Topic: "compute-shader"
Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Language: C# - Size: 14.5 GB - Last synced at: about 21 hours ago - Pushed at: about 22 hours ago - Stars: 869 - Forks: 60

WindyDarian/Vulkan-Forward-Plus-Renderer 📦
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Language: C++ - Size: 169 MB - Last synced at: 22 days ago - Pushed at: about 8 years ago - Stars: 682 - Forks: 66

Ninjajie/Fusion
Unity Physics on GPU
Language: C# - Size: 463 MB - Last synced at: about 1 month ago - Pushed at: almost 6 years ago - Stars: 457 - Forks: 58

KrisYu/Water
Simple calculation to render cheap water effects.
Language: Swift - Size: 10.2 MB - Last synced at: 19 days ago - Pushed at: about 8 years ago - Stars: 384 - Forks: 16

simeonradivoev/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
Language: C# - Size: 2.61 MB - Last synced at: 13 days ago - Pushed at: 8 months ago - Stars: 295 - Forks: 27

chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Language: C# - Size: 15.8 MB - Last synced at: 19 days ago - Pushed at: over 3 years ago - Stars: 252 - Forks: 52

b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Language: Cuda - Size: 352 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 240 - Forks: 11

tcoppex/sparkle
:sparkler: A particle engine running on the GPU, using c++14 and OpenGL 4.4.
Language: C++ - Size: 926 KB - Last synced at: 15 days ago - Pushed at: 5 months ago - Stars: 195 - Forks: 12

simeonradivoev/GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
Language: C# - Size: 13.9 MB - Last synced at: 6 days ago - Pushed at: 2 months ago - Stars: 191 - Forks: 22

mkrebser/GPUInstance
Instancing & Animation library for Unity3D
Language: C# - Size: 95.6 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 190 - Forks: 35

nixon-voxell/GPUClothSimulationInUnity 📦
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Language: C# - Size: 201 MB - Last synced at: about 1 month ago - Pushed at: over 2 years ago - Stars: 165 - Forks: 16

latentcat/graphpu
Large-scale 3D graph vis software written in Rust.
Language: Rust - Size: 49.5 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 150 - Forks: 14

fuqunaga/GpuTrail
ComputeShader implementation trails for Unity
Language: C# - Size: 108 MB - Last synced at: about 1 month ago - Pushed at: 9 months ago - Stars: 140 - Forks: 15

arceryz/raylib-gpu-particles
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Language: C - Size: 23.4 MB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 123 - Forks: 5

FrancoYudica/Shapeify
Recreate your images with simple shapes
Language: GDScript - Size: 103 MB - Last synced at: 6 days ago - Pushed at: 3 months ago - Stars: 115 - Forks: 8

qhdwight/voxel-game-rs
Voxel game written in Bevy making heavy use of WGSL compute shaders
Language: Rust - Size: 523 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 101 - Forks: 4

Kjolnyr/bevy_app_compute
App compute plugin for Bevy
Language: Rust - Size: 164 KB - Last synced at: 20 days ago - Pushed at: about 1 month ago - Stars: 98 - Forks: 26

LesleyLai/GLGrassRenderer
OpenGL Grass Renderer
Language: C++ - Size: 31.9 MB - Last synced at: 1 day ago - Pushed at: about 2 months ago - Stars: 95 - Forks: 16

nvpro-samples/gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGL
Language: C++ - Size: 900 KB - Last synced at: 2 months ago - Pushed at: 12 months ago - Stars: 94 - Forks: 18

StarsX/ComputeRaster
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
Language: C - Size: 286 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 94 - Forks: 4

aras-p/UnityGPUTexCompression
How to do DXT/BCn texture compression in Unity using compute shaders
Language: C# - Size: 487 KB - Last synced at: about 8 hours ago - Pushed at: almost 2 years ago - Stars: 85 - Forks: 10

BoyBaykiller/OpenTK-PathTracer
C# OpenGL Path Tracer, Real-Time GPU accelerated
Language: C# - Size: 78.5 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 83 - Forks: 12

DenizBicer/Physarum
Implementation of Physarum- Slime mold behaviour on Unity3D.
Language: C# - Size: 14.7 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 83 - Forks: 6

achalpandeyy/OceanFFT
OpenGL Demo: Simulating Ocean Waves with FFT
Language: C++ - Size: 564 KB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 80 - Forks: 4

KaminariOS/rustracer
Vulkan path tracing with Rust
Language: Rust - Size: 20.2 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 76 - Forks: 3

CJT-Jackton/Crystal-Caustics
💎 Approximated crystal caustics effect in Unity.
Language: C# - Size: 57 MB - Last synced at: about 1 month ago - Pushed at: about 5 years ago - Stars: 74 - Forks: 10

pavelkouril/unity-marching-cubes-gpu
GPU ComputeShader implementation of Marching Cubes algorithm
Language: C# - Size: 37.1 KB - Last synced at: about 2 months ago - Pushed at: almost 8 years ago - Stars: 74 - Forks: 9

mynamesiegfried/Neural-Network-Playground
A visual Deep Learning Framework for the Web - Built with WebGPU, Next.js and ReactFlow.
Language: JavaScript - Size: 3.4 MB - Last synced at: 4 months ago - Pushed at: almost 2 years ago - Stars: 72 - Forks: 12

Arlorean/UnityComputeShaderTest
Unity Compute Shader Realtime Ray Tracing
Language: C# - Size: 275 KB - Last synced at: 6 days ago - Pushed at: about 8 years ago - Stars: 68 - Forks: 19

DenizBicer/Pixel-Sorting
Fake pixel sorting effect implemented with a compute shader in Unity.
Language: C# - Size: 33.3 MB - Last synced at: about 1 month ago - Pushed at: about 2 years ago - Stars: 65 - Forks: 8

multiprecision/sph_opengl
SPH simulation in OpenGL compute shader.
Language: C - Size: 8.34 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 63 - Forks: 9

b0nes164/ShaderOneSweep 📦
A compute shader implementation of the OneSweep sorting algorithm.
Language: HLSL - Size: 93.8 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 57 - Forks: 6

aceyan/UE4_GPGPU_flocking
Doing flocking/Boids in UE4 using GPGPU
Language: C++ - Size: 619 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 54 - Forks: 14

AlexSabourinDev/cranberry_blog
A collection of primarily graphics programming focused blog posts.
Language: Jupyter Notebook - Size: 13.7 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 53 - Forks: 2

aceyan/Unity3D_PBR_Path_Tracer
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Language: C# - Size: 41.3 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 48 - Forks: 11

Gornhoth/Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Language: C# - Size: 70.3 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 46 - Forks: 3

Erfan-Ahmadi/CircleCollision
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
Language: C++ - Size: 15.4 MB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 46 - Forks: 2

sydneyzh/gpu_occlusion_culling_vk 📦
GPU occlusion culling using compute shader with Vulkan
Language: C++ - Size: 14 MB - Last synced at: about 2 years ago - Pushed at: over 7 years ago - Stars: 44 - Forks: 11

podgorskiy/ShaderBoiler
Aimed to eliminate preprocessor hell in shaders and kernels.
Language: C++ - Size: 93.8 KB - Last synced at: about 1 month ago - Pushed at: about 8 years ago - Stars: 44 - Forks: 5

piellardj/water-webgpu
WebGPU water simulation handling up to a million particles.
Language: TypeScript - Size: 77.9 MB - Last synced at: about 2 months ago - Pushed at: 10 months ago - Stars: 42 - Forks: 0

s-macke/WebGPU-Lab
Demos and experiments in WebGPU technology. Focus on compute shaders.
Language: TypeScript - Size: 1.68 MB - Last synced at: about 2 months ago - Pushed at: 2 months ago - Stars: 38 - Forks: 4

Shadertech/UE5NiagaraComputeShaderIntegration
UE5 Niagara Compute Shader Integration Example (Boids)
Language: C++ - Size: 1.98 MB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 35 - Forks: 5

nadult/lucid
LucidRaster: real-time GPU software rasterizer for exact OIT
Language: C++ - Size: 1.34 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 35 - Forks: 0

Dmajster/surface_nets
Pet project to learn compute shaders.
Language: C# - Size: 1.74 MB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 35 - Forks: 4

multiprecision/sph_vulkan
SPH simulation in Vulkan compute shader.
Language: C++ - Size: 4.79 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 34 - Forks: 6

timdecode/UnrealGPUSwarm
Unreal compute shader boid simulation.
Language: C++ - Size: 3.75 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 33 - Forks: 5

SquarerFive/GenericFoliage
Spawn foliage using geospatial data in UE5
Language: C++ - Size: 19.4 MB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 28 - Forks: 3

KHN190/UnityGrassShader
Unity mesh generation + compute shader for grass simulation.
Language: C# - Size: 6.51 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 28 - Forks: 7

MarcVivas/N-body
N-body simulation made with C++ and OpenGL
Language: C++ - Size: 61.1 MB - Last synced at: 17 days ago - Pushed at: 17 days ago - Stars: 26 - Forks: 3

corentin-ryr/Boat-Simulation
Buoyancy simulation with mesh intersection in Unity.
Language: C# - Size: 37 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 26 - Forks: 0

JensKrumsieck/raytracing-vulkan
Raytracer using Vulkan Compute Shaders and Avalonia UI
Language: C# - Size: 174 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 24 - Forks: 2

DenizBicer/FlowAgents
Perlin noise based flow agents made in Unity 3D.
Language: C# - Size: 19.2 MB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 23 - Forks: 3

nt314p/Astronomical-N-Body-Sim
An n-body simulation built with Unity, using compute shaders to perform calculations.
Language: C# - Size: 15.8 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 22 - Forks: 1

diharaw/gpu-particle-system
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
Language: C++ - Size: 1.12 MB - Last synced at: over 2 years ago - Pushed at: almost 5 years ago - Stars: 22 - Forks: 2

aivenhoe/modular-deferred-gpu-particle-system
modular particle system using compute shaders.
Language: C# - Size: 40 KB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 22 - Forks: 5

diharaw/fft-ocean-waves
An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.
Language: C++ - Size: 13 MB - Last synced at: over 2 years ago - Pushed at: over 4 years ago - Stars: 21 - Forks: 6

misyltoad/libjobs
A cross-platform, header-only compute-shader-styled job dispatching API written in C++.
Language: C++ - Size: 13.7 KB - Last synced at: about 1 month ago - Pushed at: almost 5 years ago - Stars: 21 - Forks: 1

desmarkie/ComputeShaderFlocking
3D Flocking in Unity with the Compute Shader
Language: C# - Size: 97 MB - Last synced at: almost 2 years ago - Pushed at: almost 8 years ago - Stars: 21 - Forks: 3

yasuohasegawa/UnityFakeVolumetricFog
This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.
Language: C# - Size: 126 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 20 - Forks: 5

b0nes164/SimpleComputeShaderHashTable
A simple, threadsafe, lock-free hash table for Unity Compute Shaders
Language: C# - Size: 52.7 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 20 - Forks: 2

planetis-m/compute-sim
Learn and understand compute shader operations and control flow.
Language: Nim - Size: 245 KB - Last synced at: about 1 hour ago - Pushed at: 29 days ago - Stars: 19 - Forks: 0

rtarun9/ComputePathTracer
A simple real time GPU path tracer, using DX11 Compute shaders :red_circle:.
Language: C++ - Size: 72.7 MB - Last synced at: about 1 year ago - Pushed at: almost 2 years ago - Stars: 19 - Forks: 1

yrq110/wgpu-compute
Use WebGPU compute shader in a handy way
Language: TypeScript - Size: 29.3 KB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 19 - Forks: 0

oooFreaKooo/WebGPU_Simple_Pathtracer
Raytracing with WebGPU
Language: TypeScript - Size: 517 MB - Last synced at: about 2 months ago - Pushed at: 7 months ago - Stars: 18 - Forks: 1

yumcyaWiz/glsl-compute-shader-sandbox
Some examples of OpenGL compute shader.
Language: C++ - Size: 2.93 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 18 - Forks: 5

huailiang/nnStyle
a neural network style transfer for video game
Language: Python - Size: 29.3 MB - Last synced at: over 2 years ago - Pushed at: about 4 years ago - Stars: 18 - Forks: 3

nicoell/Grass-Simulation
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.
Language: C# - Size: 76.5 MB - Last synced at: about 1 month ago - Pushed at: almost 7 years ago - Stars: 18 - Forks: 4

codeart1st/wgpu-layers
Currently only a playground for rust, wgpu, openlayers web mapping combo
Language: Rust - Size: 909 KB - Last synced at: 17 days ago - Pushed at: 18 days ago - Stars: 17 - Forks: 1

freedomtan/glDelegateBench
quick and dirty inference time benchmark for TFLite gles delegate
Language: Java - Size: 37.7 MB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 17 - Forks: 5

yukiny0811/EasyMetalShader
Metal Shader! Easy!
Language: Swift - Size: 146 KB - Last synced at: 27 days ago - Pushed at: 4 months ago - Stars: 16 - Forks: 0

diharaw/gpu-path-tracer
A real-time OpenGL Compute shader based Progressive Path Tracer.
Language: GLSL - Size: 189 KB - Last synced at: over 2 years ago - Pushed at: almost 6 years ago - Stars: 16 - Forks: 1

LexCapp/TVSO-Temporal-Variance-Shadow-Optimizer
Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.
Language: C# - Size: 1.23 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 15 - Forks: 1

fuqunaga/GpuLifeGame
Language: C# - Size: 40 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 15 - Forks: 3

ryanslikesocool/URP-Compute 📦
Demo of a way to use compute shaders with URP
Language: C# - Size: 30.2 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 15 - Forks: 0

WSWhitehouse/Unity-Raymarching
Raymarching Project In Unity
Language: C# - Size: 1.06 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 15 - Forks: 1

EmmetOT/BufferSorter
This is a very simple tool for in-place sorting of ComputeBuffers of ints on the GPU, meant for use in Unity.
Language: C# - Size: 25.4 KB - Last synced at: over 1 year ago - Pushed at: almost 4 years ago - Stars: 15 - Forks: 4

aras-p/bc7e-on-gpu
An attempt to port BC7E texture compressor to a GPU compute shader
Language: HLSL - Size: 62 MB - Last synced at: about 8 hours ago - Pushed at: over 4 years ago - Stars: 15 - Forks: 1

Crisspl/GPU-particle-system
2M particles system done with OpenGL 4.5 (mainly the power of compute shader)
Language: C++ - Size: 84 KB - Last synced at: 5 months ago - Pushed at: almost 5 years ago - Stars: 14 - Forks: 1

piellardj/particles-webgpu
Basic particles simulation running fully on GPU, using the new WebGPU API.
Language: TypeScript - Size: 2.36 MB - Last synced at: about 2 months ago - Pushed at: almost 2 years ago - Stars: 13 - Forks: 2

teamclouday/PathTracer
Playing with path tracing in Unity engine using compute shaders
Language: C# - Size: 641 MB - Last synced at: almost 2 years ago - Pushed at: about 3 years ago - Stars: 13 - Forks: 4

javiersalcedopuyo/UnityRayMarching
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
Language: C# - Size: 5.05 MB - Last synced at: about 2 years ago - Pushed at: about 5 years ago - Stars: 13 - Forks: 2

nakjun/Cloth-Simulation-WebGPU
Cloth Simulation with WebGPU Compute Shader
Language: TypeScript - Size: 71.8 MB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 12 - Forks: 1

drumath2237/Boids-Unity-ComputeShader-Sandbox
Boids simulation implemented with Compute Shader and VFX Graph.
Language: C# - Size: 663 KB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 12 - Forks: 0

bzgeb/UnityGPUMeshVoxelizerPart3
Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Language: C# - Size: 157 KB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 12 - Forks: 1

asus4/unity-poisson-blending
Language: C# - Size: 688 KB - Last synced at: about 1 year ago - Pushed at: almost 6 years ago - Stars: 12 - Forks: 4

Game4all/dustpile
🧪GPU accelerated falling sand sim in Zig
Language: Zig - Size: 1.63 MB - Last synced at: about 1 month ago - Pushed at: 5 months ago - Stars: 11 - Forks: 0

happy-turtle/Contours2HeightMap
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
Language: C# - Size: 8.79 KB - Last synced at: over 1 year ago - Pushed at: almost 4 years ago - Stars: 11 - Forks: 3

bzgeb/PixelatePostProcessingURP
Pixelize Post Processing in Unity with Compute Shaders, for use in URP
Language: C# - Size: 10.7 MB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 11 - Forks: 0

bzgeb/UnityGPUMeshVoxelizerPart1
Part 1 of a GPU Voxelizer for Unity
Language: C# - Size: 226 KB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 11 - Forks: 1

nshelton/form2
Language: C# - Size: 9.57 MB - Last synced at: about 2 years ago - Pushed at: almost 8 years ago - Stars: 11 - Forks: 2

bzgeb/UnityGPUMeshVoxelizerPart5
Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Language: C# - Size: 197 KB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 10 - Forks: 2

aceyan/Unity3D_Path_Tracer
Monte Carlo Path Tracer in Unity3D using compute shader
Language: C# - Size: 40.7 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 10 - Forks: 2

OverloadedOrama/Godot-ComputeShader-GameOfLife
A compute shader implementation of the game of life, in Godot 4.
Language: GDScript - Size: 79.1 KB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 9 - Forks: 1

jakubcerveny/gl-compute
Test of OpenGL 4.3 compute shaders.
Language: C++ - Size: 320 KB - Last synced at: about 1 month ago - Pushed at: about 5 years ago - Stars: 9 - Forks: 2

blackspotbear/RTUT
RTUT is a weekend ray tracer on Unity
Language: C# - Size: 351 KB - Last synced at: about 1 year ago - Pushed at: almost 7 years ago - Stars: 9 - Forks: 2

erlingpaulsen/godot-physarum
Slime mold simulation using compute shaders in Godot 4
Language: GDScript - Size: 2.07 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 8 - Forks: 1

yunusey/ComputeShadersExperiment
A compute shader experiment in Godot
Language: GDScript - Size: 175 KB - Last synced at: 13 days ago - Pushed at: over 1 year ago - Stars: 8 - Forks: 0

ssell/GPU-Accelerated-Diamond-Square
Implementation of GPU Accelerated Diamond-Square
Language: C# - Size: 54.7 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 8 - Forks: 1

tcoppex/gl-compute-c99
Compute Shader sample using C99 and OpenGL 4.3.
Language: C - Size: 111 KB - Last synced at: about 2 months ago - Pushed at: almost 9 years ago - Stars: 8 - Forks: 0

Federicoand98/PathTracing
A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.
Language: Jupyter Notebook - Size: 90.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0
