GitHub topics: adaptive-graphics
lucasbecker-dev/godot-smart-graphics-settings
Adaptive graphics settings system for Godot 4.4 that automatically optimizes visual quality based on performance metrics. Built with GDScript, featuring real-time FPS monitoring, multi-threaded performance analysis, and dynamic quality adjustment for Forward+, Mobile, and Compatibility renderers.
Language: GDScript - Size: 7.66 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 49 - Forks: 3

grigb/Lumeneo-AdaptiveGraphics-Unity-Asset
AdaptiveGraphics improves performance of Unity by tuning graphics options in real time.
Language: C# - Size: 163 KB - Last synced at: over 1 year ago - Pushed at: over 7 years ago - Stars: 1 - Forks: 0

Deemon13/webstudio
Language: HTML - Size: 4.32 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

wanglichenxj/Adaptive-Graph-Guided-Embedding-for-Multi-label-Annotation
AG2E: A novel adaptive graph based multi-label learning framework for multi-label annotation, image retrieval, and other applications.
Language: MATLAB - Size: 39.1 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 19 - Forks: 8

Viktoriia-Piskova/Manifest-adaptive-HW19
Language: CSS - Size: 7.62 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 0 - Forks: 0
