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GitHub / Haggarman / Software-3D-Perspective-Correct-Textured-Triangles
How were 3D triangles drawn on the first graphics accelerators? This dives deep into understanding how perspective correct textured triangles are drawn.
Stars: 2
Forks: 0
Open Issues: 0
License: mit
Language: Visual Basic 6.0
Repo Size: 25 MB
Dependencies: pending
Created: over 1 year ago
Updated: 13 days ago
Last pushed: 13 days ago
Last synced: 13 days ago
Topics: 3-point-interpolation, bilinear-interpolation, dda-algorithm, geometry, qb64, qb64-pe, software-rendering, texture-mapping
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