Topic: "rays"
svenstaro/bvh
A fast BVH using SAH in rust
Language: Rust - Size: 1.53 MB - Last synced at: 12 days ago - Pushed at: 2 months ago - Stars: 239 - Forks: 38

helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Language: C++ - Size: 138 MB - Last synced at: over 1 year ago - Pushed at: about 4 years ago - Stars: 73 - Forks: 12

uclaml/RayS
RayS: A Ray Searching Method for Hard-label Adversarial Attack (KDD2020)
Language: Python - Size: 5.52 MB - Last synced at: about 1 year ago - Pushed at: over 4 years ago - Stars: 53 - Forks: 5

benraziel/bvh-tree
A Bounding Volume Hierarchy implementation using javascript
Language: JavaScript - Size: 6.64 MB - Last synced at: 15 days ago - Pushed at: over 9 years ago - Stars: 50 - Forks: 9

orbitmines/orbitmines.com
A public repository for https://orbitmines.com. The hub for OrbitMines' (research) projects.
Language: TypeScript - Size: 275 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 4 - Forks: 0

Kamirus/ray-tracer
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
Language: OCaml - Size: 41.8 MB - Last synced at: 18 days ago - Pushed at: about 4 years ago - Stars: 4 - Forks: 0

orbitmines/ray
A Universal Language: One Ray to rule them all, One Ray to find them, One Ray to bring them all, and in the darkness bind them.
Language: JavaScript - Size: 7.61 MB - Last synced at: about 14 hours ago - Pushed at: about 15 hours ago - Stars: 3 - Forks: 0

SebastianMestre/Rays
A toy path tracer in C
Language: C - Size: 469 KB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 2 - Forks: 0

ichko/PantaRay
C++ Raytracer
Language: C++ - Size: 2.73 MB - Last synced at: about 2 years ago - Pushed at: about 8 years ago - Stars: 2 - Forks: 0

ninzyfb/wildoceans-scripts
This repository contains all the necessary code used to develop the shark and ray conservation plan developed for WILDOCEANS. This is currently a LIVE project, so the code may still change.
Language: R - Size: 925 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

NotTofuFood/Raytracer
A C++ Raytracer by Aiden Thakurdial
Language: C++ - Size: 12.7 KB - Last synced at: almost 2 years ago - Pushed at: about 4 years ago - Stars: 1 - Forks: 0

LeonidShabaev/RaysPerpsIntersecs-Generator
Rays, Perpendiculars and Intersection Points Generator
Language: Python - Size: 0 Bytes - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

NickDulvy/SharkReassessment
Analysis and code to support the paper "Overfishing drives over one third of all sharks and rays toward a global extinction crisis" published in Current Biology on 6th September 2021
Language: JavaScript - Size: 5.05 MB - Last synced at: about 1 year ago - Pushed at: about 3 years ago - Stars: 0 - Forks: 0

lewisfish/OpticalRayTrace
Code for upcoming paper on Optimisation of Raman spectroscopy in an axicon-based backscattering configuration
Language: Fortran - Size: 504 KB - Last synced at: about 2 years ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

jonnytownend/light-rays
A HTML5 Canvas app for creating interactive light ray experiments, written in TypeScript.
Language: TypeScript - Size: 4.23 MB - Last synced at: about 2 years ago - Pushed at: about 4 years ago - Stars: 0 - Forks: 0
