Topic: "mesh-rendering"
avik-pal/RayTracer.jl
Differentiable RayTracing in Julia
Language: Julia - Size: 34.9 MB - Last synced at: 23 days ago - Pushed at: over 2 years ago - Stars: 152 - Forks: 12

aryputh/humans-vs-zombies
A short demo that uses the Unity Game engine. Uses NavMesh, agents, dynamically renders mesh, and has event systems for game states!
Language: ShaderLab - Size: 5.36 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0
