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GitHub topics: gpu-rendering

jedjoud10/VoxelTerrain

Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP

Language: C# - Size: 113 MB - Last synced at: about 1 hour ago - Pushed at: about 3 hours ago - Stars: 45 - Forks: 3

TDSn3/scop

Basic GPU rendering with Vulkan.

Language: HTML - Size: 5.9 MB - Last synced at: 14 days ago - Pushed at: 15 days ago - Stars: 0 - Forks: 0

jayHuggie/PathTracer_CUDA_Interactive

A real-time GPU Path Tracer in CUDA C++, featuring BVH acceleration, global illumination, and progressive rendering in an interactive OpenGL display.

Language: C++ - Size: 159 MB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 0 - Forks: 0

jayHuggie/PathTracer_CUDA

A GPU Path Tracer written in CUDA C++ with BVH acceleration.

Language: C++ - Size: 67.1 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

Inari440/webGL-cosmicVisualizations

A high-performance WebGL 2.0 visualization framework for interactive 3D fractals and particle-based cosmic simulations, powered by GLSL shaders and written in pure JavaScript.

Language: JavaScript - Size: 6.54 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

muhkartal/webGL-cosmicVisualizations

A high-performance WebGL 2.0 visualization framework for interactive 3D fractals and particle-based cosmic simulations, powered by GLSL shaders and written in pure JavaScript.

Language: JavaScript - Size: 6.55 MB - Last synced at: about 1 month ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

sergeneren/Volumetric-Path-Tracer

:cloud: Volumetric path tracer using cuda

Language: C++ - Size: 233 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 248 - Forks: 21

SaganRitual/Foil

Metal example code, translated to Swift from Apple's old Objective-C example

Language: Swift - Size: 1.17 MB - Last synced at: almost 2 years ago - Pushed at: about 5 years ago - Stars: 0 - Forks: 0