GitHub topics: 3-point-interpolation
Haggarman/Software-3D-Perspective-Correct-Textured-Triangles
How were 3D triangles drawn on the first graphics accelerators? This dives deep into understanding how perspective correct textured triangles are drawn.
Language: Visual Basic 6.0 - Size: 33.7 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 3 - Forks: 1
