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GitHub topics: netcode

NetickNetworking/NetickForUnity

Netick is a C# networking solution for Unity.

Language: C# - Size: 15.5 MB - Last synced at: about 12 hours ago - Pushed at: about 14 hours ago - Stars: 287 - Forks: 27

galore-interactive/gonet

Networking library for Unity GameObjects.

Language: C# - Size: 30.3 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 2 - Forks: 0

0xFA11/MultiplayerNetworkingResources

A curated list of Multiplayer Game Network Programming Resources

Language: C - Size: 3.66 MB - Last synced at: 1 day ago - Pushed at: about 2 months ago - Stars: 7,909 - Forks: 502

CSharpGodotTools/Template

A template used for quickly setting up new Godot 4 C# games.

Language: C# - Size: 115 KB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 120 - Forks: 9

genxium/DelayNoMoreUnity

A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO

Language: C# - Size: 126 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 123 - Forks: 18

projectharmonia/bevy_replicon

A server-authoritative replication crate for Bevy.

Language: Rust - Size: 1.94 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 452 - Forks: 33

nalchi-net/Backdash.Gns

GnsSharp extension to Backdash. (Steam Networking Messages)

Language: C# - Size: 18.6 KB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 1 - Forks: 1

ffrostfall/ByteNet

An advanced, modern networking library for Luau/Roblox

Language: Lua - Size: 1.39 MB - Last synced at: 1 day ago - Pushed at: 9 months ago - Stars: 100 - Forks: 19

foxssake/netfox

Addons for building multiplayer games with Godot

Language: GDScript - Size: 12.8 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 586 - Forks: 30

colyseus/colyseus.js

⚔ Colyseus Multiplayer SDK for JavaScript/TypeScript

Language: TypeScript - Size: 2.93 MB - Last synced at: 4 days ago - Pushed at: 20 days ago - Stars: 425 - Forks: 118

Quaint-Studios/Sustenet

Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.

Language: Zig - Size: 7.12 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 26 - Forks: 1

Unity-Technologies/com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Language: C# - Size: 59.3 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 2,213 - Forks: 447

friflo/Friflo.Json.Fliox

C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub

Language: C# - Size: 31.8 MB - Last synced at: 7 days ago - Pushed at: about 1 month ago - Stars: 170 - Forks: 12

beverly-hills-money-gangster/Daikombat-server

Daikombat game online server

Language: Java - Size: 1.7 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 2 - Forks: 1

hastearcade/snowglobe

A JS port of CrystalOrb

Language: TypeScript - Size: 6.63 MB - Last synced at: 6 days ago - Pushed at: over 1 year ago - Stars: 28 - Forks: 1

lucasteles/Backdash

C# Rollback network SDK

Language: C# - Size: 8.58 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 126 - Forks: 6

colyseus/colyseus-haxe

⚔ Colyseus Multiplayer SDK for Haxe

Language: Haxe - Size: 404 KB - Last synced at: 4 days ago - Pushed at: 20 days ago - Stars: 81 - Forks: 16

SlayHorizon/godot-tiny-mmo

Open-source web-based MMORPG built in Godot 4, with unique project organization.

Language: GDScript - Size: 12.7 MB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 41 - Forks: 11

Unity-Technologies/megacity-metro

Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.

Language: C# - Size: 46.7 MB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 729 - Forks: 197

albertok/godot-rocket-league

Network physics with rollback test using Godot and netfox

Language: GDScript - Size: 15.7 MB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 2 - Forks: 0

colyseus/colyseus-defold

⚔ Colyseus SDK for Defold Engine

Language: Lua - Size: 508 KB - Last synced at: 4 days ago - Pushed at: 20 days ago - Stars: 65 - Forks: 9

space-wizards/SpaceWizards.Lidgren.Network Fork of lidgren/lidgren-network-gen3

Lidgren Network Library (Space Wizards edition)

Language: C# - Size: 9.9 MB - Last synced at: 6 days ago - Pushed at: 6 months ago - Stars: 53 - Forks: 17

projectharmonia/bevy_replicon_renet

Integration with renet for bevy_replicon

Language: Rust - Size: 370 KB - Last synced at: 14 days ago - Pushed at: 14 days ago - Stars: 11 - Forks: 6

MrRobinOfficial/Guide-UnitySteamNetcodeGameObjects

This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.

Language: C# - Size: 184 KB - Last synced at: 22 days ago - Pushed at: about 1 year ago - Stars: 68 - Forks: 4

fran6k/UnityNetcodeWithEntitas

ECS架构下使用Netcode同步数据示例 | Simple, Flexible Example for Entitas Combine With Unity Netcode(for GameObject)

Language: C# - Size: 5.59 MB - Last synced at: 28 days ago - Pushed at: 28 days ago - Stars: 7 - Forks: 2

jerryshell/agarust

Multiplayer online game powered by Godot 4 and Rust 🤖🦀

Language: GDScript - Size: 3 MB - Last synced at: 29 days ago - Pushed at: about 1 month ago - Stars: 38 - Forks: 5

zpl-c/librg

🚀 Making multi-player gamedev simpler since 2017

Language: C - Size: 1.52 MB - Last synced at: 29 days ago - Pushed at: 4 months ago - Stars: 1,352 - Forks: 42

iErcann/Notblox

3D Three.JS Multiplayer Game - Cars - Physics - WWW.NOTBLOX.ONLINE

Language: TypeScript - Size: 18.9 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 107 - Forks: 17

NaolShow/Sacados

Multiplayer inventory system for Unity using Netcode for Gameobjects

Language: C# - Size: 909 KB - Last synced at: 6 days ago - Pushed at: 7 months ago - Stars: 8 - Forks: 0

SynicSugar/SynicSugar

Unity High-level Networking Library for Mobile and Small-party Games with Epic Online Services.

Language: C# - Size: 8.36 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 36 - Forks: 2

wolfenrain/bolt

Lightning fast, strongly typed network protocol

Language: Dart - Size: 134 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 44 - Forks: 0

BestoGames/BestoNet

BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates with Facepunch Steamworks to provide a robust and efficient rollback implementation.

Language: C# - Size: 840 KB - Last synced at: about 1 month ago - Pushed at: about 2 months ago - Stars: 39 - Forks: 1

mopsicus/shardy

Framework for online games and applications on Node.js

Language: TypeScript - Size: 70.3 KB - Last synced at: 24 days ago - Pushed at: 7 months ago - Stars: 13 - Forks: 0

LIoccoUMD/KitchenChaos

Dynamic cooking game built in Unity, where players whip up recipes like burgers using 6 interactive counters and 7 unique ingredients. Personal project to learn Unity, Scripting, C#, Networking.

Language: C# - Size: 54.5 MB - Last synced at: about 2 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

StinkySteak/unity-netcode-benchmark

Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO

Language: C# - Size: 4.17 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 49 - Forks: 10

playstel/fishing_netcode_matchmaker

Fishing for 4 players using Unity Netcode, Multiplay Hosting + Matchmaking

Language: ASP.NET - Size: 118 MB - Last synced at: about 1 month ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

uuRCnn/My_solution_for_LAG

In my own game, I was experiencing lag delays of 1.5 to 2.0 seconds, and I tried every method, but the solution I found myself is incredibly good. I managed to reduce the delays to 0.3 seconds, and its usage is extremely simple,

Language: C# - Size: 22.5 KB - Last synced at: 18 days ago - Pushed at: 6 months ago - Stars: 10 - Forks: 0

lorenzo-severini/Unity-Audio-Network-Devices

This repository contains the implementation of an Audio/Network/Devices project in Unity, integrating 3D audio, sound acquisition, networking, webcam integration, and XR mode. The project features a multiplayer system using NetCode, real-time microphone recording, interactive 3D audio effects, and device integration (webcam and XR simulation).

Language: ASP.NET - Size: 59.6 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

NgeNXQ/Monopoly

Implementation of multiplayer Monopoly™ board game for Android and iOS using Unity NGO (Netcode for GameObjects) and Unity Services

Language: C# - Size: 48.2 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 9 - Forks: 1

spoorn/durian

General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn

Language: Rust - Size: 280 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 108 - Forks: 4

Galaco/sourcenet

Source Engine network client protocol implementation. Join Source Engine games as a real client

Language: Go - Size: 43 KB - Last synced at: about 1 month ago - Pushed at: about 2 years ago - Stars: 32 - Forks: 3

igor-240340/BoxingDemo

Test assignment on creating a simple boxing simulator in Unity

Language: ShaderLab - Size: 32.1 MB - Last synced at: about 1 month ago - Pushed at: 5 months ago - Stars: 1 - Forks: 0

StinkySteak/Netick-2d 📦

A Simple 2D Sample for Netick Networking Solution

Language: C# - Size: 2.46 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 4 - Forks: 0

BonDizard/Kitchen-Chaos

A fast-paced, multiplayer cooking simulation game built in Unity with Netcode for GameObjects, where players collaborate to prepare meals in a chaotic kitchen environment.

Language: C# - Size: 56.6 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 0 - Forks: 0

mopsicus/shardy-unity

Client for Shardy – framework for online games and applications on Node.js. Supports sockets, websockets, WebGL.

Language: C# - Size: 345 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 4 - Forks: 0

4Players/odin-unity-networking-demo

ODIN Networking is built on ODIN and enables developers to build replicated multiplayer applications over the internet with ease.

Language: C# - Size: 65 MB - Last synced at: about 1 month ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

brvsh/webfailing

an evil client for WEBFISHING

Language: Rust - Size: 4.88 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0

followingthefasciaplane/sm-tick-precision

logs data about inconsistencies in server frametime and tick precision

Language: SourcePawn - Size: 31.3 KB - Last synced at: about 2 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 1

CSharpGodotTools/GodotModulesCSharp-Old 📦

A set of scripts / modules to kick start your C# Godot 3.x game.

Language: C# - Size: 168 MB - Last synced at: 1 day ago - Pushed at: over 2 years ago - Stars: 61 - Forks: 6

smrghsh/smrghsh

About me 💡

Size: 5.1 MB - Last synced at: 2 months ago - Pushed at: 7 months ago - Stars: 1 - Forks: 0

vrsys/vrsys-core

Netcode-based Cross-Platform Unity Multi-User VR Framework for HMD, PC, Powerwall

Language: C# - Size: 720 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 6 - Forks: 1

Sid-Bhatia-0/Netcode.jl

A Julia implementation of the awesome netcode protocol: https://github.com/mas-bandwidth/netcode/blob/main/STANDARD.md

Language: Julia - Size: 151 KB - Last synced at: 7 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

hopskipnfall/netcode-lag-simulator

A toy delay-based netcode environment to experiment with lag assessment algorithms

Language: Kotlin - Size: 89.8 KB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 1 - Forks: 0

Sid-Bhatia-0/SimpleTopDownShooter

A real time multiplayer top down shooter game in Julia

Language: Julia - Size: 115 KB - Last synced at: 7 months ago - Pushed at: 9 months ago - Stars: 3 - Forks: 0

mikyll/UnityDOTS-Thesis

Bachelor's degree thesis on Unity DOTS architecture

Language: C# - Size: 529 MB - Last synced at: about 1 month ago - Pushed at: about 1 year ago - Stars: 35 - Forks: 3

constance012/Kitchen_Chaos

A multiplayer game inspired by Overcook, follows CodeMonkey's multiplayer course.

Language: C# - Size: 57.1 MB - Last synced at: 3 months ago - Pushed at: 10 months ago - Stars: 1 - Forks: 0

dominikalk/ProjectOutlaw

Unity - Peer-Peer Online Multiplayer Game

Language: C# - Size: 66.1 MB - Last synced at: 7 months ago - Pushed at: 9 months ago - Stars: 1 - Forks: 0

Levchenkov/NetCode

Fast and light BitWriter and BitReader.

Language: C# - Size: 91.8 KB - Last synced at: about 1 month ago - Pushed at: about 1 year ago - Stars: 67 - Forks: 2

fanmanpro/simulated-physics-netcode-prototype

Headless Unity3D simulation server attaching to an authoritative game server

Language: ASP - Size: 76 MB - Last synced at: 27 days ago - Pushed at: about 5 years ago - Stars: 5 - Forks: 2

edgegap/netcode-sample-unity-fishnet

This guide will help you create a headless server on Edgegap for a Unity project using Fishnet as its networking solution.

Language: C# - Size: 424 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 10 - Forks: 2

Tom32i/netcode

Fast and efficient real-time communication websocket engine for multiplayer games in the browser.

Language: JavaScript - Size: 414 KB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 14 - Forks: 2

StinkySteak/unity-network-library-latency-benchmark

Unity Networking Library Latency Benchmark Comparison

Language: C# - Size: 5.37 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 0

MyKhode/Netcode_FPS_Sample

FPS Unity + Netcode Sample Project

Language: C# - Size: 1.73 MB - Last synced at: 2 months ago - Pushed at: 11 months ago - Stars: 0 - Forks: 0

edgegap/netcode-sample-unity-mirror

This guide will help you create a headless server on Edgegap for a Unity project using Mirror as its networking solution.

Language: C# - Size: 4.72 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 7 - Forks: 0

edgegap/netcode-sample-unity-photon-fusion

This guide will help you create a headless server on Edgegap for a Unity project using Photon Fusion as its networking solution.

Language: C# - Size: 55.9 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 12 - Forks: 1

junaid109/Unity-Netcode-Samples

The Unity Netcode Samples project is a collection of samples and examples that showcase the usage of Unity's new Netcode Networking library

Size: 63.5 KB - Last synced at: 12 months ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

humbertodias/unity-netcode-helloworld

Netcode "Hello World" Project | Unity Multiplayer Networking

Language: C# - Size: 487 KB - Last synced at: 7 days ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

netcodejs/netcode

A high-level lightweight, zero-dependency game's state-synchronization framework for JavaScript/TypeScript

Language: TypeScript - Size: 1.69 MB - Last synced at: 19 days ago - Pushed at: about 3 years ago - Stars: 12 - Forks: 1

Succyboi/HiHi

An Engine-Agnostic P2P High-Level Multiplayer Solution.

Language: C# - Size: 229 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

nlebedenco/Carambolas

A custom multi-channel reliable UDP protocol implementation for low latency/low bandwidth-delay network applications with soft real-time constraints featured in a collection of .NET Standard 2.0 support assemblies. Compatible with unity3d 2018+.

Language: C# - Size: 1.9 MB - Last synced at: about 1 year ago - Pushed at: over 4 years ago - Stars: 9 - Forks: 1

bhargavtz/Csharp-codes

A collection of concise and insightful C# code snippets, examples, and projects for learning ,Ebooks and reference purposes.

Language: C# - Size: 5.51 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

Ashenoy64/11th_Metaverse Fork of capnmav77/11th_Metaverse

Digital Twin of PES BE Block 11th Floor with multiplayer

Size: 46.9 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

malysonb/RadikoNetcode 📦

Simple and light netcode for multiplayer games independent of the game engine.

Language: C# - Size: 143 KB - Last synced at: over 1 year ago - Pushed at: about 5 years ago - Stars: 0 - Forks: 1

ImSOLty/On-The-Waves

🚤🏖️BOATS DO VZHHHHH BBBDROOM, BEEEEP, BEEEP, GNAA, HONK, VZHHHHHHHHHHHHHH🏖️🚤

Language: C# - Size: 346 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

RJ/pickleback

A protocol layer for unreliable datagram channels

Language: Rust - Size: 314 KB - Last synced at: 6 days ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

TheGBO/Networknator

A Very Simple C# TCP Networking library for making networking code less painful

Language: C# - Size: 104 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

DanielJimenezMorales/DanielJimenezMorales.github.io Fork of daattali/beautiful-jekyll

This is my own web featuring a blog about netcode and multiplayer

Language: HTML - Size: 10.7 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

uuRCnn/Loading_Scene_Manager-Netcode

In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.

Language: C# - Size: 4.88 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

fel593w/tilemapWithNetcode

some netcode stuf

Language: C# - Size: 3.91 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

Dvergar/breath

Breath makes Oxygen flows across the interwebs

Language: Dart - Size: 45.9 KB - Last synced at: 3 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

lavirlifiliol/gghx

a rewrite of GGPO to haxe.

Language: Haxe - Size: 58.6 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

NetbeheerNederland/Interfacespecificatie-elektriciteit-productie-eenheden-RfG

Interfacespecificatie elektriciteit productie-eenheden RfG

Size: 2.06 MB - Last synced at: almost 2 years ago - Pushed at: almost 3 years ago - Stars: 4 - Forks: 8

joshua926/SandboxCharacters

WIP Unity DOTS physics based character systems. Movement, combat, animation, AI, Multiplayer

Language: C# - Size: 103 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

Revan600/LiteNetLibPP

Lightweight and easy to use reliable UDP library for games

Language: C++ - Size: 205 KB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 0

EricMarinho/Unity-Netcode-Test

Test game made for learn Unity's Netcode/Relay/Lobby

Language: C# - Size: 2.79 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0

Raccoons-Rise-Up/server

A multi-threaded console / game server that handles logging, user commands and connections from clients.

Language: C# - Size: 318 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 10 - Forks: 7

edgegap/netcode-sample-unity-netcode

This guide will help you create a headless server on Edgegap for a Unity project using Netcode for GameObjects as its networking solution.

Language: C# - Size: 8.47 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 8 - Forks: 1

RJ/bevy_naia_laminar

bevy plugin for laminar atop naia-socket

Language: Rust - Size: 14.6 KB - Last synced at: 6 days ago - Pushed at: almost 4 years ago - Stars: 2 - Forks: 0

ryantwarner/netcodecharactercontroller

A networked third person character controller for Unity3D

Language: C# - Size: 210 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 11 - Forks: 2

tyler274/ggpo-rs

A partial reimplementation of the Good Game Peace Out network protocol in Rust

Language: Rust - Size: 138 KB - Last synced at: about 13 hours ago - Pushed at: almost 5 years ago - Stars: 10 - Forks: 3

HKhaan/GGSMH

Modified version of the ggpo rollback framework

Language: C++ - Size: 360 KB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 1

ugnmura/Chatting-in-Unity

Chatting app made with Unity.

Language: ShaderLab - Size: 1.27 MB - Last synced at: about 1 month ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 0

supertorpe/netcode-workbench

Netcode Workbench is a graphical console for debugging netcode algorithms.

Language: TypeScript - Size: 11.3 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 3 - Forks: 1

crisdiaz-github/FPS_Online

A multiplayer FPS project using Photon Engine in Unity. Also an APP for Android that links youre user and let u open lootboxes for obtaining items in-game.

Size: 12.7 KB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

florianvazelle/UnityNetworkProject

A small game to try the new Unity NetCode Package

Language: C# - Size: 277 KB - Last synced at: 16 days ago - Pushed at: almost 5 years ago - Stars: 2 - Forks: 1

JCGrant/netcode

Language: JavaScript - Size: 8.79 KB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

yzsolt/netcode-rs

Pure Rust implementation of the netcode.io protocol

Language: Rust - Size: 64.5 KB - Last synced at: 3 days ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

dizonivan11/Borealis

A .NET Library which contains Tcp Socket Framework which handles socket connections in Client-Server Model. It also has helper methods for basic CRUD database operations.

Language: C# - Size: 528 KB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 0 - Forks: 0