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GitHub topics: unity-hdrp

soupday/CCiC-Unity-Tools

Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports to Unity for all pipelines.

Language: C# - Size: 226 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 20 - Forks: 2

ltmx/Unity-Sprite-Shadows

Enables Shadows For Sprites - And Motion Vectors In Unity

Language: C# - Size: 44.9 KB - Last synced at: 2 months ago - Pushed at: almost 5 years ago - Stars: 5 - Forks: 0

Mohammad9760/PostProcessing_Cookbook

Book of Post-Processing Shaders (Godot 4 and Unity)

Language: HTML - Size: 6.68 MB - Last synced at: about 2 months ago - Pushed at: 9 months ago - Stars: 7 - Forks: 1

EmmetOT/HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

Language: C# - Size: 105 KB - Last synced at: about 2 months ago - Pushed at: almost 4 years ago - Stars: 79 - Forks: 13

soupday/cc_unity_tools_HDRP

Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.

Language: C# - Size: 25.9 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 131 - Forks: 37

timscargill/Invisible-Textures

Comparing machine and human perception of environment texture for AR

Size: 6.06 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

francisco-chavez/SpeedTree-v2-HDRP

NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.

Language: C# - Size: 189 KB - Last synced at: almost 2 years ago - Pushed at: over 5 years ago - Stars: 6 - Forks: 1

francisco-chavez/Cookie-Baker-RT

I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.

Language: C# - Size: 16.2 MB - Last synced at: almost 2 years ago - Pushed at: almost 6 years ago - Stars: 3 - Forks: 1

Polyfish0/Project-Alicization

We want to build a SAO Alicization fangame for VR

Language: C# - Size: 392 MB - Last synced at: 3 months ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 0

timscargill/Virtual-Inertial-SLAM

Virtual-Inertial SLAM: VI-SLAM performance evaluations in virtual environments using real inertial data

Language: Python - Size: 47.3 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 1

francisco-chavez/SunTemple-Unity-HDRP

NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.

Language: Mathematica - Size: 73.7 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 11 - Forks: 1

ImLp/Unity-HDRP-DOTS

2020.1.13f1 Unity HDRP Project with all DOTS required packages and proper StyleCop enforcement.

Language: C# - Size: 22 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 3 - Forks: 0