Ecosyste.ms: Repos

An open API service providing repository metadata for many open source software ecosystems.

GitHub topics: navmesh

caxanga334/NavBot

Nav Bot (formerly known as 'SMNav') is a Source Engine bot developed as a Sourcemod extension.

Language: C++ - Size: 938 KB - Last synced: about 17 hours ago - Pushed: 1 day ago - Stars: 5 - Forks: 0

h8man/NavMeshPlus

Unity NavMesh 2D Pathfinding

Language: C# - Size: 9.15 MB - Last synced: about 22 hours ago - Pushed: 1 day ago - Stars: 1,550 - Forks: 184

ikpil/DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

Language: C# - Size: 10.3 MB - Last synced: about 9 hours ago - Pushed: 1 day ago - Stars: 404 - Forks: 60

Selinux24/Skirmish

Game and prototypes with SharpDX and Directx 11

Language: C# - Size: 638 MB - Last synced: about 22 hours ago - Pushed: 2 days ago - Stars: 30 - Forks: 3

ikpil/UniRecast

UniRecast - navigation mesh toolset for Unity3D using DotRecast

Language: C# - Size: 1.28 MB - Last synced: 4 days ago - Pushed: 4 days ago - Stars: 41 - Forks: 7

dotsnav/dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

Language: C# - Size: 4.15 MB - Last synced: 1 day ago - Pushed: over 1 year ago - Stars: 453 - Forks: 46

JiepengTan/LockstepEngine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

Language: C# - Size: 672 KB - Last synced: 4 days ago - Pushed: about 4 years ago - Stars: 777 - Forks: 183

recast4j/recast4j

Java Port of Recast & Detour navigation mesh toolset

Language: Java - Size: 2.98 MB - Last synced: 7 days ago - Pushed: 7 days ago - Stars: 240 - Forks: 96

OlegDzhuraev/NavMeshAvoidance

Custom Nav Mesh Avoidance to replace default one in Unity.

Language: C# - Size: 33.2 KB - Last synced: about 18 hours ago - Pushed: over 1 year ago - Stars: 78 - Forks: 10

recastnavigation/recastnavigation

Industry-standard navigation-mesh toolset for games

Language: C++ - Size: 21.6 MB - Last synced: 15 days ago - Pushed: 18 days ago - Stars: 6,223 - Forks: 1,576

JochenHeckl/NavMeshECS

Simple Example of ECS NavMesh based navigation

Language: C# - Size: 332 KB - Last synced: 15 days ago - Pushed: almost 4 years ago - Stars: 1 - Forks: 0

UnityTechnologies/ATerribleKingdom

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

Language: C# - Size: 168 MB - Last synced: 10 days ago - Pushed: over 3 years ago - Stars: 772 - Forks: 146

capdevon/jme3-artificial-intelligence

A Navigation Mesh path-finding AI system

Language: Java - Size: 3.07 MB - Last synced: 22 days ago - Pushed: 23 days ago - Stars: 7 - Forks: 1

ohchase/divert

Rust bindings for Recast Navigation.

Language: Rust - Size: 2.92 MB - Last synced: 1 day ago - Pushed: 27 days ago - Stars: 28 - Forks: 10

jzyong/game-server

Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools

Language: Java - Size: 27.6 MB - Last synced: 29 days ago - Pushed: 12 months ago - Stars: 1,136 - Forks: 482

TheGrimsey/oxidized_navigation

A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.

Language: Rust - Size: 306 KB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 137 - Forks: 9

CursedPrograms/ConfederateAI

3D logic based AI for Unity.

Language: C# - Size: 70.9 MB - Last synced: 5 days ago - Pushed: 3 months ago - Stars: 5 - Forks: 2

SelfishOlex/LYBook_1.16

Companion source code and assets for "Game Programming with Amazon Lumberyard (1.16)"

Language: Python - Size: 191 MB - Last synced: about 2 months ago - Pushed: over 5 years ago - Stars: 2 - Forks: 1

SlimeYummy/recastnavigation-rs

A rust binding for recastnavigation path finding library adds cross-platform deterministic.

Language: Rust - Size: 1.15 MB - Last synced: 27 days ago - Pushed: about 2 months ago - Stars: 3 - Forks: 0

nicecapj/recastnavigation Fork of recastnavigation/recastnavigation

Navigation-mesh Toolset for Games. Change branch to withGameServer

Language: C++ - Size: 19.7 MB - Last synced: about 2 months ago - Pushed: over 5 years ago - Stars: 3 - Forks: 1

akof1314/UnityNavToCollider

Unity NavMesh To Collider

Language: C# - Size: 37.1 KB - Last synced: 19 days ago - Pushed: over 6 years ago - Stars: 21 - Forks: 9

DamonRaziel/Project-Bob-s-Quest

Project Bob's Quest was built to test my abilities and see what I could learn. It is still a work in progress, and can be used as a base for various mechanics.

Language: GDScript - Size: 420 MB - Last synced: about 2 months ago - Pushed: almost 5 years ago - Stars: 2 - Forks: 1

cadop/dhart

A library for Navigation Graphs, Visibility, Raycasting and other features for Design Humans Analysis RoboTics (DHART).

Language: C++ - Size: 228 MB - Last synced: 11 days ago - Pushed: about 1 month ago - Stars: 10 - Forks: 3

lolleko/guesswho

A GMod gamemode involving NPCs and players (+1.5M Downloads)

Language: Lua - Size: 20.5 MB - Last synced: 16 days ago - Pushed: 6 months ago - Stars: 13 - Forks: 17

Seldom-SE/seldom_map_nav

Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.

Language: Rust - Size: 56.6 KB - Last synced: 2 months ago - Pushed: 3 months ago - Stars: 35 - Forks: 4

fd-col/Unity-Emergency-Drills

Multi-user VR emergency simulations in hospital environment using Unity

Size: 81.4 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 0 - Forks: 0

enes-telli/Silly-Race-Replica

It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.

Language: C# - Size: 49.4 MB - Last synced: 3 months ago - Pushed: over 2 years ago - Stars: 35 - Forks: 11

Akkadius/eqemu-maps

EQEmuMap .map and .path reference files for the internal EQEmu Server functions

Language: Raku - Size: 1.01 GB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 18 - Forks: 15

jadvrodrigues/CustomNavMesh

Alternative to Unity's NavMesh system where the agents avoid each other.

Language: C# - Size: 46.4 MB - Last synced: 3 months ago - Pushed: 9 months ago - Stars: 183 - Forks: 22

aryputh/humans-vs-zombies

A short demo that uses the Unity Game engine. Uses NavMesh, agents, dynamically renders mesh, and has event systems for game states!

Language: ShaderLab - Size: 5.36 MB - Last synced: 15 days ago - Pushed: 7 months ago - Stars: 0 - Forks: 0

MorelAntoine/Unity-Character-Mechanism

[V3.1.0] Framework aiming to facilitate the code development of a character in Unity

Language: C# - Size: 377 KB - Last synced: 3 months ago - Pushed: over 5 years ago - Stars: 17 - Forks: 2

sunxvming/navmesh

导航网格寻路C++实现版(入门版)

Language: C - Size: 1.48 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 153 - Forks: 28

knight0zh/objparse

objparse 是一个简易的obj文件解析器。把obj文件转换成二维地图数组。

Language: Go - Size: 144 KB - Last synced: 4 months ago - Pushed: over 1 year ago - Stars: 3 - Forks: 0

SharlatanY/NavMeshSurface2DBaker

NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.

Language: C# - Size: 505 KB - Last synced: 3 months ago - Pushed: about 3 years ago - Stars: 45 - Forks: 10

alizul01/alizulfikar-Pac-man-like

🎮This repository is a hands-on project in Unity, inspired by Pac-Man, where I delve into the world of AI Game Programming. The codebase evolves as I progress through the Agate Batch 5 Game Programming course, making it a dynamic resource for learning and implementing game AI.

Language: C# - Size: 21.5 MB - Last synced: 30 days ago - Pushed: 5 months ago - Stars: 0 - Forks: 0

Guoxuan99/Last-Man-Standing

2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.

Language: C# - Size: 43 KB - Last synced: 6 months ago - Pushed: almost 2 years ago - Stars: 7 - Forks: 2

lazytiger/unityai

golang port of Unity NavMesh module.

Language: Go - Size: 681 KB - Last synced: 3 months ago - Pushed: almost 4 years ago - Stars: 31 - Forks: 16

sunxvming/navmesh-advance

导航网格寻路C++实现版(进阶版)

Language: C - Size: 1.44 MB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 41 - Forks: 17

aguluman/preparation

my journey in recreating PAC-MAN

Language: C# - Size: 112 KB - Last synced: 7 months ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

JiepengTan/LockstepEngine_ARPGDemo

A lockstep ARPG demo for LockstepEngine

Language: C# - Size: 8.67 MB - Last synced: 6 months ago - Pushed: over 4 years ago - Stars: 117 - Forks: 46

Endarren/Unity_Resources

A list of resources and tutorials for those doing programming in Unity.

Size: 969 KB - Last synced: 6 months ago - Pushed: over 2 years ago - Stars: 232 - Forks: 19

liuhaopen/Navigator

This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation

Language: C++ - Size: 1.64 MB - Last synced: 7 months ago - Pushed: over 5 years ago - Stars: 72 - Forks: 26

llamacademy/ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object.

Language: ShaderLab - Size: 2.36 MB - Last synced: 6 months ago - Pushed: over 2 years ago - Stars: 9 - Forks: 7

katelevshova/unity-flying-airplane-demo

Flying airplane towards the target, dragging the target with mouse, NavMesh, LookAt rotation

Language: C# - Size: 83 KB - Last synced: 7 months ago - Pushed: over 3 years ago - Stars: 0 - Forks: 0

s-f-r-f-r-l-n-c/shb_gd_simple_nav_mesh_agent

Simple NavMesh Agent dengan Godot Engine

Language: GDScript - Size: 52.7 KB - Last synced: 12 months ago - Pushed: 12 months ago - Stars: 2 - Forks: 1

Gyokujin/Unity_NavMesh_Study

Unity NavMesh 연습용 프로젝트

Language: C# - Size: 68.7 MB - Last synced: 8 months ago - Pushed: 8 months ago - Stars: 0 - Forks: 0

capdevon/jme-navmesh-ai

Navigation-mesh Toolset for jMonkeyEngine

Language: Java - Size: 11.6 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 8 - Forks: 2

blaz-cerpnjak/intelligent-opponent-shooter-game-unity

:video_game: 🕹️ :gun: Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.

Language: C# - Size: 1.79 MB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 0 - Forks: 0

mrazza/gonav

A Source Engine navigation mesh file parser written in Go.

Language: Go - Size: 43 KB - Last synced: 9 months ago - Pushed: almost 4 years ago - Stars: 48 - Forks: 12

ErnSur/BakingTools

Unity scene baking toolkit. Lightmapping, NavMesh, OC

Language: C# - Size: 48.8 KB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 12 - Forks: 1

lmbek/PathfindingProject 📦

Computer Science subject module at Roskilde University. Was made as part of a 15ETCS course where we applied Different Pathfinding strategies to solve shortest path problem. Contains Dijkstra and A* implemented in Java with a JavaFX User Interface to demonstrate shortest path visualization. Note: this project is not maintained

Language: Java - Size: 39 MB - Last synced: 9 months ago - Pushed: over 1 year ago - Stars: 9 - Forks: 0

ihirodev/Unity-NaveMesh-AI-Scripts

Contains scripts I implemented to create AI in Unity

Language: C# - Size: 0 Bytes - Last synced: 10 months ago - Pushed: 10 months ago - Stars: 0 - Forks: 0

liubai01/DiveRecastNav-Lab1-MeadowMapping

Recast Navigation Study. Python implementation of `Path planning for a vision-based autonomous robot`

Language: Python - Size: 180 KB - Last synced: 10 months ago - Pushed: 10 months ago - Stars: 8 - Forks: 6

danielmccluskey/Navmesh-Tutorial 📦

A very short Navmesh tutorial project.

Language: C# - Size: 1.23 MB - Last synced: 10 months ago - Pushed: about 6 years ago - Stars: 1 - Forks: 0

CeLo93/UNITY_RPG_project_0.3

Protótipo de RPG3D, com sistema de coleta e inventário, escolha de personagem e navmesh otimizado.

Language: C# - Size: 1.57 GB - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 2 - Forks: 0

happygoose30/tactic-race

It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.

Language: C# - Size: 49.4 MB - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 0 - Forks: 0

DaemonEngine/daemonmap

Deprecated navmesh compiler for the Unvanquished game

Language: C - Size: 63.6 MB - Last synced: about 2 months ago - Pushed: over 1 year ago - Stars: 3 - Forks: 1

LeadKiller/leadbot

🤖Player AI Bots to revive obscure gamemodes in Garry's Mod🤖

Language: Lua - Size: 391 KB - Last synced: 11 months ago - Pushed: over 3 years ago - Stars: 52 - Forks: 11

domisum/CompitumLib

Spigot lib for pathfinding

Language: Java - Size: 213 KB - Last synced: 9 months ago - Pushed: over 6 years ago - Stars: 13 - Forks: 4

llamacademy/ai-series-part-45

Learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.

Language: ShaderLab - Size: 70.7 MB - Last synced: 12 months ago - Pushed: 12 months ago - Stars: 1 - Forks: 0

HCID274/Unity-FPS-Video-Games

My Unity FPS first try,it's a a First-Person Shooter (FPS) game developed on the Unity 3D platform. This project delves into the design and development process of FPS games, including character control, level design, shooting design, and enemy AI design...

Language: C# - Size: 655 MB - Last synced: 12 months ago - Pushed: 12 months ago - Stars: 3 - Forks: 0

fipu-nastava/dipri

Examples from the course Design and programming of computer games (Dizajn i programiranje računalnih igara)

Language: C# - Size: 1.05 GB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 1 - Forks: 0

am1tanaka/NavMeshWalker

NavMeshAgentの歩き方をCharacterControllerで制御します。

Language: C# - Size: 24.4 MB - Last synced: 7 months ago - Pushed: over 5 years ago - Stars: 12 - Forks: 0

ShibaBandit/gdx-navmesh

LibGDX navigation mesh using constrained Delaunay triangulation

Language: Java - Size: 66.4 KB - Last synced: 11 months ago - Pushed: over 5 years ago - Stars: 15 - Forks: 3

EricMarinho/Tower-Defense

Made in Unity

Language: C# - Size: 3.19 MB - Last synced: 12 months ago - Pushed: 12 months ago - Stars: 0 - Forks: 0

chris-gong/knowledge-representation

Small Unity project showcasing AI responding to changes in the game world

Language: C# - Size: 26.9 MB - Last synced: 15 days ago - Pushed: over 5 years ago - Stars: 14 - Forks: 2

Akash-Ramjyothi/PathFinder-Player

Developed an MMORPG game where a simple Player finds the shortest movable path and moves to the designated area on the Terrain when right-clicked. Used NavMesh Agents and Obstacles to develop the Game. This method is used on all MOBA and MMORPG based games like League of Legends, Dota 2, World of Warcraft, etc and on GPS and Navigation systems too.

Language: ASP.NET - Size: 33.1 MB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

KitRifty/sourcepawn-navmesh

SourcePawn .NAV file reader.

Language: SourcePawn - Size: 1.58 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 27 - Forks: 8

XamkGamelab/RobotGalleryHDRP

Demonstrates HDRP and baked lighting setup in Unity 2021.3.16f1. Also introduces ProBuilder and ProGrids packages and simple use of NavMesh and NavMeshAgents (with Animator).

Language: C# - Size: 286 MB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

llamacademy/ai-series-part-35

In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.

Language: C# - Size: 4.87 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 10 - Forks: 4

jzyong/NavMeshDemo

Unity client navmesh export to server for pathfinding

Language: C# - Size: 23.6 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 48 - Forks: 18

saivittalb/zomboid-survival

🧟‍♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.

Language: C# - Size: 255 MB - Last synced: about 1 year ago - Pushed: almost 4 years ago - Stars: 11 - Forks: 5

xiyoo0812/ldetour

基于recastnavigation供lua使用的navmesh导航库!

Language: C++ - Size: 78.1 KB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 3 - Forks: 0

llamacademy/ai-series-part-27

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

Language: ShaderLab - Size: 2.22 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 12 - Forks: 2

llamacademy/ai-series-part-32

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

Language: ShaderLab - Size: 2.89 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 9 - Forks: 5

jzyong/GameAI4j

Game AI for java.NavMesh、A*、BehaviorTree、FSM

Language: Java - Size: 217 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 26 - Forks: 4

PixelWizards/navmesh-components

Wrapper package for the Unity Navmesh components, designed to work with Unity's Package Manager

Language: C# - Size: 2.06 MB - Last synced: about 1 year ago - Pushed: about 4 years ago - Stars: 10 - Forks: 1

RaZeR-RBI/aas-playground

Quake 2/3 AAS navmesh viewer

Language: TypeScript - Size: 838 KB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 1 - Forks: 0

CompleteUnityDeveloper/09-ZombieRunner-Original

First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)

Language: C# - Size: 104 MB - Last synced: about 1 year ago - Pushed: almost 6 years ago - Stars: 75 - Forks: 30

Robzz/recast-rs

Rust bindings to the Recast/Detour libraries

Language: Rust - Size: 46.9 KB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

llamacademy/ai-series-part-2

Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

Language: ShaderLab - Size: 2.14 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 6 - Forks: 1

liderako/hack_and_slash

RPG game

Language: C# - Size: 207 MB - Last synced: 10 months ago - Pushed: about 5 years ago - Stars: 4 - Forks: 1

ZippeyKeys12/enki

ZScript AI Library | Used in https://github.com/ZippeyKeys12/rogzis

Language: C# - Size: 32.2 KB - Last synced: 12 months ago - Pushed: over 5 years ago - Stars: 1 - Forks: 0

llamacademy/ai-series-part-37

In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

Language: ShaderLab - Size: 2.92 MB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-20

This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

Language: C# - Size: 37.9 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 2

llamacademy/ai-series-part-34

In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

Language: C# - Size: 4.76 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-10

Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

Language: ShaderLab - Size: 31.4 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-30

In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

Language: ShaderLab - Size: 2.36 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-43

Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

Language: ShaderLab - Size: 87.7 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 4 - Forks: 2

salmanhayat1998/GPS-Navigator-Unity

Navmesh based GPS component

Language: C# - Size: 35.3 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 1

llamacademy/ai-series-part-4

Full project of the end state of the AI Series Part 4 video where we spawn NavMeshAgents at runtime

Language: ShaderLab - Size: 2.32 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 4 - Forks: 2

kunaal-gupta/Pacman-Game

Designed Pacman game with controls & UI | C# | Unity game engine

Size: 4.88 KB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

samuelschnurr/luminance-detection

Unity3D example for measuring luminance on objects. In this prototype enemies stop following a player if they receive to much light.

Language: C# - Size: 3.71 MB - Last synced: 12 months ago - Pushed: about 3 years ago - Stars: 1 - Forks: 1

abugraokkali/unity-navmesh

Simple Unity Project with Navmesh

Language: C# - Size: 43.3 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 1 - Forks: 0

abdi-z/CSC495-Game-Development-Assignment-4

An FPS Zombie Survival game created using WebGL and Unity with C# scripting for my Game Development Class. Minimal Playable Live Deployed using WebGL ::

Language: C# - Size: 342 KB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 0 - Forks: 0

llamacademy/ai-series-part-8

Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

Language: ShaderLab - Size: 30.9 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 2

llamacademy/ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

Language: C# - Size: 31.6 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1

llamacademy/bullet-trails

In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

Language: ShaderLab - Size: 30.9 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 3 - Forks: 2

llamacademy/ai-series-part-1

Full project of the end state of the AI Series Part 1 video

Language: ShaderLab - Size: 3.34 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 3

llamacademy/ai-series-part-3

Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

Language: ShaderLab - Size: 2.18 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 2