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GitHub topics: navmeshagent

himanshuskyrockets/Enemy

This repository provides a collection of enemy scripts and movement-related components for Unity, designed to help game developers quickly implement AI-driven enemies in their projects.

Language: C# - Size: 15.6 KB - Last synced: about 1 month ago - Pushed: 12 months ago - Stars: 3 - Forks: 0

fd-col/Unity-Emergency-Drills

Multi-user VR emergency simulations in hospital environment using Unity

Size: 81.4 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 0 - Forks: 0

llamacademy/ai-series-part-14

Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

Language: C# - Size: 33 MB - Last synced: about 1 month ago - Pushed: about 3 years ago - Stars: 9 - Forks: 6

enes-telli/Silly-Race-Replica

It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.

Language: C# - Size: 49.4 MB - Last synced: 3 months ago - Pushed: over 2 years ago - Stars: 35 - Forks: 11

jadvrodrigues/CustomNavMesh

Alternative to Unity's NavMesh system where the agents avoid each other.

Language: C# - Size: 46.4 MB - Last synced: 3 months ago - Pushed: 9 months ago - Stars: 183 - Forks: 22

llamacademy/knockback-navmeshagent

Learn how to knock back NavMeshAgents using Physics & Forces

Language: C# - Size: 200 MB - Last synced: 3 months ago - Pushed: 5 months ago - Stars: 4 - Forks: 1

Guoxuan99/Last-Man-Standing

2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.

Language: C# - Size: 43 KB - Last synced: 7 months ago - Pushed: almost 2 years ago - Stars: 7 - Forks: 2

llamacademy/ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object.

Language: ShaderLab - Size: 2.36 MB - Last synced: 6 months ago - Pushed: over 2 years ago - Stars: 9 - Forks: 7

anshdavid/unity-simple-navmesh-agents

NavMeshAgents Animations and Waypoints

Language: C# - Size: 32.7 MB - Last synced: 9 months ago - Pushed: over 3 years ago - Stars: 2 - Forks: 0

blaz-cerpnjak/intelligent-opponent-shooter-game-unity

:video_game: 🕹️ :gun: Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.

Language: C# - Size: 1.79 MB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 0 - Forks: 0

ihirodev/Unity-NaveMesh-AI-Scripts

Contains scripts I implemented to create AI in Unity

Language: C# - Size: 0 Bytes - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 0 - Forks: 0

BUCH696/SimsBots

State Machine; Global Update; Система необходимостей; Система менеджера ботов, как в Assassins Creed Unity 2021.3.11f

Language: C# - Size: 6.53 MB - Last synced: 4 months ago - Pushed: 12 months ago - Stars: 2 - Forks: 0

shaimaaK/a-star-search-algorithm-unity

Unity Project to simulate obstacle avoidance and path finding (using A star search algorithm) to help the agent (robot) solve any maze

Language: C# - Size: 43.9 KB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

am1tanaka/NavMeshWalker

NavMeshAgentの歩き方をCharacterControllerで制御します。

Language: C# - Size: 24.4 MB - Last synced: 7 months ago - Pushed: almost 6 years ago - Stars: 12 - Forks: 0

Akash-Ramjyothi/PathFinder-Player

Developed an MMORPG game where a simple Player finds the shortest movable path and moves to the designated area on the Terrain when right-clicked. Used NavMesh Agents and Obstacles to develop the Game. This method is used on all MOBA and MMORPG based games like League of Legends, Dota 2, World of Warcraft, etc and on GPS and Navigation systems too.

Language: ASP.NET - Size: 33.1 MB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

koliadrot/AgentMovement

Адаптированная версия перемещения объекта за агентом. Решает проблему конфликта отображения текущей скорости анимации и перемещения объекта. Пропадает эффект перемещения объекта как на "лыжах".

Language: C# - Size: 185 MB - Last synced: 12 months ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

XamkGamelab/RobotGalleryHDRP

Demonstrates HDRP and baked lighting setup in Unity 2021.3.16f1. Also introduces ProBuilder and ProGrids packages and simple use of NavMesh and NavMeshAgents (with Animator).

Language: C# - Size: 286 MB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

llamacademy/ai-series-part-35

In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.

Language: C# - Size: 4.87 MB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 10 - Forks: 4

llamacademy/ai-series-part-27

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

Language: ShaderLab - Size: 2.22 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 12 - Forks: 2

llamacademy/ai-series-part-32

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

Language: ShaderLab - Size: 2.89 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 9 - Forks: 5

JonFillip/Ninja_Frog_2D

A fun simple 2D Game built in Unity

Language: C# - Size: 89.3 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

llamacademy/ai-series-part-2

Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

Language: ShaderLab - Size: 2.14 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 6 - Forks: 1

llamacademy/ai-series-part-37

In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

Language: ShaderLab - Size: 2.92 MB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-20

This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

Language: C# - Size: 37.9 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 2

llamacademy/ai-series-part-34

In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

Language: C# - Size: 4.76 MB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-10

Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

Language: ShaderLab - Size: 31.4 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-30

In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

Language: ShaderLab - Size: 2.36 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 5 - Forks: 1

llamacademy/ai-series-part-11

Project for the tutorial on how to implement basic finite state machines for your AI in Unity.

Language: ShaderLab - Size: 31.3 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-4

Full project of the end state of the AI Series Part 4 video where we spawn NavMeshAgents at runtime

Language: ShaderLab - Size: 2.32 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 4 - Forks: 2

shashi120992/TheExploler

3D Survival Game using Unity Assets

Language: C# - Size: 1.48 GB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 0 - Forks: 0

llamacademy/ai-series-part-14.5

Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

Language: C# - Size: 33.1 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 7 - Forks: 2

llamacademy/ai-series-part-8

Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

Language: ShaderLab - Size: 30.9 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 2

llamacademy/ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

Language: C# - Size: 31.6 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1

llamacademy/bullet-trails

In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

Language: ShaderLab - Size: 30.9 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 3 - Forks: 2

llamacademy/ai-series-part-1

Full project of the end state of the AI Series Part 1 video

Language: ShaderLab - Size: 3.34 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 3

llamacademy/ai-series-part-3

Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

Language: ShaderLab - Size: 2.18 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 2

llamacademy/ai-series-part-6

Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents

Language: ShaderLab - Size: 2.81 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-5

Full project of the end state of the AI Series Part 5 video where we configure the NavMeshAgents with ScriptableObjects

Language: ShaderLab - Size: 30 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-9

Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

Language: ShaderLab - Size: 3.47 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-13

Project used in the AI Series Part 13 Unity Tutorial

Language: ShaderLab - Size: 32.3 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-15

Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.

Language: C# - Size: 31 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-16

Project for the AI Series Part 16 tutorial where we link Pre-Baked NavMeshes on additively-loaded scenes. This is a common need when you have non-procedural worlds that are statically created, but you want to have a seamless experience as the player moves from one chapter to another that you've constructed via different scenes

Language: C# - Size: 37.6 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-17

In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

Language: C# - Size: 33.9 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-18

Project for the AI Series Part 18 tutorial that demonstrates how to burst spawn enemies, leveraging our existing EnemySpawner .

Language: C# - Size: 38 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-19

Tutorial repo for AI Series Part 19, where you will learn how to do round-based spawning and scaling up enemies per round.

Language: C# - Size: 37.8 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-21

Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack

Language: C# - Size: 37.8 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-22

Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

Language: C# - Size: 40.1 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 3 - Forks: 1

llamacademy/ai-series-part-23

Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance

Language: C# - Size: 255 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-24

Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

Language: C# - Size: 37.6 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 3

llamacademy/ai-series-part-25

In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

Language: ShaderLab - Size: 2.87 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-26

In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

Language: ShaderLab - Size: 2.22 MB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 2

llamacademy/ai-series-part-28

In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

Language: ShaderLab - Size: 2.36 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-33

Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.

Language: ShaderLab - Size: 2.9 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 2 - Forks: 1

llamacademy/ai-series-part-36

In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.

Language: ShaderLab - Size: 2.99 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1

llamacademy/ai-series-part-12

Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

Language: ShaderLab - Size: 1.83 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1

KIPKIPS/NavmeshAgent

基于Unity的Navmesh Agent寻路系统

Language: C# - Size: 55.4 MB - Last synced: about 1 year ago - Pushed: about 4 years ago - Stars: 0 - Forks: 1

llamacademy/ai-series-part-7

Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics

Language: ShaderLab - Size: 31 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 1

TBMSP/UnityTutorial_NavMeshAgent

Este es un tutorial de como usar el NavMeshAgent en Unity3D, cuenta con un video publicado en Youtube.

Size: 141 KB - Last synced: 5 months ago - Pushed: over 5 years ago - Stars: 1 - Forks: 0