GitHub topics: gpu-rendering
jedjoud10/VoxelTerrain
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Language: C# - Size: 113 MB - Last synced at: about 1 hour ago - Pushed at: about 3 hours ago - Stars: 45 - Forks: 3

TDSn3/scop
Basic GPU rendering with Vulkan.
Language: HTML - Size: 5.9 MB - Last synced at: 14 days ago - Pushed at: 15 days ago - Stars: 0 - Forks: 0

jayHuggie/PathTracer_CUDA_Interactive
A real-time GPU Path Tracer in CUDA C++, featuring BVH acceleration, global illumination, and progressive rendering in an interactive OpenGL display.
Language: C++ - Size: 159 MB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 0 - Forks: 0

jayHuggie/PathTracer_CUDA
A GPU Path Tracer written in CUDA C++ with BVH acceleration.
Language: C++ - Size: 67.1 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

Inari440/webGL-cosmicVisualizations
A high-performance WebGL 2.0 visualization framework for interactive 3D fractals and particle-based cosmic simulations, powered by GLSL shaders and written in pure JavaScript.
Language: JavaScript - Size: 6.54 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

muhkartal/webGL-cosmicVisualizations
A high-performance WebGL 2.0 visualization framework for interactive 3D fractals and particle-based cosmic simulations, powered by GLSL shaders and written in pure JavaScript.
Language: JavaScript - Size: 6.55 MB - Last synced at: about 1 month ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

sergeneren/Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
Language: C++ - Size: 233 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 248 - Forks: 21

SaganRitual/Foil
Metal example code, translated to Swift from Apple's old Objective-C example
Language: Swift - Size: 1.17 MB - Last synced at: almost 2 years ago - Pushed at: about 5 years ago - Stars: 0 - Forks: 0
