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A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

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  • Fork of Habrador/Unity-Programming-Patterns
  • Stars 0
  • Forks 0
  • Open issues 0
  • License mit
  • Language
  • Size 392 KB
  • Created at over 3 years ago
  • Updated at over 3 years ago
  • Pushed at about 4 years ago
  • Last synced at about 3 years ago
  • Dependencies parsed at Pending