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GitHub topics: graphics-settings

lucasbecker-dev/godot-smart-graphics-settings

Adaptive graphics settings system for Godot 4.4 that automatically optimizes visual quality based on performance metrics. Built with GDScript, featuring real-time FPS monitoring, multi-threaded performance analysis, and dynamic quality adjustment for Forward+, Mobile, and Compatibility renderers.

Language: GDScript - Size: 7.66 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 49 - Forks: 3

Adriwin06/Ultimate-CommonUI-Menu-System

This project provide the Ultimate Modular Menu System for Unreal Engine 5 using Common UI where everything is easy to reuse/build on. For the options menu, there is everything you need from basic scalability settings to DLSS/FSR/XeSS/NIS/TSR settings but also Post Process or Lumen settings and NvRTX settings like RTXDI or SER.

Language: C++ - Size: 2.77 GB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 120 - Forks: 17

RaZe455/CS-2-FPS-BOOST-

Size: 1.95 KB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

NareshLokhande/rust-fps-boost

Size: 1.95 KB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

mativizo/common-game-graphics-settings

Which graphics settings should you include in your next game? Let's talk about common game graphics settings.

Size: 8.79 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

GuestJim/OCC-Graphics-Tables

Tables of graphics settings and options for various games.

Size: 76.2 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0