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GitHub / Unity-Technologies / com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Stars: 2,058
Forks: 419
Open Issues: 205
License: mit
Language: C#
Repo Size: 56.2 MB
Dependencies:
5
Created: over 6 years ago
Updated: about 1 month ago
Last pushed: about 1 month ago
Last synced: about 1 month ago
Commit Stats
Commits: 2445
Authors: 93
Mean commits per author: 26.29
Development Distribution Score: 0.762
More commit stats: https://commits.ecosyste.ms/hosts/GitHub/repositories/Unity-Technologies/com.unity.netcode.gameobjects
Topics: csharp, hlapi, mlapi, multiplayer, netcode, networking, owner-multiplayer-sdk, unity, unity-3d, unity-networking, unity3d
Files
Dependencies
- docker://chinthakagodawita/autoupdate-action v1 composite
- amannn/action-semantic-pull-request b7a9a97cb10fa6e1ae02647e718798175f6b1f1d composite
- com.unity.nuget.mono-cecil 1.10.1
- com.unity.transport 1.3.4
- System.CommandLine.DragonFruit 0.3.0-alpha.21216.1