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GitHub / angad-k / ProcSDF

A procedural node-based 3D modeler that uses raymarching to render the scenes

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/angad-k%2FProcSDF
PURL: pkg:github/angad-k/ProcSDF

Stars: 9
Forks: 0
Open issues: 7

License: mit
Language: C++
Size: 7.06 MB
Dependencies parsed at: Pending

Created at: about 3 years ago
Updated at: 7 months ago
Pushed at: 11 months ago
Last synced at: 3 months ago

Topics: cpp, cpp17, glsl, imgui, nodegraph, opengl, raymarching, raymarching-distance-fields, shader, shadergraph, shaders, signed-distance-field, visual-studio

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