GitHub topics: game-networking
0xFA11/MultiplayerNetworkingResources
A curated list of Multiplayer Game Network Programming Resources
Language: C - Size: 3.66 MB - Last synced at: 7 days ago - Pushed at: 3 months ago - Stars: 7,985 - Forks: 506

NetickNetworking/NetickForUnity
Netick is a C# networking solution for Unity.
Language: C# - Size: 16.3 MB - Last synced at: 6 days ago - Pushed at: 10 days ago - Stars: 296 - Forks: 27

rameshvarun/netplayjs
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
Language: TypeScript - Size: 5.84 MB - Last synced at: about 23 hours ago - Pushed at: 8 months ago - Stars: 531 - Forks: 36

gonglei007/GGFramework-GGNetwork
一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.
Language: C# - Size: 8.83 MB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 12 - Forks: 4

jzyong/ugk-server
快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
Language: C# - Size: 57.9 MB - Last synced at: 14 days ago - Pushed at: 7 months ago - Stars: 84 - Forks: 14

zpl-c/librg
🚀 Making multi-player gamedev simpler since 2017
Language: C - Size: 1.52 MB - Last synced at: 28 days ago - Pushed at: 5 months ago - Stars: 1,366 - Forks: 42

HouraiTeahouse/backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Language: Rust - Size: 3.1 MB - Last synced at: 25 days ago - Pushed at: over 2 years ago - Stars: 355 - Forks: 18

ErnWong/crystalorb
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Language: Rust - Size: 9.63 MB - Last synced at: 4 days ago - Pushed at: 10 months ago - Stars: 226 - Forks: 13

jzyong/GameDevAndOps
网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps
Language: Shell - Size: 4.26 MB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 20 - Forks: 4

doorbash/colyseus-kotlin
⚔ Implementation of Colyseus client using Kotlin
Language: Kotlin - Size: 333 KB - Last synced at: 3 months ago - Pushed at: over 3 years ago - Stars: 26 - Forks: 6

Reddy-dev/SMN2
Character Movement Network Prediction easily accessible in UE5 Blueprints!
Language: C++ - Size: 354 MB - Last synced at: 3 months ago - Pushed at: 4 months ago - Stars: 95 - Forks: 21

SystemVll/valve-lzss
Valve's LZSS npm module implementation
Language: TypeScript - Size: 30.3 KB - Last synced at: 7 days ago - Pushed at: 4 months ago - Stars: 2 - Forks: 0

2003scape/rsc-socket
🔌 encode/decode runescape classic packets
Language: JavaScript - Size: 44.9 KB - Last synced at: 20 days ago - Pushed at: over 4 years ago - Stars: 6 - Forks: 3

dcronqvist/Arachne
🕷️ authoritative server protocol and .NET library for games using udp
Language: C# - Size: 161 KB - Last synced at: 4 months ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

SebastianDominguezC/blizzard
A game engine and a multiplayer server written in Rust.
Language: Rust - Size: 103 KB - Last synced at: 16 days ago - Pushed at: over 2 years ago - Stars: 7 - Forks: 1

Sid-Bhatia-0/Netcode.jl
A Julia implementation of the awesome netcode protocol: https://github.com/mas-bandwidth/netcode/blob/main/STANDARD.md
Language: Julia - Size: 151 KB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 0 - Forks: 0

doorbash/agar-io
A simple agar.io clone made with Libgdx
Language: Kotlin - Size: 1.53 MB - Last synced at: 2 months ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 1

Sid-Bhatia-0/SimpleTopDownShooter
A real time multiplayer top down shooter game in Julia
Language: Julia - Size: 115 KB - Last synced at: 9 months ago - Pushed at: 10 months ago - Stars: 3 - Forks: 0

jzyong/ugk-client
多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......
Language: C# - Size: 4.06 MB - Last synced at: 2 months ago - Pushed at: 8 months ago - Stars: 6 - Forks: 6

jzyong/TcpMonitor
Application-oriented customized TCP message interception, monitoring, and statistics.
Language: CSS - Size: 49.7 MB - Last synced at: 3 months ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

James-Frowen/BitPacking 📦
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
Language: C# - Size: 138 KB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 23 - Forks: 6

kkukshtel/UnitySockets
Easy, Socket-based General Purpose Unity Networking
Language: C# - Size: 381 KB - Last synced at: 8 days ago - Pushed at: about 6 years ago - Stars: 8 - Forks: 1

NorVirae/Game-network-test
This is a Client side Unity project for Testing sockets, multiplayer, Ably and Playfab network connections
Language: C# - Size: 6.55 MB - Last synced at: 2 months ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 0

manlaig/basic_multiplayer_unity
UDP Client-Server implementation in Unity
Language: C# - Size: 22.4 MB - Last synced at: about 1 year ago - Pushed at: over 5 years ago - Stars: 50 - Forks: 14

HouraiTeahouse/Backroll Fork of pond3r/ggpo 📦
Unity C# Port of GGPO built atop Hourai Networking
Language: C# - Size: 521 KB - Last synced at: about 1 year ago - Pushed at: over 3 years ago - Stars: 129 - Forks: 10

nidorx/roblox-network-contract
Facilitates Client Server communication through Events. Has Encode, Decode, Diff, Patch and Message Knowledge
Language: Lua - Size: 817 KB - Last synced at: about 2 months ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 3

zz1231118/ZyGames.Framework
轻量级游戏服务端通讯框架
Language: C# - Size: 967 KB - Last synced at: almost 2 years ago - Pushed at: about 3 years ago - Stars: 8 - Forks: 1

na-2n/stencylonline-extension
Stencyl engine extension providing easy networking.
Language: Haxe - Size: 71.3 KB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 0 - Forks: 0

na-2n/stencylonline-server
Accompanying server for the Stencyl networking extension.
Language: C++ - Size: 24.4 KB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 0 - Forks: 0

baygin/oyamo
A Lightweight TCP/IP Library for C
Language: C - Size: 39.1 KB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

Revan600/LiteNetLibPP
Lightweight and easy to use reliable UDP library for games
Language: C++ - Size: 205 KB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 0

Maikatura/TurNet
Free and Open Source C++ Networking Library
Language: C++ - Size: 4.29 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0

lvenerosy/GGNoRe-CPP-API-IntegrationsTest
C++ rollback netcode module. Tests and documentation in this repository.
Language: C++ - Size: 99.6 KB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

arpspoof/FTNetworkingSharp 📦
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
Language: C# - Size: 69.3 KB - Last synced at: over 2 years ago - Pushed at: over 6 years ago - Stars: 3 - Forks: 0

Mykroo/Game
Starting multiplayer HTML game
Language: Python - Size: 4.23 MB - Last synced at: 4 months ago - Pushed at: about 4 years ago - Stars: 1 - Forks: 0
