Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: gpgpu-physics
mimisukeMaster/Simulation-of-Universal-Gravitation
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
Language: C# - Size: 89.9 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 5 - Forks: 0
yangfengzzz/fluid-engine-Swift
fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch
Language: Swift - Size: 6.48 MB - Last synced: about 1 month ago - Pushed: over 3 years ago - Stars: 31 - Forks: 4
MrMagnifico/cuda-fluid-sim
2D fluid simulation in CUDA
Language: C++ - Size: 4.86 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 0 - Forks: 0
vini-fda/heat-wgpu
Solving the heat equation with wgpu in Rust.
Language: Rust - Size: 465 KB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 2 - Forks: 0
fxzjshm/simple-radio-telescope-backend
a SYCL-based simple prototype radio telescope backend on GPU/CPU, with real time coherent dedispersion
Language: C++ - Size: 1.34 MB - Last synced: 4 months ago - Pushed: 4 months ago - Stars: 6 - Forks: 0
markstock/nvortexHip
Simple direct solver for vortex particle methods using HIP for GPU
Language: C++ - Size: 119 KB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 0 - Forks: 0
ryland-goldman/n-body-simulation
Advanced Science Research - 2022-23 Project
Language: Python - Size: 4.59 MB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 1 - Forks: 1
PS-O5/HPC_Applications
These are few HPC implementation codes/snippets which I am sharing with permission to share them. You can use them if you want. :)
Language: C++ - Size: 64.5 KB - Last synced: 6 months ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0
gnikoloff/gpgpu-hwoa-rang-gl
lots and lots of shaded boxes
Language: TypeScript - Size: 1.5 MB - Last synced: about 2 months ago - Pushed: almost 3 years ago - Stars: 4 - Forks: 0
damian-666/MGShadersXPlatform
A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and WindowsDX, and Android using shared linked content file, FX files, shared Net6CoreGame lib, and thinnest possible platform specific launchers & NEW SILK experiment, Compute shader branch tests on DX only so far
Language: C# - Size: 983 KB - Last synced: about 1 year ago - Pushed: about 1 year ago - Stars: 9 - Forks: 1
roberlozcar/BranchedFlow
Branched Flows simulator using GPU computation.
Language: C++ - Size: 6.79 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
myociss/threejs-star-sph
Smoothed particle hydrodynamics with Three.js and GLSL
Language: JavaScript - Size: 589 KB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 1 - Forks: 0
Ajax-Light/GSoC-cernhsf-final
SYCL testing code for GSoC 2022
Language: C++ - Size: 2.24 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
taiga-project/taiga
TAIGA – Trajectory simulator of ABP Ions with GPU Acceleration
Language: Cuda - Size: 1.46 MB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 1 - Forks: 0