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GitHub topics: frustum-culling

agargaro/instanced-mesh

Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

Language: TypeScript - Size: 38.1 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 349 - Forks: 27

agargaro/batched-mesh-extensions

Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.

Language: TypeScript - Size: 1.69 MB - Last synced at: 10 days ago - Pushed at: 17 days ago - Stars: 97 - Forks: 9

PatD123/Grass

Grass Simulation using OpenGL

Language: C++ - Size: 102 KB - Last synced at: 22 days ago - Pushed at: 22 days ago - Stars: 0 - Forks: 0

JonSnow1807/3D-Point-Cloud-Viewer

A high-performance 3D point cloud visualization engine built with C++17 and OpenGL, achieving 858 FPS with 1M+ points through advanced spatial optimization.

Language: C++ - Size: 8.78 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

Shreyas9699/OpenGL-Explorations

This repository is a learning project that explores the fundamentals of 3D rendering with OpenGL. It is a collection of experiments and demonstrations, integrated with ImGui, allowing for easy exploration and modification of parameters.

Language: C++ - Size: 197 MB - Last synced at: 7 days ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

Illation/PlanetRenderer

A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**

Language: C++ - Size: 104 MB - Last synced at: 8 days ago - Pushed at: almost 5 years ago - Stars: 100 - Forks: 17

attcs/Octree

Octree/Quadtree/N-dimensional linear tree

Language: C++ - Size: 1.84 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 166 - Forks: 20

pannapudi/voidin

GPU driven renderer using WGPU

Language: Rust - Size: 90.6 MB - Last synced at: 3 months ago - Pushed at: 4 months ago - Stars: 68 - Forks: 1

MangoButtermilch/Unity-Grass-Instancer

Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)

Language: C# - Size: 114 MB - Last synced at: 5 months ago - Pushed at: 6 months ago - Stars: 290 - Forks: 23

potato3d/vdlib

Visibility Determination Library: hierarchical frustum and occlusion culling algorithms

Language: C - Size: 13.4 MB - Last synced at: 4 months ago - Pushed at: over 4 years ago - Stars: 40 - Forks: 7

SuperUserNameMan/rscenegraph.h

WIP scene graph with frustum culling for Raylib

Language: C - Size: 200 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

Frederoche/WebGL-Map

An attempt to make a world map in webgl

Language: JavaScript - Size: 23.7 MB - Last synced at: 12 months ago - Pushed at: over 6 years ago - Stars: 20 - Forks: 6

rodrigosetti/frustum-culling

Some old 3D OpenGL experiments from college time

Language: C++ - Size: 645 KB - Last synced at: 1 day ago - Pushed at: over 11 years ago - Stars: 6 - Forks: 1

SungJJinKang/EveryCulling

This library integrates multiple culling methods into one library.

Language: C++ - Size: 620 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 117 - Forks: 9

cfnptr/cmmt 📦

Common mathematics library, C99 GLM alternative (vector, matrix, quaternion, camera, bounding, color)

Language: C - Size: 104 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 0

racz16/Crow-Engine

TypeScript based 3D game engine.

Language: TypeScript - Size: 116 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 7 - Forks: 1

ndcroos/hsp

Hierarchical space partitioning

Language: JavaScript - Size: 9.77 KB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0