Topic: "reusable-objects"
Silent0Wings/Unity-SimpleObjectPooler
An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.
Language: C# - Size: 712 KB - Last synced at: 20 days ago - Pushed at: 6 months ago - Stars: 0 - Forks: 0
