GitHub topics: dynamic-difficulty-adjustment
Evan09064/Thesis---3D-Wave-Shooter
Thesis project exploring an AI system that dynamically adapts game difficulty in real time by analyzing key player performance indicators (reaction times, accuracy, strategic choices). The system tailors the experience to each player's unique playstyle and counteracts it to encourage adaptation and skill evolution.
Language: C# - Size: 5.56 MB - Last synced at: 25 days ago - Pushed at: 26 days ago - Stars: 0 - Forks: 0

Ariiyan/Time-Loop-Assassins---AI-Dynamic-Difficulty-Adjustment-in-Unity
Dynamic Difficulty Adjustment (DDA) in video games represents a significant leap in game AI ensuring that players of varying skill levels are equally challenged and engaged. In this Unity-based first-person shooter game, DDA is a core feature inspired by industry standards and aimed at enhancing player experience.
Language: ShaderLab - Size: 160 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

ElliotMoffatt/BulletHell
Two Dynamic Difficulty Systems implemented in a BulletHell game Built in Unity
Language: HTML - Size: 77.2 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

RuochenLiu/BoringMaze
A Unity game with random maze and "dynamic difficulty".
Language: C# - Size: 23 MB - Last synced at: over 1 year ago - Pushed at: about 6 years ago - Stars: 6 - Forks: 1

DavideDeVita/Adaptive-PacMan
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
Language: Java - Size: 19.8 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

arrakh/ArrDDA
Unity Plugin to easily implement Dynamic Difficulty Adjustment and analyze player behavior.
Language: C# - Size: 3.99 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 0 - Forks: 0

leotgo/tcc-adaptive-difficulty
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
Language: TeX - Size: 9.67 MB - Last synced at: 3 months ago - Pushed at: about 3 years ago - Stars: 2 - Forks: 0

HaresMahmood/gomoku-sensei
A Monte Carlo Tree Search-based AI which dynamically adjusts its difficulty to that of its opponent.
Language: TypeScript - Size: 1.82 MB - Last synced at: over 2 years ago - Pushed at: about 3 years ago - Stars: 4 - Forks: 0
