Ecosyste.ms: Repos

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GitHub topics: gpgpu-physics

mimisukeMaster/Simulation-of-Universal-Gravitation

Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション

Language: C# - Size: 89.9 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 5 - Forks: 0

yangfengzzz/fluid-engine-Swift

fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch

Language: Swift - Size: 6.48 MB - Last synced: about 1 month ago - Pushed: over 3 years ago - Stars: 31 - Forks: 4

MrMagnifico/cuda-fluid-sim

2D fluid simulation in CUDA

Language: C++ - Size: 4.86 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 0 - Forks: 0

vini-fda/heat-wgpu

Solving the heat equation with wgpu in Rust.

Language: Rust - Size: 465 KB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 2 - Forks: 0

fxzjshm/simple-radio-telescope-backend

a SYCL-based simple prototype radio telescope backend on GPU/CPU, with real time coherent dedispersion

Language: C++ - Size: 1.34 MB - Last synced: 4 months ago - Pushed: 4 months ago - Stars: 6 - Forks: 0

markstock/nvortexHip

Simple direct solver for vortex particle methods using HIP for GPU

Language: C++ - Size: 119 KB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 0 - Forks: 0

ryland-goldman/n-body-simulation

Advanced Science Research - 2022-23 Project

Language: Python - Size: 4.59 MB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 1 - Forks: 1

PS-O5/HPC_Applications

These are few HPC implementation codes/snippets which I am sharing with permission to share them. You can use them if you want. :)

Language: C++ - Size: 64.5 KB - Last synced: 6 months ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

gnikoloff/gpgpu-hwoa-rang-gl

lots and lots of shaded boxes

Language: TypeScript - Size: 1.5 MB - Last synced: about 2 months ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 0

damian-666/MGShadersXPlatform

A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and WindowsDX, and Android using shared linked content file, FX files, shared Net6CoreGame lib, and thinnest possible platform specific launchers & NEW SILK experiment, Compute shader branch tests on DX only so far

Language: C# - Size: 983 KB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 9 - Forks: 1

roberlozcar/BranchedFlow

Branched Flows simulator using GPU computation.

Language: C++ - Size: 6.79 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

myociss/threejs-star-sph

Smoothed particle hydrodynamics with Three.js and GLSL

Language: JavaScript - Size: 589 KB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 1 - Forks: 0

Ajax-Light/GSoC-cernhsf-final

SYCL testing code for GSoC 2022

Language: C++ - Size: 2.24 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

taiga-project/taiga

TAIGA – Trajectory simulator of ABP Ions with GPU Acceleration

Language: Cuda - Size: 1.46 MB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 1 - Forks: 0