GitHub / damian-666 / MGShadersXPlatform
A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and WindowsDX, and Android using shared linked content file, FX files, shared Net6CoreGame lib, and thinnest possible platform specific launchers & NEW SILK experiment, Compute shader branch tests on DX only so far
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/damian-666%2FMGShadersXPlatform
PURL: pkg:github/damian-666/MGShadersXPlatform
Stars: 11
Forks: 0
Open issues: 2
License: None
Language: C#
Size: 983 KB
Dependencies parsed at: Pending
Created at: over 3 years ago
Updated at: 11 months ago
Pushed at: over 2 years ago
Last synced at: 12 days ago
Topics: android, computeshader, gpgpu-physics, monogame, net6, net7, scientific-visualization