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GitHub / llamacademy / ai-series-part-31
learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/llamacademy%2Fai-series-part-31
Stars: 4
Forks: 1
Open Issues: 0
License: mit
Language: C#
Repo Size: 31.6 MB
Dependencies: pending
Created: over 2 years ago
Updated: almost 2 years ago
Last pushed: over 2 years ago
Last synced: over 1 year ago
Topics: ai, gamedev, gamedevelopment, navmesh, navmeshagent, navmeshsurface, pathfinding, unity