Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: entity-component-architecture
PixeyeHQ/actors.unity
πActors is a framework empowering developers to make better games faster on Unity.
Language: C# - Size: 147 MB - Last synced: 1 day ago - Pushed: 11 months ago - Stars: 731 - Forks: 75
nidorx/ecs-lib
Tiny and easy to use ECS (Entity Component System) library for game programming
Language: TypeScript - Size: 7.45 MB - Last synced: about 1 month ago - Pushed: about 1 year ago - Stars: 187 - Forks: 11
Hoodrij/Yogurt
π₯ Async Managed Component-Oriented framework for Unity
Language: C# - Size: 75.2 KB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 11 - Forks: 2
piotr-kozbial/gamebase-ecs
Entity-component-system library for Clojure/ClojureScript
Language: Clojure - Size: 41 KB - Last synced: 6 months ago - Pushed: almost 4 years ago - Stars: 1 - Forks: 0
adizhavo/messycode2d
WIP - 2D game engine armed with GUI and entity component architecture
Language: C++ - Size: 481 KB - Last synced: 9 months ago - Pushed: almost 7 years ago - Stars: 3 - Forks: 0
AndreasHefti/flyko-lib
FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine
Language: Kotlin - Size: 1.69 MB - Last synced: 12 months ago - Pushed: 12 months ago - Stars: 11 - Forks: 0
zmeadows/ark
Entity-Component-System (ECS) Framework written in modern C++.
Language: C++ - Size: 1.61 MB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 3 - Forks: 0
Simre1/haskell-worlds
Another Haskell ECS
Language: Haskell - Size: 11.7 KB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 2 - Forks: 0
BinaryMuse/ts-ecs
Simple entity-component-system library in TypeScript
Language: TypeScript - Size: 102 KB - Last synced: about 1 month ago - Pushed: over 1 year ago - Stars: 1 - Forks: 0
zmeadows/zwerg
A purely-functional roguelike game using an entity-component-system written in Haskell.
Language: Haskell - Size: 1.41 MB - Last synced: about 1 year ago - Pushed: over 6 years ago - Stars: 4 - Forks: 0
LIONant-depot/MECSV2
Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
Language: C++ - Size: 13.3 MB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 1 - Forks: 0