GitHub topics: id-software
danielholmes/wolf3d-haskell
Wolfenstein 3D style game engine implemented in haskell
Language: Haskell - Size: 832 KB - Last synced at: 23 days ago - Pushed at: about 5 years ago - Stars: 29 - Forks: 0

Toodles2You/quake-hud
CSQC implementation of Quake's HUD
Size: 0 Bytes - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

Toodles2You/quake-updated-qc
Updated Quake QC with Mission Packs
Size: 911 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

mendel5/volkswagen
Information about the software of and software updates for the Volkswagen ID. series electric vehicles (BEVs, e.g. VW ID.3, ID.4, etc.)
Size: 105 KB - Last synced at: 2 days ago - Pushed at: 9 months ago - Stars: 12 - Forks: 1

Diordany/quakespasm Fork of sezero/quakespasm
Forked from Ozkan Sezer's repository. Has some tweaks and hacks here and there that I like to use.
Language: C - Size: 113 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

Jason2Brownlee/QuakeBooks
All books on all Quake games
Size: 1.07 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 16 - Forks: 0

mhamzaqayyum/wolf3d-reimpl-rs
Wolfenstein 3D Reimplementation
Language: Rust - Size: 2.05 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 5 - Forks: 0

64kramsystem/catacomb_ii-64k
Rust port of Catacomb II (SDL)
Language: C - Size: 1.06 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 1

rtcwmp-com/rtcwPro
RtcwPro - Competition Mod for Return to Castle Wolfenstein
Language: C - Size: 164 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 30 - Forks: 6

Diordany/DOOM Fork of id-Software/DOOM
Forked from the id-software repository to get this old code to run on my system.
Language: C++ - Size: 188 KB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 0 - Forks: 0

Toodles2You/quake
Experimental Quake engine
Language: C - Size: 4.76 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

BuddhaCola/C_RayCast
RayCasting graphical engine a-la 1992 id Software Wolfenstein 3D written in plain C for X11 MacOS display server
Language: C - Size: 680 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

GhostlyActive/Ghost-Engine-Classic-2D
This project involves creating a pseudo 3D game engine that uses raycasting and binary space partitioning techniques to render 3D environments on an OLED display powered by an Arduino.
Language: C++ - Size: 5.8 MB - Last synced at: over 1 year ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

linguica/dmutils
This is the source code to various utilities written by id Software and used during the development of Doom.
Language: C - Size: 71.3 KB - Last synced at: over 1 year ago - Pushed at: almost 7 years ago - Stars: 12 - Forks: 0

ghost2238/id-software 📦
A small collection of information about id software and their games.
Language: C# - Size: 394 KB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 2 - Forks: 0

leonardo-ono/JavaWolf3DGameEngine
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
Language: Java - Size: 471 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 1

leonardo-ono/Assembly8086IMFPlayer
Very simple IMF music player written in Assembly 8086. Video: https://youtu.be/ifqq7reyNa0
Language: Assembly - Size: 14.6 KB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 1
