Topic: "navmesh"
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
Language: C++ - Size: 25.2 MB - Last synced at: 1 day ago - Pushed at: 25 days ago - Stars: 6,894 - Forks: 1,667

h8man/NavMeshPlus
Unity NavMesh 2D Pathfinding
Language: C# - Size: 10.7 MB - Last synced at: 13 days ago - Pushed at: about 2 months ago - Stars: 1,980 - Forks: 223

jzyong/game-server
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
Language: Java - Size: 27.7 MB - Last synced at: 12 days ago - Pushed at: 4 months ago - Stars: 1,182 - Forks: 491

JiepengTan/LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Language: C# - Size: 672 KB - Last synced at: 19 days ago - Pushed at: about 5 years ago - Stars: 889 - Forks: 198

UnityTechnologies/ATerribleKingdom
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Language: C# - Size: 168 MB - Last synced at: 19 days ago - Pushed at: over 4 years ago - Stars: 814 - Forks: 153

ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Language: C# - Size: 11.4 MB - Last synced at: 10 days ago - Pushed at: 12 days ago - Stars: 661 - Forks: 82

dotsnav/dotsnav
A fully dynamic planar navmesh for Unity supporting agents of any size
Language: C# - Size: 4.15 MB - Last synced at: 5 months ago - Pushed at: over 2 years ago - Stars: 471 - Forks: 49

vleue/polyanya
Pathfinding using Polyanya
Language: Rust - Size: 2 MB - Last synced at: 10 days ago - Pushed at: 15 days ago - Stars: 369 - Forks: 25

vleue/vleue_navigator
Pathfinding on NavMeshes for Bevy
Language: Rust - Size: 2.49 MB - Last synced at: 10 days ago - Pushed at: 15 days ago - Stars: 309 - Forks: 24

recast4j/recast4j
Java Port of Recast & Detour navigation mesh toolset
Language: Java - Size: 3.05 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 265 - Forks: 99

Endarren/Unity_Resources
A list of resources and tutorials for those doing programming in Unity.
Size: 969 KB - Last synced at: 23 days ago - Pushed at: over 3 years ago - Stars: 240 - Forks: 21

jadvrodrigues/CustomNavMesh
Alternative to Unity's NavMesh system where the agents avoid each other.
Language: C# - Size: 46.4 MB - Last synced at: 5 months ago - Pushed at: over 1 year ago - Stars: 207 - Forks: 25

TheGrimsey/oxidized_navigation
A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.
Language: Rust - Size: 289 KB - Last synced at: 8 days ago - Pushed at: 9 days ago - Stars: 185 - Forks: 18

sunxvming/navmesh
导航网格寻路C++实现版(入门版)
Language: C - Size: 1.48 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 153 - Forks: 28

JiepengTan/LockstepEngine_ARPGDemo
A lockstep ARPG demo for LockstepEngine
Language: C# - Size: 8.67 MB - Last synced at: 13 days ago - Pushed at: over 5 years ago - Stars: 140 - Forks: 55

OlegDzhuraev/NavMeshAvoidance
Custom Nav Mesh Avoidance to replace default one in Unity.
Language: C# - Size: 59.6 KB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 85 - Forks: 12

liuhaopen/Navigator
This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation
Language: C++ - Size: 1.64 MB - Last synced at: 14 days ago - Pushed at: about 6 years ago - Stars: 85 - Forks: 29

CompleteUnityDeveloper/09-ZombieRunner-Original
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
Language: C# - Size: 104 MB - Last synced at: about 2 years ago - Pushed at: almost 7 years ago - Stars: 75 - Forks: 30

jzyong/GameAI4j
Game AI for java.NavMesh、A*、BehaviorTree、FSM
Language: Java - Size: 223 KB - Last synced at: 14 days ago - Pushed at: 5 months ago - Stars: 63 - Forks: 14

LeadKiller/leadbot
🤖Player AI Bots to revive obscure gamemodes in Garry's Mod🤖
Language: Lua - Size: 180 KB - Last synced at: 9 months ago - Pushed at: almost 2 years ago - Stars: 63 - Forks: 14

jzyong/NavMeshDemo
Unity client navmesh export to server for pathfinding
Language: C# - Size: 23.6 MB - Last synced at: 8 days ago - Pushed at: over 2 years ago - Stars: 63 - Forks: 23

ikpil/UniRecast
UniRecast - navigation mesh toolset for Unity3D using DotRecast
Language: C# - Size: 1.94 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 59 - Forks: 11

mrazza/gonav
A Source Engine navigation mesh file parser written in Go.
Language: Go - Size: 43 KB - Last synced at: 21 days ago - Pushed at: almost 5 years ago - Stars: 50 - Forks: 10

Seldom-SE/seldom_map_nav
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
Language: Rust - Size: 76.2 KB - Last synced at: 4 days ago - Pushed at: 4 months ago - Stars: 49 - Forks: 5

Selinux24/Skirmish
Game and prototypes with SharpDX and Directx 11
Language: C# - Size: 702 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 49 - Forks: 4

SharlatanY/NavMeshSurface2DBaker
NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
Language: C# - Size: 505 KB - Last synced at: 5 months ago - Pushed at: about 4 years ago - Stars: 45 - Forks: 10

enes-telli/Silly-Race-Replica
It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.
Language: C# - Size: 49.4 MB - Last synced at: 4 days ago - Pushed at: over 3 years ago - Stars: 43 - Forks: 14

sunxvming/navmesh-advance
导航网格寻路C++实现版(进阶版)
Language: C - Size: 1.44 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 41 - Forks: 17

mrluigigarcia/NavMesh-From-Colliders
Unity tool that prepares the scene for NavMesh baking by generating simple mesh renderers based on the object's colliders, with the intention of improving the precision of the generated NavMesh.
Language: C# - Size: 2.06 MB - Last synced at: 4 months ago - Pushed at: almost 2 years ago - Stars: 35 - Forks: 5

saivittalb/zomboid-survival
🧟♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.
Language: C# - Size: 255 MB - Last synced at: 7 days ago - Pushed at: almost 5 years ago - Stars: 35 - Forks: 16

ohchase/divert
Rust bindings for Recast Navigation.
Language: Rust - Size: 2.92 MB - Last synced at: 14 days ago - Pushed at: 3 months ago - Stars: 33 - Forks: 10

KitRifty/sourcepawn-navmesh
SourcePawn .NAV file reader.
Language: SourcePawn - Size: 1.58 MB - Last synced at: 9 months ago - Pushed at: almost 4 years ago - Stars: 32 - Forks: 9

lazytiger/unityai
golang port of Unity NavMesh module.
Language: Go - Size: 681 KB - Last synced at: about 2 months ago - Pushed at: over 4 years ago - Stars: 32 - Forks: 17

akof1314/UnityNavToCollider
Unity NavMesh To Collider
Language: C# - Size: 37.1 KB - Last synced at: 14 days ago - Pushed at: over 7 years ago - Stars: 23 - Forks: 9

Akkadius/eqemu-maps
EQEmuMap .map and .path reference files for the internal EQEmu Server functions
Language: Perl - Size: 1.02 GB - Last synced at: 8 days ago - Pushed at: 6 months ago - Stars: 20 - Forks: 18

llamacademy/ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
Language: ShaderLab - Size: 2.89 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 20 - Forks: 8

MorelAntoine/Unity-Character-Mechanism
[V3.1.0] Framework aiming to facilitate the code development of a character in Unity
Language: C# - Size: 377 KB - Last synced at: 5 months ago - Pushed at: about 6 years ago - Stars: 18 - Forks: 2

llamacademy/ai-series-part-35
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
Language: C# - Size: 4.87 MB - Last synced at: 8 days ago - Pushed at: almost 3 years ago - Stars: 16 - Forks: 6

llamacademy/ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
Language: ShaderLab - Size: 2.22 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 15 - Forks: 2

ShibaBandit/gdx-navmesh
LibGDX navigation mesh using constrained Delaunay triangulation
Language: Java - Size: 66.4 KB - Last synced at: almost 2 years ago - Pushed at: over 6 years ago - Stars: 15 - Forks: 3

CursedPrograms/ConfederateAI
3D logic based AI for Unity.
Language: C# - Size: 71 MB - Last synced at: 1 day ago - Pushed at: 9 days ago - Stars: 14 - Forks: 3

cadop/dhart
A library for creating Navigation Graphs, Visibility graphs, Raycasting used in design analysis, architecture, robotics, and human factors.
Language: C++ - Size: 249 MB - Last synced at: 17 days ago - Pushed at: 3 months ago - Stars: 14 - Forks: 11

lolleko/guesswho
A GMod gamemode involving NPCs and players (+1.5M Downloads)
Language: Lua - Size: 20.5 MB - Last synced at: 11 days ago - Pushed at: over 1 year ago - Stars: 14 - Forks: 17

chris-gong/knowledge-representation
Small Unity project showcasing AI responding to changes in the game world
Language: C# - Size: 26.9 MB - Last synced at: 12 months ago - Pushed at: over 6 years ago - Stars: 14 - Forks: 2

am1tanaka/NavMeshWalker
NavMeshAgentの歩き方をCharacterControllerで制御します。
Language: C# - Size: 24.4 MB - Last synced at: 5 days ago - Pushed at: over 6 years ago - Stars: 14 - Forks: 0

domisum/CompitumLib
Spigot lib for pathfinding
Language: Java - Size: 213 KB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 13 - Forks: 4

ErnSur/BakingTools
Unity scene baking toolkit. Lightmapping, NavMesh, OC
Language: C# - Size: 53.7 KB - Last synced at: 21 days ago - Pushed at: over 1 year ago - Stars: 12 - Forks: 1

caxanga334/NavBot
Nav Bot (formerly known as 'SMNav') is a Source Engine bot developed as a Sourcemod extension.
Language: C++ - Size: 2.34 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 11 - Forks: 1

SharlatanY/ST2U2DNavMeshImporter
ST2U2DNavMeshImporter is a Unity Package that provides a custom importer to automatically setting up 2D Navmeshes (Using NavMeshSurface2DBaker) when importing "Tiled" tilempas through SuperTiled2Unity.
Language: C# - Size: 3.76 MB - Last synced at: 5 months ago - Pushed at: almost 6 years ago - Stars: 11 - Forks: 2

capdevon/jme-navmesh-ai
Navigation-mesh Toolset for jMonkeyEngine
Language: Java - Size: 11.7 MB - Last synced at: 2 months ago - Pushed at: 7 months ago - Stars: 10 - Forks: 2

lmbek/PathfindingProject 📦
Computer Science subject module at Roskilde University. Was made as part of a 15ETCS course where we applied Different Pathfinding strategies to solve shortest path problem. Contains Dijkstra and A* implemented in Java with a JavaFX User Interface to demonstrate shortest path visualization. Note: this project is not maintained
Language: Java - Size: 39 MB - Last synced at: 1 day ago - Pushed at: over 2 years ago - Stars: 10 - Forks: 0

llamacademy/ai-series-part-1
Full project of the end state of the AI Series Part 1 video
Language: ShaderLab - Size: 3.34 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 10 - Forks: 3

PixelWizards/navmesh-components
Wrapper package for the Unity Navmesh components, designed to work with Unity's Package Manager
Language: C# - Size: 2.06 MB - Last synced at: 3 days ago - Pushed at: about 5 years ago - Stars: 10 - Forks: 1

capdevon/jme3-artificial-intelligence
A Navigation Mesh path-finding AI system
Language: Java - Size: 3.11 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 8 - Forks: 1

liubai01/DiveRecastNav-Lab1-MeadowMapping
Recast Navigation Study. Python implementation of `Path planning for a vision-based autonomous robot`
Language: Python - Size: 180 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 8 - Forks: 6

huskar-t/NavMeshPathFinding
Pathfinding algorithm base on navmesh
Language: TypeScript - Size: 91.8 KB - Last synced at: about 1 hour ago - Pushed at: almost 2 years ago - Stars: 8 - Forks: 0

llamacademy/ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
Language: ShaderLab - Size: 2.36 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 8 - Forks: 6

SlimeYummy/recastnavigation-rs
A rust binding for recastnavigation path finding library adds cross-platform deterministic.
Language: Rust - Size: 1.65 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 7 - Forks: 0

Guoxuan99/Last-Man-Standing
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
Language: C# - Size: 43 KB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 2

llamacademy/ai-series-part-34
In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.
Language: C# - Size: 4.76 MB - Last synced at: 8 days ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 1

llamacademy/ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
Language: ShaderLab - Size: 2.22 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 7 - Forks: 2

Abyssall-Dev/RePath
Quick A* pathfinder utilizing navmesh obj file for graph generation.
Language: Rust - Size: 4.5 MB - Last synced at: 27 days ago - Pushed at: 5 months ago - Stars: 6 - Forks: 0

samuelschnurr/luminance-detection
Unity3D example for measuring luminance on objects. In this prototype enemies stop following a player if they receive to much light.
Language: C# - Size: 3.72 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 6 - Forks: 1

blaz-cerpnjak/intelligent-opponent-shooter-game-unity
:video_game: 🕹️ :gun: Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.
Language: C# - Size: 1.79 MB - Last synced at: 4 days ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 1

llamacademy/bullet-trails
In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
Language: ShaderLab - Size: 30.9 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 2

llamacademy/ai-series-part-31
learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
Language: C# - Size: 31.6 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 2

llamacademy/ai-series-part-24
Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
Language: C# - Size: 37.6 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 6 - Forks: 3

llamacademy/ai-series-part-17
In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
Language: C# - Size: 33.9 MB - Last synced at: 8 days ago - Pushed at: almost 4 years ago - Stars: 6 - Forks: 1

llamacademy/ai-series-part-10
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
Language: ShaderLab - Size: 31.4 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 1

llamacademy/ai-series-part-2
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
Language: ShaderLab - Size: 2.14 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 1

llamacademy/ai-series-part-43
Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Language: ShaderLab - Size: 87.7 MB - Last synced at: 8 days ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 3

llamacademy/ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Language: ShaderLab - Size: 2.92 MB - Last synced at: 8 days ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-30
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
Language: ShaderLab - Size: 2.36 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-28
In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
Language: ShaderLab - Size: 2.36 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 5 - Forks: 2

llamacademy/ai-series-part-22
Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
Language: C# - Size: 40.1 MB - Last synced at: 8 days ago - Pushed at: almost 4 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-20
This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.
Language: C# - Size: 37.9 MB - Last synced at: 8 days ago - Pushed at: almost 4 years ago - Stars: 5 - Forks: 2

liderako/hack_and_slash
RPG game
Language: C# - Size: 207 MB - Last synced at: 9 months ago - Pushed at: almost 6 years ago - Stars: 5 - Forks: 2

llamacademy/ai-series-part-45
Learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.
Language: ShaderLab - Size: 70.7 MB - Last synced at: 8 days ago - Pushed at: almost 2 years ago - Stars: 4 - Forks: 0

llamacademy/ai-series-part-8
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
Language: ShaderLab - Size: 30.9 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 2

llamacademy/ai-series-part-4
Full project of the end state of the AI Series Part 4 video where we spawn NavMeshAgents at runtime
Language: ShaderLab - Size: 2.32 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 2

tung23062003/Survival-Shooter
An 3D FPS Game for Android using Addressable for remote loading and optimization (In progress)
Language: C# - Size: 269 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 3 - Forks: 0

RaZeR-RBI/aas-playground
Quake 2/3 AAS navmesh viewer
Language: TypeScript - Size: 843 KB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 3 - Forks: 0

HCID274/Unity-FPS-Video-Games
My Unity FPS first try,it's a a First-Person Shooter (FPS) game developed on the Unity 3D platform. This project delves into the design and development process of FPS games, including character control, level design, shooting design, and enemy AI design...
Language: C# - Size: 655 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

xiyoo0812/ldetour
基于recastnavigation供lua使用的navmesh导航库!
Language: C++ - Size: 78.1 KB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

DaemonEngine/daemonmap
Deprecated navmesh compiler for the Unvanquished game
Language: C - Size: 63.6 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 1

knight0zh/objparse
objparse 是一个简易的obj文件解析器。把obj文件转换成二维地图数组。
Language: Go - Size: 144 KB - Last synced at: 5 months ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

llamacademy/ai-series-part-23
Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance
Language: C# - Size: 255 MB - Last synced at: 8 days ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-21
Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack
Language: C# - Size: 37.8 MB - Last synced at: 8 days ago - Pushed at: almost 4 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-9
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
Language: ShaderLab - Size: 3.47 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-6
Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents
Language: ShaderLab - Size: 2.81 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 3 - Forks: 2

llamacademy/ai-series-part-3
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
Language: ShaderLab - Size: 2.18 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 3 - Forks: 2

nicecapj/recastnavigation Fork of recastnavigation/recastnavigation
Navigation-mesh Toolset for Games. Change branch to withGameServer
Language: C++ - Size: 19.7 MB - Last synced at: about 1 year ago - Pushed at: over 6 years ago - Stars: 3 - Forks: 1

CeLo93/UNITY_RPG_project_0.3
Protótipo de RPG3D, com sistema de coleta e inventário, escolha de personagem e navmesh otimizado.
Language: C# - Size: 1.57 GB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 2 - Forks: 0

s-f-r-f-r-l-n-c/shb_gd_simple_nav_mesh_agent
Simple NavMesh Agent dengan Godot Engine
Language: GDScript - Size: 52.7 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-7
Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics
Language: ShaderLab - Size: 31 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-5
Full project of the end state of the AI Series Part 5 video where we configure the NavMeshAgents with ScriptableObjects
Language: ShaderLab - Size: 30 MB - Last synced at: 8 days ago - Pushed at: about 4 years ago - Stars: 2 - Forks: 1

DamonRaziel/Project-Bob-s-Quest
Project Bob's Quest was built to test my abilities and see what I could learn. It is still a work in progress, and can be used as a base for various mechanics.
Language: GDScript - Size: 420 MB - Last synced at: about 1 year ago - Pushed at: almost 6 years ago - Stars: 2 - Forks: 1

SelfishOlex/LYBook_1.16
Companion source code and assets for "Game Programming with Amazon Lumberyard (1.16)"
Language: Python - Size: 191 MB - Last synced at: about 1 year ago - Pushed at: over 6 years ago - Stars: 2 - Forks: 1

fipu-nastava/dipri
Examples from the course Design and programming of computer games (Dizajn i programiranje računalnih igara)
Language: C# - Size: 1.46 GB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 1 - Forks: 0

Smutekj/CDT
Constrained Delaunay Triangulation for games. Can create CDT on grids with different types of integer coordinates.
Language: C++ - Size: 427 KB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0
