFog

This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.

Language: C# - Size: 126 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 20 - Forks: 5

b0nes164/SimpleComputeShaderHashTable

A simple, threadsafe, lock-free hash table for Unity Compute Shaders

Language: C# - Size: 52.7 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 20 - Forks: 2

planetis-m/compute-sim

Learn and understand compute shader operations and control flow.

Language: Nim - Size: 245 KB - Last synced at: about 1 hour ago - Pushed at: 29 days ago - Stars: 19 - Forks: 0

rtarun9/ComputePathTracer

A simple real time GPU path tracer, using DX11 Compute shaders :red_circle:.

Language: C++ - Size: 72.7 MB - Last synced at: about 1 year ago - Pushed at: almost 2 years ago - Stars: 19 - Forks: 1

yrq110/wgpu-compute

Use WebGPU compute shader in a handy way

Language: TypeScript - Size: 29.3 KB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 19 - Forks: 0

oooFreaKooo/WebGPU_Simple_Pathtracer

Raytracing with WebGPU

Language: TypeScript - Size: 517 MB - Last synced at: about 2 months ago - Pushed at: 7 months ago - Stars: 18 - Forks: 1

yumcyaWiz/glsl-compute-shader-sandbox

Some examples of OpenGL compute shader.

Language: C++ - Size: 2.93 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 18 - Forks: 5

huailiang/nnStyle

a neural network style transfer for video game

Language: Python - Size: 29.3 MB - Last synced at: over 2 years ago - Pushed at: about 4 years ago - Stars: 18 - Forks: 3

nicoell/Grass-Simulation

Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.

Language: C# - Size: 76.5 MB - Last synced at: about 1 month ago - Pushed at: almost 7 years ago - Stars: 18 - Forks: 4

codeart1st/wgpu-layers

Currently only a playground for rust, wgpu, openlayers web mapping combo

Language: Rust - Size: 909 KB - Last synced at: 17 days ago - Pushed at: 18 days ago - Stars: 17 - Forks: 1

freedomtan/glDelegateBench

quick and dirty inference time benchmark for TFLite gles delegate

Language: Java - Size: 37.7 MB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 17 - Forks: 5

yukiny0811/EasyMetalShader

Metal Shader! Easy!

Language: Swift - Size: 146 KB - Last synced at: 27 days ago - Pushed at: 4 months ago - Stars: 16 - Forks: 0

diharaw/gpu-path-tracer

A real-time OpenGL Compute shader based Progressive Path Tracer.

Language: GLSL - Size: 189 KB - Last synced at: over 2 years ago - Pushed at: almost 6 years ago - Stars: 16 - Forks: 1

LexCapp/TVSO-Temporal-Variance-Shadow-Optimizer

Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.

Language: C# - Size: 1.23 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 15 - Forks: 1

fuqunaga/GpuLifeGame

Language: C# - Size: 40 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 15 - Forks: 3

ryanslikesocool/URP-Compute 📦

Demo of a way to use compute shaders with URP

Language: C# - Size: 30.2 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 15 - Forks: 0

WSWhitehouse/Unity-Raymarching

Raymarching Project In Unity

Language: C# - Size: 1.06 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 15 - Forks: 1

EmmetOT/BufferSorter

This is a very simple tool for in-place sorting of ComputeBuffers of ints on the GPU, meant for use in Unity.

Language: C# - Size: 25.4 KB - Last synced at: over 1 year ago - Pushed at: almost 4 years ago - Stars: 15 - Forks: 4

aras-p/bc7e-on-gpu

An attempt to port BC7E texture compressor to a GPU compute shader

Language: HLSL - Size: 62 MB - Last synced at: about 8 hours ago - Pushed at: over 4 years ago - Stars: 15 - Forks: 1

Crisspl/GPU-particle-system

2M particles system done with OpenGL 4.5 (mainly the power of compute shader)

Language: C++ - Size: 84 KB - Last synced at: 5 months ago - Pushed at: almost 5 years ago - Stars: 14 - Forks: 1

piellardj/particles-webgpu

Basic particles simulation running fully on GPU, using the new WebGPU API.

Language: TypeScript - Size: 2.36 MB - Last synced at: about 2 months ago - Pushed at: almost 2 years ago - Stars: 13 - Forks: 2

teamclouday/PathTracer

Playing with path tracing in Unity engine using compute shaders

Language: C# - Size: 641 MB - Last synced at: almost 2 years ago - Pushed at: about 3 years ago - Stars: 13 - Forks: 4

javiersalcedopuyo/UnityRayMarching

Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)

Language: C# - Size: 5.05 MB - Last synced at: about 2 years ago - Pushed at: about 5 years ago - Stars: 13 - Forks: 2

nakjun/Cloth-Simulation-WebGPU

Cloth Simulation with WebGPU Compute Shader

Language: TypeScript - Size: 71.8 MB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 12 - Forks: 1

drumath2237/Boids-Unity-ComputeShader-Sandbox

Boids simulation implemented with Compute Shader and VFX Graph.

Language: C# - Size: 663 KB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 12 - Forks: 0

bzgeb/UnityGPUMeshVoxelizerPart3

Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

Language: C# - Size: 157 KB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 12 - Forks: 1

asus4/unity-poisson-blending

Language: C# - Size: 688 KB - Last synced at: about 1 year ago - Pushed at: almost 6 years ago - Stars: 12 - Forks: 4

Game4all/dustpile

🧪GPU accelerated falling sand sim in Zig

Language: Zig - Size: 1.63 MB - Last synced at: about 1 month ago - Pushed at: 5 months ago - Stars: 11 - Forks: 0

happy-turtle/Contours2HeightMap

A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.

Language: C# - Size: 8.79 KB - Last synced at: over 1 year ago - Pushed at: almost 4 years ago - Stars: 11 - Forks: 3

bzgeb/PixelatePostProcessingURP

Pixelize Post Processing in Unity with Compute Shaders, for use in URP

Language: C# - Size: 10.7 MB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 11 - Forks: 0

bzgeb/UnityGPUMeshVoxelizerPart1

Part 1 of a GPU Voxelizer for Unity

Language: C# - Size: 226 KB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 11 - Forks: 1

nshelton/form2

Language: C# - Size: 9.57 MB - Last synced at: about 2 years ago - Pushed at: almost 8 years ago - Stars: 11 - Forks: 2

bzgeb/UnityGPUMeshVoxelizerPart5

Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

Language: C# - Size: 197 KB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 10 - Forks: 2

aceyan/Unity3D_Path_Tracer

Monte Carlo Path Tracer in Unity3D using compute shader

Language: C# - Size: 40.7 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 10 - Forks: 2

OverloadedOrama/Godot-ComputeShader-GameOfLife

A compute shader implementation of the game of life, in Godot 4.

Language: GDScript - Size: 79.1 KB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 9 - Forks: 1

jakubcerveny/gl-compute

Test of OpenGL 4.3 compute shaders.

Language: C++ - Size: 320 KB - Last synced at: about 1 month ago - Pushed at: about 5 years ago - Stars: 9 - Forks: 2

blackspotbear/RTUT

RTUT is a weekend ray tracer on Unity

Language: C# - Size: 351 KB - Last synced at: about 1 year ago - Pushed at: almost 7 years ago - Stars: 9 - Forks: 2

erlingpaulsen/godot-physarum

Slime mold simulation using compute shaders in Godot 4

Language: GDScript - Size: 2.07 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 8 - Forks: 1

yunusey/ComputeShadersExperiment

A compute shader experiment in Godot

Language: GDScript - Size: 175 KB - Last synced at: 13 days ago - Pushed at: over 1 year ago - Stars: 8 - Forks: 0

ssell/GPU-Accelerated-Diamond-Square

Implementation of GPU Accelerated Diamond-Square

Language: C# - Size: 54.7 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 8 - Forks: 1

tcoppex/gl-compute-c99

Compute Shader sample using C99 and OpenGL 4.3.

Language: C - Size: 111 KB - Last synced at: about 2 months ago - Pushed at: almost 9 years ago - Stars: 8 - Forks: 0

Federicoand98/PathTracing

A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.

Language: Jupyter Notebook - Size: 90.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0